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Link

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Everything posted by Link

  1. I only noticed it recently myself (On JAWA we use the same forum software) it's really not that obvious if you skim text like I do.
  2. I believe I fixed it, @@Xycaleth, can you verify? Also made the quotes look slightly better.
  3. You mean in notifications? If so, there are two links in a notification (One to the thread itself and one to the actual quoted post)
  4. But we can only hire someone if they show interest, our lack of experience in this field means that we can't simply just go out and look for someone or make content to bring them in, we'd do a very poor job at it for the reason I just said. It's a bit of a vicious cycle, and I've so far heard a lot of solutions but no way of showing how we'd go about executing them logically. I myself would love to get more competitive players here and to have staff dedicated to that, I made it a priority back when I was a staff a year and a half ago but there just didn't seem to be much interest (Which I agree, we must generate, but it goes back in circles again). I must say though that @ did help a lot if I remember correctly, but it required/requires now someone dedicated to that position who can supply a constant stream of content to bring in more people.
  5. Link

    New Background

    I've never been a fan of anti-aliasing, I always turn it off in games I play which allow it
  6. Easier said than done, we advertise for staff positions and (As far as I know, I could be wrong) we rarely get any applications from those who are more fans of the competitive side of the game. I wouldn't even know where to advertise such positions in order to get the right people. We have quite a few competitive players here who make comments about the lack of competitive content, so I ask... why aren't they either making it, putting people forward or even advertising their regular events here? There is only so much we can do. That is why I suggested that we provide a tutorial with the contest, so that everyone has a fair chance to enter regardless of experience in the field that contest is in.
  7. Aye, and we'd be smart to protect ourselves and our users appropriately in the unlikely event that it does happen. It is annoying, and copyright in general is unbelievably flawed, but that's just the way it is (dududududu... )
  8. I do fully agree with you/Ping, but that is not something we can easily fix. It's up to the competitive community to step forward and contribute the content. I've seen a lot of good stuff about competitive play on the wiki (Some a bit biased, but the vast majority is really amazing stuff) but we lack the experience as a staff to deliver this content, and if we tried then it would be done poorly... The tools are there to get things rolling, we just need the right people to step forward and use them.
  9. Even if the risk is nearly 0, it's always best to cover yourself. We're working on a way to make this the case whilst improving our current way of doing things, so nobody gets affected by this. Will be announced this week *Broken record.mp3*
  10. I never said the contests will be in the events sub forum, I was talking about what you proposed instead. You're free to get those things going yourself. We can only provide "All things JK" if those interested in those areas actually pull their weight rather than just passing comments on the sidelines. If you'd like to contribute more content that you feel is missing, the website is completely open for you to do so as it was intended by Caelum in the first place.
  11. You are more than welcome to advertise your CTF tournaments/sabering in our Events area, I haven't seen many competitive advertisements around here. The fact is that we're a community of mostly modders here and we are trying to encourage creativity rather than expecting it to simply come to us. In terms of the tutorials, this is how I saw it going (Which in turn encourages people to write more tutorials as you said): We'd make somewhat regular tutorial days, encouraging people to actively check the tutorials section out and question what they could contribute EVEN if they had no desire to do so in the first place. This keeps the tutorials area in peoples minds more regularly and stops it being neglected as it is right now. Now the thought is in the persons mind, they are more likely to either read or submit a tutorial of their own whenever they think of a subject and/or feel like writing. If an area remains static then the thought/memory of that feature will fade away more quickly.
  12. Updated [sharedmedia=tutorials:tutorials:124]
  13. When you have that many complaints, other people do that for you
  14. Oh I agree with the staff one, I just threw it up as a blank idea to prompt other suggestions
  15. There are different reasons I've heard people think of JA+ being crap. Altered damages/hits from the base game"Chat room" over competitive playAdmin commands/cvarsAuthor vanishes without word randomly (Now completely gone)Author made unpopular changes to the core mod midway throughSimply for the fact it's popularSecurity leaves a lot to be desiredUpdates have gone from frequent to rare and now to noneUnwillingness to share code, find a replacement for the author and make the mod open sourceI'm sure there are plenty of others, personally I enjoy the mod but am willing to change if something better comes along (Which JA++ is doing right now )
  16. Good points, especially about it becoming an advertisement for a server mod. How would you approach the idea of clientside mods and where would those fit? (Tutorials) Absolutely, I'm not fully aware of all of the other staffs capabilities however that is what user feedback, ratings and reporting is intended to be used for if something isn't right then I'm sure people will gladly point it out. (Awards) I think it being solely based on just modding might be a bit of a stretch. I think tutorials and other contributions should be recognized as well.
  17. What makes you think those mods might be dead? Unsure what happened to Gunslingers, last I heard they were making progress.
  18. The second file? You'll have to be more specific than that can you give me a direct link to the page you're talking about. I checked the second tutorial down and saw no links going to Filefront
  19. ¯\_(シ)_/¯

