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Langerd

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Everything posted by Langerd

  1. Many thanks ^^ XD Rainbow team HAHAH This idea is great! I like this colour though
  2. For trees i recommend deformvertex shader of the leaves to make the effect of the wind. Cool idea btw
  3. Many thanks Well i made here some screens to show how it looks from the back of the player. Yeah i thik it is huge... and that is a problem for me because the last thing will be make it as small as possible to make it the best way to optimalized it. My only way to do this is like i saw in the Pande Jkg tatooine map (after i compiled it into the map file and i wanted to see what ambient options he used and other stuff.. i also checked the hint brushes) is to make the whole map in the boxes (not in one big box) and put in each of them hint brush. I think it will work but i dont know... I have always problems with this and this is all i know to do. I know how it works (in some way) but i alwasy have problems to make it work correclty in my maps. And this is very important part because players will have lags because of this. Here are screens:
  4. A little changes because i was making an retexturing of boba fett - I add some colors of them too. I dont know if They look good or not but i always thought that original boba fett textures sucked. Here are some screens of the map: Here are the mandos: I know there are better models of boba fett out there but i like playing like that with the models Is like creating figures from legos
  5. Wow this terrain looks very well made! I like it
  6. When i cut the boba fett torso (like darth maul of course) the head stays in the same position as before the cut. Is there any way to fix this? It is annoying as hell... i made some mandalorians skins and when i cut them with the saber it pisses me off. (beyond the topic - is there any way to turn off the probality for dismember the torso?)
  7. https://www.warsow.net/forum/thread/6243/1 Found this site and i see some interesting stuff. Many thanks guys I will check it just by trying with and without this spawnflag,
  8. My point is that the easygen make a lot of brushes and the count of them would equal the count of the model faces. The terrain is not very detailed and that is my point of this topic. But is these solid spawnflag brushes are detail or structural ? (I will tell you more about the model when i will get back to home)
  9. I made a mountain MD3 and i didnt make it solid. Later i was thinking about the terrain in easygen which creates a lot of brushes. So i thought : is the solid spawnflag in MD3 isnt the better idea? But the most important - Does it generates the structular or detail brushes ? I see that it only works for terrai models in good way
  10. The map looks rly epic. For real this one of the best ship map i have ever seen. The white wall places are rly awesome! I hope for new stuff
  11. Ok good night. I have enough for today XD
  12. Hello! I know that this screen is not a topic of the map but in half it is XD : I made a little changes of the texture I think the model is simple but not bad. Only the textures of him are bad. So i changed them a little
  13. The map looks great! But some places doesnt catch with style with the others i think but it doesnt ruins anything Great work!
  14. This is a model for Jk2 and that is why it has 72 bones. Yeah... he is sure darth .. or dark a LOT.
  15. Holy Shit... This head. I LOVE IT!
  16. The skin is nice i like it! But the most i like the idea of character without the helmet for RP maps it would be cool.
  17. Would that work for mp too? Not only for blaster_pistol but for any default weapons? It would be cool ! In my map i would place a areas with small place with weapon models. When player will press the trigger he will get a weapon (maybe two) and some amunition. I hate these glowing weapon effect under all weapons that are floating. It would be cool without this.
  18. There is no splash effect so it is kinda weird. I like but dont know it looks qhite good :/
  19. But one team would jump to the sarlacc only for score Ahahahah that would be weird
  20. You want basically put the blaster pistol on the ground like the other weapons right? It shouldnt requires the script however i dont know it is possible because pulled enemies with blaster pistol doesnt drop that weapon. This could be happening the game automaticlly block this weapon from being dropped ( maybe because the player has this weapon in the game for the most part) . From the other hand i thought that it is possible and i remember it worked fine for me.
  21. Heh about that XD yeah... i should change the name of the topic. I planned making a duel map but new ideas came and.. well. Now i have a big map
  22. The skiffs sounds like a good idea. The one problem is that i dont make falling into the sarlacc instantly falling to the pit. The sand has slick option in shader but still dont know about it. It looks rly weird sometimes XD (they fall to the pit like the sarlacc was a toilet) About sail barge i dont know about map limits :/ i will think about it. It would be cool though!
  23. 3 lamps are not placed on the walls . I just fixed them Sometimes i play with friends outside and i know it is great for this kind of mental condition but it is because i cant help my friend. (I feel useless very often) I am very sensitive person. Also weak.. Making maps whole the time will not be a great idea. Sometimes i am sick of it. I draw many things too but not so sure it would go any higher than just hobby. It is got better and better though but still. And ...well I feel a little weird to write things like this on the forums :S Sry if someone dont like this. I am very dummy in the love situation ...Have problems with girls, fear to tell something wrong or stupid ... That creates me a lot of problems with myself too... Back to the map . Well i will have a little break (4-5 days) because of family meeting. I will create some new stuff though. Ideas from Your side would be helpful So! If somebody have any creation pls share here :3
  24. https://www.dropbox.com/s/xdziqgl6qyfmpcf/jasp%202015-06-04%2001-20-50-45.avi?dl=0
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