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Langerd

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Everything posted by Langerd

  1. https://www.youtube.com/watch?v=uiMZIH8kvTo Yep You are right... In my opinion most of the armors from Stwor look horrible... Only republic troopers who look like an advanced arc clones (This is the past so it doesnt make any sense) and some sith armors are nice.
  2. FFfffffff... Hell dammit this bug showed up AGAIN! What do i have to do to eleminate this crashing problem :/ Making the func_groups and changing the _lightmapscale doesnt helps... My _lightmapscale is now 0.4 and making it higher doesnt make me happy at all... PLS HELP ME!
  3. Wooo Interesting ideas there :3 Hmm i am sure they should work but in jk there are a little changes. Deformvertexes or something: Check this site http://q3map2.robotrenegade.com/docs/shader_manual/q3map-global-directives.html
  4. That sounds interesting
  5. I have ambient in my worldspawn and it is 28 (i saw it on the Pande Jkg tatooine map... it is 28 for nicer look) . But there is a reason of it. I dont know @Asgarath83 that changing ambient would eleminate this bug :/ It is strange that compiling doesnt show anything it just ... creates map this way. And sometimes not using ambient is great! My carbonite map has no ambient spawnflag But this is only good when You rly want to make atmosphere places. The ambient is rly helpful in the outdoors to make the shadows still visible and rooms which has very big amount of not strong light sources Still many thanks for answer
  6. As long You have permission and it is ok i am not judging anyone. Why should I? Looking at this models i see a many time of hard work ..
  7. Ok.. the compile of my my is over so i start the game to test it and... It is screwed up... everything is dark and shader doesnt work models dont exist .. it is one big crap. First someone told me that the worldspawn when it is only the worldspawn in the map it shouldnt use the _ligthtmapscale 0.125 because it will crash. I change it to the 0.4 AND create some func_groups to make it far far from this bugged. It worked. But today when i was having some fun while creating the elevator i thought : hmm maybe i will add the grate above it and gave above the grate a light source to make this whole room a better look. The grate would cast an amazing shadow. But... this bug appeared again. It is not the compiling is stopped or something.. no. I goes to the finish and still - map is made the wrong way. I found out that it happen when i am messing with func_group but not sure.. pls help me .. this is annoying as hell. Wait a 20minutes of compiling for bugged map is ... it sucks. P.S. - These screens are from the first bug... it was 3-4 weeks ago... but this bug right now looks not diffrent and i pretty sure it is the same damn thing.
  8. Hello! More sewer part and the new elevator looking . Still light here sucks i will think about it (I am thinking about making the light source on the top to make it cast the shadow of the grate . In SP the fan kills and dismember body and throws it rly far. In MP sadly it cant be done i think And i made a new texture look for the barrels that are with biohazard stuff ( i found the biohazard star wars decal from clone wars ... i prefer take inspiration from the old trilogy but this one isnt that important) The slime looks rly cool and i think i will make one trap in the lower part of the stomach I want to make the traps as realistic as they can be. I mean with sense and the reason for example: 1.a big fan on the floor that is secured with the grate to not hurt anyone BUT in one place this grate will be destroyed and it will be big enough to drop someone to his death 2.The room with biohazard barrels and a little pool of this slime that will kill the player if he will be to long in there 3.A small stomach that will suck the player if he will cross the caution tape on the floor . The only catch is the lamp that is next to the pit. If it will glows blue the mouth will not suck the player. If it will glow red that means he is screwed. (dont sure for this one to use the button or if it will change in time) 4.And one of my biggest idea is to make the main stomach part as the main source of the sewer. There will be many pipes with falling water into the big ... whirlpool If the player will fall there i will do my best to make this effect. The player will not die instantly . He will die when he will fall into the water pit These are my ideas for the lower part of the stomach and for the traps. Hope for Your ideas Pics: [http://wrzucaj.net/images/2015/06/20/shot1153.jpg/img] I silenced the fog a bit because it was to dense
  9. Yep i agree. He should say an new franken han model in the stormtrooper armor. The head is made by ... and the rest is by DT85 (i think it is Yours @@DT85) My other question is ... Do You have a permission from all the authors to make these?
  10. Thank You for Your warm words @@Asgarath83 I just spent too much time... to make it You know...
  11. Ha ha! Standing next to the E-web and jumping on the rodian like a boss... This is our lovely game :3
  12. And of course i changed the look of the big walls. I think now is way better than previous one. And i didnt say anything about this big building Well i think I will make there some kind of big cantina that is the hutt house.
  13. OK i have many new ideas. I will start the lower section of the sewers. There will be more sarlacc stomach visible parts and many places that will be dangerous. In the middle there will be a big death pit but not just only dark oblivion. I want to make place with many pipes that drops water into the ... whirlpool If player will fall down into it he will die. And i want change the elevator place. Every room that is underground will be made the same atmosphere as the sewers and as this corridor: This place i want to change. It sucks. The textures doesnt match to the rest of the map and i dont like it. This is the test place too for the lamp models (which sucks too). I will change it to the the same atmosphere as the sewer part.
  14. You are right something could be not right with the model too . But if for example normals would be flip wrong ... The func twosided in the shader should solve the problem. In my opinion it is still shader issue. And adding it to the shaderlist shouldnt be required for this one
  15. You have two the same named textures for this tree ( i saw on the screenshot that You sent that there is two files ) maybe the game loads the texture that do not work well with the shaders
  16. Check the original shaders of the leaves oor plants from Yavin4 and just copy lines and rename stuff.
  17. Well i changed my avatar as well.. this is one of my characters drawing. His name is Sarantir

    1. Show previous comments  1 more
    2. Langerd

      Langerd

      Morin.jpg This for example. I have a lot of drawings some good some.. crappy

       

    3. Omicron

      Omicron

      nice work!

    4. Langerd

      Langerd

      Thank You :) I have more drawnings but not on the computer yet. Maybe i will scan them all some day ;)

  18. The MD3viewer doesnt read shaders i think. So You must check it in the game to see if it works.
  19. First: I saw a two image with the same name but with diffrent formats. Choose one transparent format and delete the other one. The game maybe reads image that is not working good with the image Second: Make sure the shader is for this format. I think the shader for TGA looks diffrent than shader for PNG Third: Show use the shader
  20. I made the MD3 file. I have imported the glm change its position and i have added the hammock. I scaled it in Gtkradiant and ... here Ya go ^^. The same way i made the weequays in the sarlacc stomachs
  21. OMG I CANT BELIEVE IT! IT WORKED! AHAHAH I saw in blender that the head_0 was not in the torso. I have put it there and voila MANY THANKS GUYS! I checked the tags everything works fine I wide his helmet a bit because it will be more acurate to the film MANY THANKS AGAIN...
  22. Emm... So it would be a lot of work right?
  23. This may be true... But when i cut his head it cuts normally.
  24. No... This is not this problem. The problem is the model... As Psyk0Sith said it something not right with it... I am not player models modeler so i dont know anything ...
  25. I mean yeah this or tcMod stretch .. I was in the school and only the deformvertexes was on my mind.
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