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Maui

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Everything posted by Maui

  1. Well, when I copied all the JA++ files in japlus (in its empty state) it didn't work for me so, there should be a problem with your files then I think (not sure). I'll try again with just the files of JA++.
  2. I've already solved the problem. The problem from your side is that you didn't give the right instructions to me. ^^ First of all you install ja+, then you remove the client_v*.dll and the gla_anims and then you drag in the files. It works perfectly now. Thanks for the attempts of helping me. ** Maui **
  3. What must I do to get Clientside working? What must I do to get Serverside working?
  4. I don't get it, I placed the correct uix86.dll in that specific location and it still gives the error, are you sure it's working properly for you? :S
  5. Well according to Razor I did it right now. I moved all the pk3 files into japlus. But when I start OpenJK it gives me the uix86.dll error. I also tried to open it as an admin, doesn't work either.
  6. Hmm, so I've deleted all the files inside of japlus and put in all 6 files from ja++ (Server and Clientside). And I tried to run openjk.x86.exe with a shortcut which starts up the game with +set fs_game "japlus" but it gives the same error. This is my gamedata:
  7. So what I am going to do is, Put in the files from JA+ v1.4 and then install JA++ over it?
  8. Hmm, I've reinstalled the vc++ reindistributable 2010 and I've placed that pk3 in japlus, still the same error. I gonna reinstall the clientside stuff again, let's see what that gives.
  9. Well, since I am using Windows 7 and not XP, I thought I didn't have to, and I am not sure if I do, I shall just install it and see what's happends. Stay tuned!
  10. Ok, so now I installed JA++ serverside and clientside, now when i open up OpenJK and join a server it gives me this crash report: OpenJK-MP: v1.0.1.0 win_msvc-x86 Dec 30 2013 ----- FS_Startup ----- Current search path: C:\Users\Kenny\Documents\My Games\OpenJK\base C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\KoD Clan Skins v2.0.pk3 (258 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base ---------------------- 24002 files in pk3 files execing mpdefault.cfg execing openjk.cfg couldn't exec autoexec.cfg ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Initializing Renderer ---- Trying to load "rd-vanilla_x86.dll" from "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData"... QKEY found. ...initializing QGL succeeded ...setting mode 4: 800 600 W ...created window@0,0 (806x628) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...65 PFDs found ...hardware acceleration found ...PIXELFORMAT 2 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...GL_NV_register_combiners not found GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD 7500M/7600M Series GL_VERSION: 4.3.12614 Compatibility Profile Context 13.250.18.0 GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 windowed hz:60 GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16 of 16) Dynamic Glow: disabled ------------------------- 79 shader files read 3373 shaders found 55623 code lines 0.84 MB shader data 0.018 seconds ------------------------- ------- sound initialization ------- Initializing DirectSound ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 11025 speed 0x9030050 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started VM_Create: uix86.dll failed! VM_CreateLegacy: uix86.dll succeeded --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:29070 Hostname: Kenny-PC IP: 192.168.1.189 ]japp_version Unknown command "japp_version" Scanning for servers on the local network... 171 servers listed in browser with 354 players. 39 servers not listed due to filters, packet loss, or pings higher than 800 1 servers listed in browser with 4 players. 