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Posts posted by Link
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Already covered that with Admin commands/cvars
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Awesome model, but I can't help but think he looks slightly cartoonish, kinda like the CW series, but maybe thats' just me.
It's not skinned yet
Really impressive, I can't wait to see the final product
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Out of curiosity, if we purchased IP.Gallery and had an area for competitive matches, would that be well received?
E.g.
http://www.youtube.com/watch?v=dprV8xkzUgQ
(Which ironically features Afinity XD)
This was @@Circa's idea
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Perhaps we could have something made?
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If we are worried about protecting the hub then why is there going to be a poll? Wouldn't the staff have to do what is necessary to protect the site no matter what we want?
I don't think there will be a poll if all the staff ends up agreeing. Sorry about the confusion over that earlier.
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I think the old head was better but you know!
And when will you release the model,because i can't wait!
release??
You can edit your posts you know
I've merged them for you so it's just one.
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This is really great, the most popular HUD's out there are of simplistic design (My favourite approach to anything arty
) Can't wait to see the final product!
Circa likes this -
I only noticed it recently myself (On JAWA we use the same forum software)
it's really not that obvious if you skim text like I do.
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I believe I fixed it, @@Xycaleth, can you verify? Also made the quotes look slightly better.
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You mean in notifications? If so, there are two links in a notification (One to the thread itself and one to the actual quoted post)
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@@therfiles, you should probably hire someone who's knowledgeable in the field. That might help.
But we can only hire someone if they show interest, our lack of experience in this field means that we can't simply just go out and look for someone or make content to bring them in, we'd do a very poor job at it for the reason I just said. It's a bit of a vicious cycle, and I've so far heard a lot of solutions but no way of showing how we'd go about executing them logically. I myself would love to get more competitive players here and to have staff dedicated to that, I made it a priority back when I was a staff a year and a half ago but there just didn't seem to be much interest (Which I agree, we must generate, but it goes back in circles again). I must say though that @ did help a lot if I remember correctly, but it required/requires now someone dedicated to that position who can supply a constant stream of content to bring in more people.
Circa likes this -
They are cool, but there is lack of anti-aliasing.
P.S.: hiding big images under spoilers for noobs
I've never been a fan of anti-aliasing, I always turn it off in games I play which allow it
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Easier said than done, we advertise for staff positions and (As far as I know, I could be wrong) we rarely get any applications from those who are more fans of the competitive side of the game. I wouldn't even know where to advertise such positions in order to get the right people. We have quite a few competitive players here who make comments about the lack of competitive content, so I ask... why aren't they either making it, putting people forward or even advertising their regular events here? There is only so much we can do.
Contests - I have a feeling that these will too specific to sections. Ping kinda alludes to this. There isn't one area that everyone in the community could fairly contribute to
That is why I suggested that we provide a tutorial with the contest, so that everyone has a fair chance to enter regardless of experience in the field that contest is in.
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Aye, and we'd be smart to protect ourselves and our users appropriately in the unlikely event that it does happen. It is annoying, and copyright in general is unbelievably flawed, but that's just the way it is (dududududu...
)
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@@Ping has a good point though.
These contests would be mostly promoted by the staff and be given proper news posts (and awards?). Since there's no plans for any competitive events similar to this, there's definitely a disparity between the competitive and creative communities.
Most of this community caters to the creative edge. I mean, look at the staff, all of them are modders, none of them really got involved in the competitive community (You're probably the only exception, @@SiLink, but you managed a clan, I don't think that's similar to the CTF, speed running, etc. communities at all)
tl;dr - @@Ping is right, this site needs more competitive support.
I do fully agree with you/Ping, but that is not something we can easily fix. It's up to the competitive community to step forward and contribute the content. I've seen a lot of good stuff about competitive play on the wiki (Some a bit biased, but the vast majority is really amazing stuff) but we lack the experience as a staff to deliver this content, and if we tried then it would be done poorly... The tools are there to get things rolling, we just need the right people to step forward and use them.
therfiles likes this -
Even if the risk is nearly 0, it's always best to cover yourself. We're working on a way to make this the case whilst improving our current way of doing things, so nobody gets affected by this. Will be announced this week *Broken record.mp3*
TheWhitePhoenix likes this -
I never said the contests will be in the events sub forum, I was talking about what you proposed instead. You're free to get those things going yourself. We can only provide "All things JK" if those interested in those areas actually pull their weight rather than just passing comments on the sidelines.
If you'd like to contribute more content that you feel is missing, the website is completely open for you to do so as it was intended by Caelum in the first place.
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You are more than welcome to advertise your CTF tournaments/sabering in our Events area, I haven't seen many competitive advertisements around here. The fact is that we're a community of mostly modders here and we are trying to encourage creativity rather than expecting it to simply come to us.
In terms of the tutorials, this is how I saw it going (Which in turn encourages people to write more tutorials as you said):
We'd make somewhat regular tutorial days, encouraging people to actively check the tutorials section out and question what they could contribute EVEN if they had no desire to do so in the first place. This keeps the tutorials area in peoples minds more regularly and stops it being neglected as it is right now. Now the thought is in the persons mind, they are more likely to either read or submit a tutorial of their own whenever they think of a subject and/or feel like writing. If an area remains static then the thought/memory of that feature will fade away more quickly.
Circa likes this -
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Updated
[sharedmedia=tutorials:tutorials:124] -
And no drama?
When you have that many complaints, other people do that for you
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Oh I agree with the staff one, I just threw it up as a blank idea to prompt other suggestions
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There are different reasons I've heard people think of JA+ being crap.
- Altered damages/hits from the base game
- "Chat room" over competitive play
- Admin commands/cvars
- Author vanishes without word randomly (Now completely gone)
- Author made unpopular changes to the core mod midway through
- Simply for the fact it's popular
- Security leaves a lot to be desired
- Updates have gone from frequent to rare and now to none
- Unwillingness to share code, find a replacement for the author and make the mod open source
I'm sure there are plenty of others, personally I enjoy the mod but am willing to change if something better comes along (Which JA++ is doing right now
)
Mog, garfieldisntfat, Stoiss and 2 others like this
Gauging Interest (Opinions Needed)
in JKHub Feedback & Help
Posted
I think one step at a time is the best approach, would you be willing to help get demos, interviews, movies and so on as part of JKHub?