eezstreet Posted October 8, 2013 Share Posted October 8, 2013 This thread is out of date, please look to the new one instead. https://github.com/eezstreet/OpenJK/commits/rend2 rd-rend2 is a new renderer (currently) for JKA Multiplayer which has a variety of new features:Modern shading engineNormal mapsNew shaders which are loaded via .mtr filesWe are currently working on getting rend2 up to snuff with JKA's multiplayer features. Please do not request new features for this renderer. Link to comment
ensiform Posted October 8, 2013 Share Posted October 8, 2013 RBSP only tbh. Can contact ttimmo at radiant channel to see if additions could be added for rbsp enhanced too. eezstreet likes this Link to comment
eezstreet Posted October 8, 2013 Author Share Posted October 8, 2013 RBSP only tbh. Can contact ttimmo at radiant channel to see if additions could be added for rbsp enhanced too.RBSP for now, IBSP for later on IF and ONLY IF ttimo can't do q3map2 changes somehow Link to comment
Tempust85 Posted October 8, 2013 Share Posted October 8, 2013 Isn't IBSP an older format than RBSP? (at least that's what google says) Link to comment
eezstreet Posted October 8, 2013 Author Share Posted October 8, 2013 Isn't IBSP an older format than RBSP? (at least that's what google says)Yes, but rend2 added some things to IBSP. Adding support for IBSP is no small task due to the multiple lightmap feature in RBSPs. Link to comment
Futuza Posted October 8, 2013 Share Posted October 8, 2013 weatherdynamic glowWhy not just make the default disabled, surely someone won't mind having it on? Most machines handle it just fine with 75fps+ anyway... Stoiss likes this Link to comment
Stoiss Posted October 8, 2013 Share Posted October 8, 2013 yeah would not be a bad thing realy as darth say turn it off with a Cvar Link to comment
ensiform Posted October 8, 2013 Share Posted October 8, 2013 Clearly you both have misunderstood how a modular renderer works. Those features still work fine if you dont change the renderer. He simply means, those won't be re-implemented in the new renderer right now as they're not as necessary and glow can be replaced with other effects that look and perform better. eezstreet likes this Link to comment
Futuza Posted October 9, 2013 Share Posted October 9, 2013 Clearly you both have misunderstood how a modular renderer works. Those features still work fine if you dont change the renderer. He simply means, those won't be re-implemented in the new renderer right now as they're not as necessary and glow can be replaced with other effects that look and perform better.Still not understanding why you wouldn't want it re-implemented...(other then it means more work). I mean sure it sux compared to other effects. Link to comment
eezstreet Posted October 9, 2013 Author Share Posted October 9, 2013 Still not understanding why you wouldn't want it re-implemented...(other then it means more work). I mean sure it sux compared to other effects.because bloom > dglow ChalklYne likes this Link to comment
Futuza Posted October 9, 2013 Share Posted October 9, 2013 because bloom > dglowYeah but: bloom + dglow > bloom Link to comment
eezstreet Posted October 9, 2013 Author Share Posted October 9, 2013 Yeah but: bloom + dglow > bloombloom + dglow = waste of CPU, not to mention looking like SHITbloom + dglow < dglow < bloom Sithani likes this Link to comment
ChalklYne Posted October 9, 2013 Share Posted October 9, 2013 you just blew my mind 0_0 AngelModder likes this Link to comment
Futuza Posted October 9, 2013 Share Posted October 9, 2013 bloom + dglow = waste of CPU, not to mention looking like SHITWell suppose you make a mod called, "Larry the Sewage Cleaner"... NAB622 likes this Link to comment
eezstreet Posted October 9, 2013 Author Share Posted October 9, 2013 Well suppose you make a mod called, "Larry the Sewage Cleaner"...Then your computer would probably melt due to the ridiculous strain that dglow + bloom would both be applying on it. Link to comment
Tempust85 Posted October 9, 2013 Share Posted October 9, 2013 I think the goal right now is to get a working port of rend2 in Openjk. If someone wants dynamic glow, it could be added as an option instead of bloom later by anyone after eez is done. eezstreet and Futuza like this Link to comment
ensiform Posted October 9, 2013 Share Posted October 9, 2013 Yes that is the point. dynamic glow is obsolete and done very poorly, so it would get replaced with similar effect. Weather would most likely be redone to be more optimized and not shoving raw GL calls like it currently does. MoonDog, Tempust85 and eezstreet like this Link to comment
Pande Posted October 9, 2013 Share Posted October 9, 2013 Besides, dglow in JKA doesn't support per-shader controls for it (all the controls that are in r_dynamicglow* ) which basically makes it a one-size-fits-all-but-poorly solution for making glowy things. Plus it looks terrible on thin objects that are seen on an angle and has all sorts of artifacts. Also.. it's not exactly dynamic. In fact it's pretty linear. Bloom is much more dynamic, it responds to everything on the screen at once and changes when the visuals do. Link to comment
Xycaleth Posted October 9, 2013 Share Posted October 9, 2013 Also.. it's not exactly dynamic. In fact it's pretty linear. Bloom is much more dynamic, it responds to everything on the screen at once and changes when the visuals do.I think you're referring to HDR there. Bloom on its own is pretty much the same as JKA's dynamic glow. Futuza, eezstreet and MoonDog like this Link to comment
katanamaru Posted October 9, 2013 Share Posted October 9, 2013 I like my dynamic glow sabers, but if boom is better and will yield the same finished product it would be cool. Link to comment
Futuza Posted October 9, 2013 Share Posted October 9, 2013 Yes that is the point. dynamic glow is obsolete and done very poorly, so it would get replaced with similar effect. Weather would most likely be redone to be more optimized and not shoving raw GL calls like it currently does.I get it. I just don't see why you'd go through the trouble to remove that feature, if you can just make it disabled instead... Link to comment
eezstreet Posted October 9, 2013 Author Share Posted October 9, 2013 I get it. I just don't see why you'd go through the trouble to remove that feature, if you can just make it disabled instead...Not removed if it doesn't exist to begin with. Link to comment
Futuza Posted October 9, 2013 Share Posted October 9, 2013 Not removed if it doesn't exist to begin with.Oh I thought you meant taking jka's dynamic glow out entirely. I guess when you replace the render you have to remove jka's entirely to "make room" for rd-rend2 (so to speak). In that case, carry on. Link to comment
Tempust85 Posted October 10, 2013 Share Posted October 10, 2013 The renderer is made modular, so each renderer is seperate (including their features) and gets compiled seperately into their own dll. Then you simply type in a console command to switch renderers and restart the game. eezstreet likes this Link to comment
eezstreet Posted October 10, 2013 Author Share Posted October 10, 2013 Oh I thought you meant taking jka's dynamic glow out entirely. I guess when you replace the render you have to remove jka's entirely to "make room" for rd-rend2 (so to speak). In that case, carry on.It never really existed. rd-rend2 never HAD dynamic glow, that's specific to rd-vanilla. Tempust85 likes this Link to comment
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