Daedra Posted May 22, 2018 Share Posted May 22, 2018 Yeah its a walker head... some random armor pieces... but what creature is wearing it? Their official name is "Luggabeast". Some info: The luggabeast bearing Teedo on Jakku isn’t wearing armor because it’s the latest fashion trend (side note: Is anyone on Jakku concerned about fashion? I’m guessing not.). According to Star Wars: The Force Awakens: The Visual Dictionary, the cybernetically-enhanced creature’s shell is comprised of mechanical systems that help with endurance — systems include water recycling tanks and tanks for purified air. And the luggabeast has to lug around other beings and items on top of all that. Cybernetic beasts of burden found on frontier worlds, luggabeasts are a fusion of organic being and mechanical creation, with their heads hidden away behind heavy armor plating and optical instruments. Jakku’s Teedos use luggabeasts as pack animals, calibrating the cyborg creatures’ instruments to find droids and other valuable salvage. http://starwars.wikia.com/wiki/Luggabeast https://www.starwars.com/databank/luggabeast Link to comment
ChalklYne Posted May 23, 2018 Author Share Posted May 23, 2018 Starting a walk cycle https://youtu.be/aKSSksW14R0 Disregard his teeth theyre painted on for now... I've decided to go ahead and repaint him myself which will be happening after anims OCD2 and ZanderNao like this Link to comment
ChalklYne Posted May 23, 2018 Author Share Posted May 23, 2018 I'll just keep playing with random anims until i get a decent set. Probably replace the swoop with him? https://www.youtube.com/watch?v=0MfZyrRsgAE Link to comment
Noodle Posted May 23, 2018 Share Posted May 23, 2018 I'll just keep playing with random anims until i get a decent set. Probably replace the swoop with him? https://youtu.be/oVW9QiyIz6I Wouldn't it be more logical to make it have the same class as the tauntauns? Link to comment
ChalklYne Posted May 23, 2018 Author Share Posted May 23, 2018 @@NoodleI guess? I don't really know or thought it matters that much. Ill go for tauntauns then Link to comment
ChalklYne Posted May 25, 2018 Author Share Posted May 25, 2018 Still trying to figure out a natural feeling walk cyclehttps://youtu.be/ReAGffkeWfA Link to comment
ChalklYne Posted May 25, 2018 Author Share Posted May 25, 2018 Got something I feel is a little more fluid. Ill move on to his other navigation anims. Also got a bump map going for moar later possibly.Ill repaint him nowhttps://www.youtube.com/watch?v=kBhDsXkBBIA Link to comment
ChalklYne Posted May 25, 2018 Author Share Posted May 25, 2018 retexturing https://youtu.be/T8c8U0Tc6nY Link to comment
Tempust85 Posted May 25, 2018 Share Posted May 25, 2018 Jedi Knight Galaxies has (or had - it certainly was in the first versions) a Greater Krayt Dragon, made by DT85 if I remember correctly. It was severely bugged though, I remember someone mentioning the collisions of that beast as an issue. Nah I think I animated it. It needs support for width and length as separate values for the bounding box. Surely that can be done without issue nowadays. Link to comment
AshuraDX Posted May 25, 2018 Share Posted May 25, 2018 @@ChalklYne the animation seems very "floaty", there is no weight in its steps - in fact it looks like it's just paddeling in mid air with its feet. Are you using a Shadow rig to animate this or are you just moving the bones individually? Link to comment
Noodle Posted May 25, 2018 Share Posted May 25, 2018 Got something I feel is a little more fluid. Ill move on to his other navigation anims. Also got a bump map going for moar later possibly.Ill repaint him now Don't know if it will help you, but here's a video reference of a hippo walking Wasa likes this Link to comment
ChalklYne Posted May 25, 2018 Author Share Posted May 25, 2018 @@Noodle thanks for the reference i was kinda just freeballing it tbh. @@AshuraDX i dunno lol i was just kinda winging it. i was just keying bones on the simplest rig i could build. i didnt want to get too insane with it, figured whoever wants it looking better could slap it in dragon or something and animate it. I get held up on the details and would just like to get a beta out. youre right though its why i keep posting it lol i felt like it was a bit fucky and subconsciuosly wanted someone to tell me what was wrong. If I stop whining and rebuild the rig it wouldnt be hard to fix. but im whining about it and wanting to move on. We'll see if i end up getting my panties out of a twist and just rebuild the rig like the good lord intended maybe i take a break for a day or so and revisit it and just hand animate it better in reference to ze reference. I shall break now maybe i retopo this guy i just built while i contemplate Link to comment
