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Maui

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Everything posted by Maui

  1. And what's up with the minecraft playermodel?
  2. No, I'm not that good with modeling. I'm fairly new to be honest. Anyways, @@Langerd I've managed to get a new armor piece to work. My only remaining problem is the weighting I think. When I use modview, it's like the kyle model I used is using the arm as a weapon xD
  3. Well, after some strungling and retrying.. I've managed to do it. I will try to do it again and write a tutorial about it later.
  4. Nevermind, already solved the problem.
  5. Heya, I'm trying to import a model from another game and I've done everything neccessary but then it shows me the following error. I've also tried to clear UV Seams but it doesn't help it. Any help?
  6. Heya JKHub, Are there any Model blending tutorials? (Blending multiple playermodels with blender into 1) Hopefully somebody can help me out, this might help other people in here aswell.
  7. Fair enough, well I think people are smart enough to know what I mean with 'Lord of the rings Dwarf'.
  8. And again, I don't need the useless human models. I want a DWARF like Gimli, Dwalin, Balin, Whoever. Aslong it's a dwarf.
  9. K, admins just close this topic.. nobody is wanting to help me anymore so it's useless to keep this one open.
  10. So yeah, what do I do now? :S
  11. You guys aren't understanding what I mean. I'm not using GTK Radiant for map modding (except if I got to know something). I'm doing MapModding as in Editing the Entities file.
  12. So let me restate my problem: I'm mapmodding the JK2 Singleplayer maps and I began with Artus Mine (personal reasons ) and I got everything to how I want it to be, except the ore carts. I don't know how I can get them to do their actual routes as it does in JK2 Singleplayer. Any idea's? EDIT: You can download the .ent file here: http://www.mediafire.com/download/3dt2j1953osgcsd/artus_mine.ent
  13. For as far as I know, you're not able to make brushes with mapmodding
  14. Nope that didn't work, it didn't even appear :S
  15. My goal is to make every SP map from JK2 playable in JKA MP. So I want to make a big pk3 with everything needed in it. But another problem is that it overrides some JKA stuff.
  16. I want it to move but it doesn't. It's the Artus_Mine map, but it doesn't show the cart ingame in JAMP. I believe because model2 doesn't read .glm files. Therefore I used that md3 file.
  17. Now I found the md3 file in models/map_objects/ships/ore_cart. But it doesn't move. Any idea's what I can do?
  18. Heya, I'm trying to get the JK2 Ore Cart visible ingame (JAMP) but since it has no .md3 file included, how is "model2" going to show the Ore Cart since "model2" works only for md3 ? Regards, Maui
  19. Yeah but I'm not asking for mod. Just a Dwarf of erebor or moria model would be good enough.
  20. Yea, I knew about that TC mod, and I got very pissed when I saw that they stopped the project. All I want is a Dwarf model for jka x)
  21. Heya, I became annoyed that nobody ever made some Lord Of The Rings models for jka, why is that? People kept making those stupid 'nonsense' models that nobody cared about. Is somebody here on jkhub that knows how to make a playermodel and is willing to make a nice looking dwarf?
  22. Haha I see, well I don't understand a dang what you guys were telling just now, like bad deformation or kinds of tears in the model or being rigged? I am not a modeller, yet I would like to become one, but jkhub lacks tutorials.
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