    1. Show previous comments  2 more
    2. Merek

      Merek

      \_(シ)_/¯

       

      WTF is this?

    3. Clan FJA

      Clan FJA

      Happy birthday Silink :-)

    4. Arlu3n

      Arlu3n

      A Padawan from JAWA says to his Leader : ¯\_(シ)_/¯

  20. I've been thinking lately (Yes, it hurt to do so ) of ways to encourage more interaction from the community, if you could take a few moments to read below and vote, I'd appreciate it Contests I realize that contests have been done to death on other JK related websites, however they usually always provide something new. SO I'd like to propose doing a contest once every 3 months. January - Winter Contest April - Spring Contest July - Summer Contest October - Autumn Contest These can be given fancy seasonal names, I'm sure if this is well received we'll get some good suggestions These would be based on specific yet simple things such as e.g.Reskin the Saboteur model (The user would be asked to include a specific texture somewhere as well as a shader, a guide will be written to go along with the contest)Create a map of a specific size (We could provide a .map file that is simply an empty box the size of a room that needs filling to your own desire... would produce a lot of different variations and spark creativity Model a hilt (Might be a bit advanced, but hopefully someone can create a clear and easy to follow video tutorial to go with it)It would be different every time and would try to encourage creativity, rather than just being asked to "make a map" without any resources. The aim is that the user learns something new and/or submits some new content to JKHub for the community. But, what do we get for winning?This leads on to my next idea which I shared with the staff last week... which issss Awards SystemOne way to reward people for their contributions could be to give out awards for certain things. We could use the following addon to our site:http://community.invisionpower.com/files/file/5966-hq-awards/ Awards could includeFirst tutorial10 Tutorials (Submitting 10 tutorials)First file10 Files (Submitting 10 files)Recognized JK Contributor (Could be made a thing, where people vote once a month for someone to be given the award perhaps)Wiki contributor (25-50 Articles/Pages)Staff/Former StaffDonor (For those who donate 5 dollars or more perhaps)And so on. Tutorial Submission Days Much like the contests, we could have a day where we encourage people to write at least one tutorial on a subject they know about JK/JK modding. This would be pre-planned and less organized than contests in terms of specific days. I would suggest doing it rarely to avoid it becoming a thing to avoid rather than a challenge. If only 10 people wrote one tutorial, it'd be a huge contribution in a very short time... even one tutorial is great. Giving tutorials more focus is definitely a good thing I'd say. Mod Specific Tutorials What do you guys think about adding a new category to the tutorials area called Mod Specific? This could contain tutorials that only apply to certain modifications e.g. OpenJK, JA++, JA+, jaMME, Pugmod etc Would love to hear everyone's thoughts on these ideas, by all means tear them apart and/or suggest alternatives
  21. That's like saying JA+ is crap compared to Makermod because it doesn't have the ability to build things... two different mods with different purposes
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