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Langerd

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Everything posted by Langerd

  1. I love when one stupid line ruins everything XD specially i love that in shaders - when i by mistake put a dot in one line in my shader the game didint load any shader in the game. Everything was bugged.
  2. This ,,thereisnospoon" command that turn on every time when You kill, attack+jump combo, Die or use speed boost in swoop is annoying as hell. It would be cool if the game would only slow the time for 2 sec and that would be enough.
  3. Somebody should make these guys : And replace hazard troopers with them. It would be cool! but change the armor a bit because it looks weird
  4. For those Who dont understand the weequays : I am not making the sarlacc 100% as on this picture. I will change it a bit. But this part that is on the bottom of this image (this green part) i will focus the most. This part i will make like this picture : The bodies however will be the default player models (gran,weequay ... give me guys that You want to see there but only the player models form assets!) I dont want to make them destroyed. It will ruin the effect (maybe some of them) The base that is above will be joint to the sarlacc. The creature will be the sewer and the garbage (and of course to main point of the arena and credits). There will be some mini pits inside it , pipe corridors and few rooms too (i want to make them). I hope for Your requests because Jolly gave me an interesting idea and i will follow so i hope for more
  5. A little less fog . GREAT WORK BTW
  6. FFA map or just a map where You just walk and explore . For RP i dont exaclty know what to do ... This is a map for the clans right?
  7. Ok! New things! I started to make stomach and made a MD3 from the weequay model (changed texture a bit) . It is ... hard to do :/ I also made a gong but i cant find a way to make it use target speaker when i hit it with lightsaber or blaster. Jolly gave me very interesting idea - to make the sarlacc as the sewer and garbage (originally its point is to be an entertaiment ) So! i also made a drawing with a small plan to image how it would looks like Here are screens! : And here is the plan (on the left) XD : PS Btw ... i am goin to the outdoor paintings for week so ... I will not make any models and maps for now. A week break
  8. Woooooow 8O Love this work! I dont watch clone wars and rebels series but this stuff here is amazing! Keep goin!
  9. Hmm maybe the name of the folder should be _humanoid_tiala but the gla file should be just _humanoid. Maybe try this too. Sometimes names of files reacts on the models... but this shouldnt work like that because path is IN the model.
  10. I love Rayman 2 ! :3
  11. In m opinion this new helmet looks very well made. Armor is not as great but it is not bad at all too Your model Is great! Cant wait :3
  12. I agree . Diffrent vehicles , ships , atomosphere . Some planets have lava , diffrent animals . I will check them soon
  13. But rly Lol XD Good to know
  14. HELL YEAH!!! Very cool :3
  15. I didnt add any ambient sounds yet but i made the sarlacc yells . Maybe some cantina music , The sandy wind are in the original files.
  16. Music from Rayman , these hazardtroopers are like this ice and fire guards... XD Amazing idea
  17. So You would escape from the stomach by sewers... @@Jolly great idea!!!
  18. Ok so this is the pic form gtkradiant: A long tunnel walkway from one doors to another (this is inside these walls ) . So i compiled the map and i wanted to check it out... and i am going from one side to another and... i cant go through 8( I thought i made a brush with caulk by mistake and forgot to delete it. So i checked and saw that there is nothing there O.o (check the screenshot above) Here are in game screens... I can plant above 20 trip mines (Yep it stops projectiles too and even thermal detonator and other explosives ... even saber) How to fix this? Is there anyway to get this bug ? I can just put there some crates but i wanted this walkway to be as clear as it can. Any ideas?
  19. I made the wall pipes ,i made a spikes and a new tower (i dont know how many people prefer to play with the weapons but i think this map would be cool for sniper because of the large area :/ ) and basket model which can be modified with single modelscale_vec option. On the screen there are 3 diffrent types but it is the same model Still dont know how to make the second side of the map and the terrain (mostly cliffs... i am thinking about making my own cliff models ) It is a little too big and it start to be a very hollow place without any sense. Maybe i will add some on wall posters or screens :/ (and i deleted the transport model... i thought it is not in the atmosphere : Any ideas? (and for Your information i have lately a not good time with my life so this models.. are made because i dont have anything to do with my life)
  20. In that i agree. Creating a playermodel (or importing it in GOOD way) is a way harder. Skeleton and other stuff... for mapping You must learn many things too but (in my opinion) it is like building with legos and making it with a little bit more patience and perspective skill. But with modeling... i and dont know how to make player model. I tried on blender. But without full tutorial i cant find a way to do it. Even if there are some tutorials for it. But i know You must create the parts of the limbs, caps, make textures (which have own rules again) add tags and join it to the skeleton. Second thing ... there are some models made for fun but remember - behind that fun there is a work (and i believe it is very time consuming) . If somebody making a playermodel it could be for requests but for most part i think the model of this value is for own personal work. But yeah mapping is very time consuming too! But you are doing the same thing all the time. With model is not that easy.
  21. I have a little problem to make the brush clip ,,hitbox" for MD3 models of tatooine rocks. I want to ask how exaclty the autoclip creates the brushes and is it for some models useful ? (but also for map) Because it is annoying work and i want to skip it
  22. I just made this on jpg texture and useed trans + glow and added it on the nodraw brush Yep cheap but effective. These orange lights from previous pics are made with the same method
  23. HEYO New pics ! I dont know how but this map is kinda huge right now O.o . Hope for some new ideas . Enjoy! I have a little problems with the space to fill and with goddamn light :/ It looks like it get through the patches many times and it is annoying
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