1 servers listed in browser with 8 players. Resolving updatejk3.ravensoft.com updatejk3.ravensoft.com resolved to 63.146.124.53:29061 46.165.203.236:22177 resolved to 46.165.203.236:22177 ----- FS_Startup ----- Current search path: C:\Users\Kenny\Documents\My Games\OpenJK\japlus C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\sv_lua.pk3 (5 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\sv_bins_win32.pk3 (1 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\sh_animations.pk3 (3 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\japlus_sabers.pk3 (129 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\jampgame_mac.pk3 (1 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\jampgamex86.pk3 (1 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\efx_MOD.pk3 (10 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\cl_lua.pk3 (5 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\cl_bins_win32.pk3 (2 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\cl_assets.pk3 (53 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\clientPlugin_mac.pk3 (2 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus C:\Users\Kenny\Documents\My Games\OpenJK\base C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\KoD Clan Skins v2.0.pk3 (258 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base handle 1: video/ja01.roq handle 2: music/t2_dpred/ImpBaseB_Action.mp3 ---------------------- 24214 files in pk3 files WARNING: You are missing some files referenced by the server: japlus/clientPlugin_v1.4B4.pk3 base/zion.pk3 base/yt-1300.pk3 base/y-wing.pk3 base/tie-interceptor.pk3 base/tie-defender.pk3 base/tie-advanced.pk3 base/the_academy_v3.pk3 base/R_Academy.pk3 base/boonta_eve_classic_SPEEDWAY.pk3 base/BlueIce.pk3 Twilight.pk3 You might not be able to join the game Go to the setting menu to turn on autodownload, or get the file elsewhere ------------------------- 86 shader files read 3414 shaders found 56290 code lines 0.85 MB shader data 0.019 seconds ------------------------- VM_Create: uix86.dll failed! VM_CreateLegacy: uix86.dll failed! ******************* ERROR: VM_CreateLegacy on ui failed ******************** ------------------------- 86 shader files read 3414 shaders found 56290 code lines 0.85 MB shader data 0.034 seconds ------------------------- VM_Create: uix86.dll failed! VM_CreateLegacy: uix86.dll failed! recursive error after: VM_CreateLegacy on ui failed What to do?
  11. I don't understand what to do with the cvar list, Do I just copy all of the server cvars inside a server.cfg or add it into the ja+ server.cfg and how do they have to be added, in which template? This one as example: bot_addDelay (default: 3) Do you just place it like that? Or does it need some extra's ? Like seta bot_addDelay (default: 3) or like seta bot_addDelay 3 or "3", I don't know.
  12. About installing the clientside, I just deleted the ja+ 1.4 version and tha gla_anims in base and then just copied the client side files inside japlus.
  13. So those are all the cvars? I just put all of them in a server.cfg?
  14. Oh? And what about the server cvars and admin stuffs, how are those done?
  15. Alright so, please just give me the JA++ installing procedure.
  16. Now it's telling me that it can't find the sabers anymore.... Jeez what is wrong with these mods... I install OpenJK I move all the files from JA++ in japlus folder And it just doesn't work, could you guys help me out? A more detailed installation procedure could come in handy.
  17. Tried it, Now I just tried it Clientside, when I join a JA+ server my version is still 1.4, is that normal? But I got the new GUI and such, so I think it worked. Now, how do I get sure that JA++ works serverside? When I got the JA++ files (Clientside and Serverside in japlus folder) it says JA+ v2.4 Build 7 as Gamename. Shouldn't that be JA++ and then the version ?
  18. I tried it, but when I delete every .dll in japlus and in the %Kenny%/My Documents/OpenJK/japlus folder It gives me the following errors: VM_Create jampgamex86.exe failed! VM_LegacyCreate jampgamex86.exe failed! Could you maybe write it in steps how I should install ja++ please?
  19. I got the server running now, but the strange thing it, the gamename is JA+ 2.4 Build 7 instead of JA++. I removed any .dll and pk3 file that concerns JA+ and added everything concerning Server and Clientside of JA++ but it doesn't change the gamename of the server. :S
  20. That's what he asks when I try to join a server now
  21. I am doing something wrong with the installation. First I reinstall the game so everything is proper, then I patch it. Then I install ja+. Then I install OpenJK by extracting all files into Gamedata. Then I am deleting gla anims from base, then deleting jamp_v* (ja+). Then moving the client and serverside files from Ja++ into the japlus folder. Then when I run the jkded by using the .bat file it tells me: VM_Create: jampgamex86.dll failed! VM_LegacyCreate; jampgamex86.dll failed!
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