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Jacksonville Beach, FL
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General Modding
Skeleton Rigging -
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Dueling
FFA -
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Windows 10 x64
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minilogoguy18#2033
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Softimage|XSI JO/JA skeleton (bones+tags) and compiling guide
minilogoguy18 posted a tutorial in Modeling
Skeleton files and animation sequences https://jkhub.org/files/file/2038-softimage-jedi-outcast-character-skeleton/ https://jkhub.org/files/file/1492-softimage-jedi-academy-character-skeleton/ https://jkhub.org/files/file/1483-%7B%3F%7D/ https://jkhub.org/files/file/1586-%7B%3F%7D/ Tutorials and references Player model dotXSI export settings Character set up guide videos (WIP) Creating custom animations using Softimage Mod Tool 7.5 BACKUP VIDEOS Raven SDK's https://jkhub.org/files/file/1490-jk2-software-development-kit-sdk-editing-tools/ (contains useful things for JA as well) https://jkhub.org/files/file/1491-%7B%3F%7D/ (also has things for both JO and JA as well as tutorials) Modeling/Skinning guide and tools https://jkhub.org/files/file/389-jedi-academy-public-sdk/ https://jkhub.org/files/file/1137-jedi-academy-sdk/ (anything in here that is in the JO version you'll want to replace with these) Removed link for JO skeleton as that can be obtained from the JK2 SDK by importing either Kyle or the Stormtrooper, just make sure on the import options only animation is checked. Some bones may be skewed, just change the animation frame and it should correct itself and you'll have them all rigged up with LOD's and tags. Must have plugins Roadkill UV's for Mod Tool A modified version of Kim Aldis' Roadkill Exporter for Autodesk's ModTool by Janosch. This handy pack also includes everything needed to use the free program Roadkill (an automatic UV unwrapping tool) inside of Autodesk's Modtool 7.5. OBJ exporter Enables obj exporting in Modtool 7.5 (Drag and drop the Export_Obj.xsiaddon into a viewport and restart to install). By Janosch. Very popular model transfer format, does not support bones and animations. Useful links Main Page - XSI Wiki http://www.si-commun...&t=1474&start=0 http://www.youtube.com/SoftimageHowTos <-- Softimage How To's http://www.youtube.c.../AceMastermind1 <-- Certified Softimage 7.x Training Letterbox Animation Studios http://www.noesisinteractive.com/ -
mjt liked a file: High Resolution AT-ST
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Smoo liked a post in a topic: PC builds?
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Not sure what you paid for that 980 @Smoobut I've got a 1080ti FTW3 hybrid that I can't seem to get rid of for even $200 lol.
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Smoo liked a post in a topic: PC builds?
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bigphil2695 liked a post in a topic: CUSTOM SKEL NPC: Gorc
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It sort of is but the model wouldn't work in the standard JA game engine and definitely couldn't be played as in MP even if the model was retextured to work. Most stuff is just posted on discord but not much going on lately. The mod has trouble holding onto people.
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Willemoes liked a post in a topic: What 3D modeling application do you use for JKO/JKA?
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What 3D modeling application do you use for JKO/JKA?
minilogoguy18 replied to Circa's topic in Latest Poll
I use zbrush lol. I never use just 1 program though. I wanna know who the lone Maya user is now. They're likely having to use another program to convert the models to work in game since a Maya dotXSI or MD3 plugin hasn't been available since like version 7. -
minilogoguy18 liked a post in a topic: What 3D modeling application do you use for JKO/JKA?
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bigphil2695 liked a post in a topic: CUSTOM SKEL NPC: Gorc
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Asgarath83 liked a post in a topic: What 3D modeling application do you use for JKO/JKA?
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What 3D modeling application do you use for JKO/JKA?
minilogoguy18 replied to Circa's topic in Latest Poll
Go give Marvelous Designer a try. Blender has some really good cloth simulating tools now but MD is super simple and easy to learn. You will need good hardware though to simulate cloth physics. -
DarthValeria liked a post in a topic: PC builds?
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Archangel35757 liked a post in a topic: HUMANOID SKEL NPC: Jan Ors
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Circa liked a post in a topic: PC builds?
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Did a custom loop, was my first time. Pretty easy, max temps on both CPU and GPU when stressed is only 45C and the system is super quiet. Fans are controlled via a coolant temp sensor in the loop rather than CPU or GPU.
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character HUMANOID SKEL NPC: Jan Ors
minilogoguy18 replied to Tempust85's topic in Dark Forces II Mod
People would just see her though and say "oh it's Jyn Erso" and not Jan Ors. -
character HUMANOID SKEL PLAYER: Kyle Katarn
minilogoguy18 replied to Tempust85's topic in Dark Forces II Mod
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Added death, dead, blocks, saber deflections, saber bounces and an idle/breathing animation. He's way harder now that he can actually block attacks.
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minilogoguy18 liked a post in a topic: CUSTOM SKEL NPC: Pic
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A good second sister model already exists >_>
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Just played the level, we should all run through it multiple times to see how we feel about their difficulty, atm they'll probably put up a good fight against casual players. Had fun dueling them. Once Gorc has a full suite of blocking animations it should make him even tougher. I don't want them to be too easy.
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minilogoguy18 liked a post in a topic: CUSTOM SKEL NPC: Pic
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minilogoguy18 liked a post in a topic: CUSTOM SKEL NPC: Gorc
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If you are updating the textures further lmk. I updated the file on the drive just to include an altered animation.cfg file since I found the swings and movement to just be too slow making him too easy to defeat. He fights more like the "Desann" saber style which is a 1 handed medium speed style that has the strength of the heavy style. Increased walk speed and such as well. Working on death and jumping animations rn for him.
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Learning to build a base mesh is a good exercise. The thing people starting out get wrong though like you is the thumbs. They don't come out of the side of the hand but the bottom, look a the base models hands in the root pose or your own in a relaxed state.
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minilogoguy18 liked a post in a topic: CUSTOM SKEL NPC: Gorc
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I really like how they have turned out, being more matte and less gloss.