Xioth Posted February 4, 2018 Posted February 4, 2018 This is for the sword only: https://www.models-resource.com/wii/sonicandtheblackknight/model/9857/ And this is the model that I'd like ported: https://www.models-resource.com/wii_u/supersmashbrosforwiiu/model/10116/ Furthermore, if that isn't a good model to work with of Sonic: https://www.models-resource.com/wii_u/soniclostworld/model/10270/ Please and thank you!! Droidy365 and Smoo like this
Daedra Posted February 4, 2018 Posted February 4, 2018 If I recall from my past as an avid GTA modder, I believe both Sonic AND Shadow mods were made for Vice City. They weren't perfect but they at least matched regular anatomy. Plus they'd probably be low poly enough to not crash JKA. It was and still is a work of art. Download:http://www.gtainside.com/en/vicecity/skins/10238-sonic-pack/ bigphil2695 likes this
Xioth Posted February 4, 2018 Author Posted February 4, 2018 If I recall from my past as an avid GTA modder, I believe both Sonic AND Shadow mods were made for Vice City. They weren't perfect but they at least matched regular anatomy. Plus they'd probably be low poly enough to not crash JKA. It was and still is a work of art. Download:http://www.gtainside.com/en/vicecity/skins/10238-sonic-pack/why post an inferior sonic to the sonic I posted...
Daedra Posted February 4, 2018 Posted February 4, 2018 why post an inferior sonic to the sonic I posted... Was I not clear? They weren't perfect but they at least matched regular anatomy. Plus they'd probably be low poly enough to not crash JKA.
Xioth Posted February 4, 2018 Author Posted February 4, 2018 Was I not clear?They'd still have to be ported though, wouldn't they? It didn't make much sense to post that, imo.
Daedra Posted February 4, 2018 Posted February 4, 2018 They'd still have to be ported though, wouldn't they? It didn't make much sense to post that, imo. Well the only alternative would be to find a better quality sonic model in terms of looks that's low poly. Maybe the Sonic Adventure sonic model.https://www.models-resource.com/gamecube/sonicadventuredxdirectorscut/model/4107/
AshuraDX Posted February 4, 2018 Posted February 4, 2018 Well the only alternative would be to find a better quality sonic model in terms of looks that's low poly. Maybe the Sonic Adventure sonic model.https://www.models-resource.com/gamecube/sonicadventuredxdirectorscut/model/4107/The Headmesh of that model alone is between 3 and 4k vertices iirc. I actually did shitty model edits for Sonic Adventure during my first years of modding experience. The Sonic and The Black Knight model should work fine, Wii games never had really highpoly models. Daedra, GustavoPredador and Wasa like this
Xioth Posted February 4, 2018 Author Posted February 4, 2018 The Headmesh of that model alone is between 3 and 4k vertices iirc. I actually did shitty model edits for Sonic Adventure during my first years of modding experience. The Sonic and The Black Knight model should work fine, Wii games never had really highpoly models.why can't we use super high-poly ps4/switch-era models?
Droidy365 Posted February 5, 2018 Posted February 5, 2018 Because JKA isn't a super high-poly ps4/switch-era game. It's a game made back in 2003, it can't handle super high-poly models.
AshuraDX Posted February 5, 2018 Posted February 5, 2018 why can't we use super high-poly ps4/switch-era models?You can use "high-poly" models if you don't mind the game crashing violently as soon as that model is hit by an attack. So if your plan is to never get hit and never hit an NPC using this model anyway - nothing keeps you from using models with higher polygon counts that exceed the transform space limit.
Xioth Posted February 5, 2018 Author Posted February 5, 2018 You can use "high-poly" models if you don't mind the game crashing violently as soon as that model is hit by an attack. So if your plan is to never get hit and never hit an NPC using this model anyway - nothing keeps you from using models with higher polygon counts that exceed the transform space limit.What's the max "era" this game can reasonably play? Like, PS2? Playstation Vita?
The Punisher Posted February 5, 2018 Posted February 5, 2018 I think the ”max era” question is irrelevant. The correct question should be “max specifications”. For example, Force Arena (or Rivals) models are from “current era” but work fine in the game while TFU models (which is “relatively old”), might cause issues (if not optimized) because the amount of vertices per model. Doesn’t matters if is a port/kitbas or a model made completely from scratch, is important that to understand the limitations of the game when making requests. AshuraDX and Smoo like this
Droidy365 Posted July 15, 2018 Posted July 15, 2018 I just found this thread again... Can we have that Sonic Adventure model?
Tempust85 Posted July 15, 2018 Posted July 15, 2018 What the actual hell is that model in GTA?! Looks like some blue mutant. Droidy365, TheWhitePhoenix and Lancelot like this
Lancelot Posted July 15, 2018 Posted July 15, 2018 What the actual hell is that model in GTA?! Looks like some blue mutant. It's probably the cousin of Ugandan Knuckles. As someone who has played Sonic Adventure and Sonic Adventure 2, all I have to say is: Even though it is possible to port models from other games,some models shouldn't be ported at all. In the worst case, the games they are ported from lose their magic. I've learned that the hard way through GMod. The Punisher and Tempust85 like this
Xioth Posted March 1, 2019 Author Posted March 1, 2019 I just found this thread again... Can we have that Sonic Adventure model?sonic adventure or sonic and the black knight. the problem is that the older sonic models don't seem to have mouths on model-resource
Xioth Posted March 1, 2019 Author Posted March 1, 2019 Then make mouths for them.ill make a mouth for you, then ill shut it mister. jk
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