ChalklYne Posted May 26, 2018 Author Share Posted May 26, 2018 Been practicing that Kowakian monkey lizard Hippo Walk looks better on the Happabore. Im glad I calmed down and revisited it. Jeff, z3filus and Wasa like this Link to comment
Noodle Posted May 26, 2018 Share Posted May 26, 2018 Thanks for sharing those videos! They're great for those who're trying to understand the basics of modelling! Droidy365 likes this Link to comment
ChalklYne Posted May 27, 2018 Author Share Posted May 27, 2018 @@Noodle I can do a more indepth build of a humanoid character if anyone is interested in building jka in zbrush base meshes are a breeze You can get a good start fairly simple you will have to go through and adjust everything... but its a great start Later ill finish this character all the way down and smash all of the videos into one and post it in the tutorials section or something. Noodle likes this Link to comment
ChalklYne Posted May 27, 2018 Author Share Posted May 27, 2018 And heres a very quick and ugly example of how to get that mesh sculpted out and retopologized for JKA quick and dirty but these videos were meant for more concept stuff just to show off how easy you could be building in zbrush if thats your cup of tea. Giving you a final result like Link to comment
ZanderNao Posted June 2, 2018 Share Posted June 2, 2018 Not only are you making interesting creatures, but you're teaching people useful skills! Excellent work!Now here's a question, is there any way to get a realistically shaped hutt in game? Any hutt? Link to comment
ChalklYne Posted June 2, 2018 Author Share Posted June 2, 2018 Not only are you making interesting creatures, but you're teaching people useful skills! Excellent work! Yeah. Chick's like guys who have great skills.Just happy to see fellow modelers.Is there not a good hutt? Seems like one of the easiest characters. Link to comment
Daedra Posted June 2, 2018 Share Posted June 2, 2018 Yeah. Chick's like guys who have great skills.Just happy to see fellow modelers.Is there not a good hutt? Seems like one of the easiest characters. A great request to possibly take on for non-humanoid characters. A realistic Jabba with new animations. There is a "model", but it's rigged to the humanoid skeleton and while it's a great attempt it's far from perfect. Link to comment
ChalklYne Posted June 2, 2018 Author Share Posted June 2, 2018 A great request to possibly take on for non-humanoid characters. A realistic Jabba with new animations. There is a "model", but it's rigged to the humanoid skeleton and while it's a great attempt it's far from perfect.Might you have a screen shot or link to said file? I'd like to see where we stand currently Link to comment
Daedra Posted June 2, 2018 Share Posted June 2, 2018 Might you have a screen shot or link to said file? I'd like to see where we stand currently https://www.moddb.com/mods/knights-of-the-force/images/kotf-menus14 ChalklYne likes this Link to comment
ChalklYne Posted June 2, 2018 Author Share Posted June 2, 2018 Thank you! I will make sure to at least crank out the model and a fresh skeleton. I've been kind of burnt out on animating lately and went back to work on a map but yeah I think I can work something out for a hutt. I liked his swiveling little purple cousin or whatever Link to comment
Noodle Posted June 2, 2018 Share Posted June 2, 2018 Thank you! I will make sure to at least crank out the model and a fresh skeleton. I've been kind of burnt out on animating lately and went back to work on a map but yeah I think I can work something out for a hutt. I liked his swiveling little purple cousin or whatever Ziro the hutt is great as a model concept, just as any of the other members of the hutt cartel ChalklYne, ZanderNao and Wasa like this Link to comment
ChalklYne Posted June 3, 2018 Author Share Posted June 3, 2018 Just a rough draft on a hutt i just cranked out. I also have the beginnings of a kowakian monkey lizard but ill deal with that after the happabores anims and this hutt model. I was just kinda eyeballing him but needed a base to start from and had some extra time between whatever it is i do, and now. 1800 or so tri's right now. Daedra, Torki, Dark_Reaper and 2 others like this Link to comment
Daedra Posted June 3, 2018 Share Posted June 3, 2018 Couldn't resist, sorry, not sorry. ZanderNao likes this Link to comment
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