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Corto

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File Comments posted by Corto

    E-11 Blaster Rifle

       1,367    28

    Well i thought you've looked at my saber tutorials here on JKHub, very easy ones even tho they were flagged as "hard". Would have given you a good intro for both modeling and texturing with Substance Painter alone - without Photoshop. At this point, i look at Photoshop as a general picture/texture editor and Substance Painter as a game-specialized software for texturing - you should get used to it, because you've got talent.

     

    I'm learning Zbrush too on the side. While I don't find difficult learning new tools, I usually have a hard time making the transition. Once I'm comfortable with a tool (in this case Softimage and Photoshop, I stick to it even when I know it may not be the right tool for the job. For example, right now I use ArtRage for my digital painting, but it took me a long while to leave Photoshop. I still use Photoshop for texturing and image touching. But I clearly need to learn Substance Painter and Zbrush to complete my skill set. Thanks for the advice.

    E-11 Blaster Rifle

       1,367    28

    I see hints of my tutorials finaly getting to people. I'm glad to see new, fellow PBR artists and even tho i thought at first, that this model is a copy of my own e11, i see now that it must be either a heavily modified one or completely new one. Keep the work up, i'll be looking forward to seeing more of your models!

     

    5 stars easy.

     

    Which tutorials do you mean? I wouldn't go as far as call myself a PBR artist yet, since I've only used Substance Painter to create a weathered down and scratched paint surface, which then I had to fix a lot because the procedurally generated wear and tear wasn't too accurate. The rest of the texture was made by me entirely in Photoshop for the exception of the diamond plastic pattern on the grip and the metal base texture. The rest of it was modeled from the start before Circa told me about your model. Have I known beforehand, I think I would've modeled a another gun instead of yet another E11, because yours looks great.

    E-11 Blaster Rifle

       1,367    28
    Good work, but when I got a shot, it shows:

     

    Error: Ran out of transform space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer.

     

    I'm going to have to work on a proper world model with much less polygonal detail. Sorry for the rush job there.

    Wasa and Daniel like this

    E-11 Blaster Rifle

       1,367    28

    That Rifle model is amazing, so amazing in fact that it stands out like a sore thumb in the game. Almost makes me wonder if it's a touched up Battlefront port.

     

    Without meaning to disrespect other comments, yours is the most flattering so far. If you follow my thread about the model, my goal was to reproduce as accurately as I could the model from Battlefront.

    Maksman and McGroose like this

    Dark Forces Mod

       12,100    28

    I made the dianoga prototype and it sucks, the limitations were so many that I didn't even bother to complete the stuff. I had and idea that couldn't make it to the game, so I made a place holder which looked like the creature but behave very retarded.

    TheWhitePhoenix likes this
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