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Teancum

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Posts posted by Teancum

  1. As long as what is uploaded is not the whole model and nothing else, you are fine. If you were to upload the Darktrooper model here, it would be denied. If you were to include it as part of the Dark Forces mod and upload the Dark Forces mod, that mod would be fine.

    So to clarify -- as a small part of a much larger whole. Makes sense as that basically is the same as US Fair Use Copyright Law.
  2. Just got several map sources from @@hhunter6 -- most of them are the same as what I have or close to it. Some just have fixes and optimizations, but Nar Shaddaa is really far along. That'll help immensely. Posting screenies. No enemies cuz I done killed them all before thinking about taking screenshots. I'd say the geometry is only about 60-70% done, but what's there is totally complete, including finishing work. All the enemies have waypoints, lights are in place, finishing brush work, etc.

    1Iq2ajT.jpg
    nkbqABQ.jpg
    slJ0VgT.jpg
    yeXxmuJ.jpg
    IWPr2rs.jpg
    mDGLnAe.jpg
    FkWbRek.jpg

  3. what framerate? because the map crashes for me everytime with the 2nd backup :(, and this is on a fresh 2nd build backup, as well as replacing all dlls, i don't wish to bug report, but do you know anything about this @@Teancum?

    This isn't the same map. I completely scrapped the exterior of that version because of the crashing, which is also why I needed the break. After starting the outside over again I think it looks much better. The outside walls look closer to the original (might still swap textures) and I like the way the ice canyon walls surround it.

    swegmaster likes this
  4. Posting another backup. Again, please remember this isn't a beta or anything like that. It has everything up until I started having troubles. I think it's dated May 25. It doesn't include the new Dark Troopers or Jan that I know of. Just posting on the web so I have an alternate backup. I need to take another break as my maps build fine but they won't load in-game, staying at roughly 1/3 loaded and then eating a ton of CPU cycles and memory indefinitely.

     

    Again -- NOT A BETA. It's just an online backup that other people can play around with. DO NOT REPORT BUGS

     

    https://www.mediafire.com/?83cch9nn3n3aqyw

    swegmaster and gabtrucker like this
  5. Thanks @@Ramikad - that was it. Here's an example from doomgiver.shader for anyone else who wants to see.

    
    textures/doomgiver/forcefield
    {
    	qer_editorimage	textures/doomgiver/energything.tga
    	surfaceparm	nomarks
    	surfaceparm	nonsolid
    	surfaceparm	playerclip
    	surfaceparm	shotclip
    	surfaceparm	forcefield
    	surfaceparm	trans
    	q3map_nolightmap
        {
            map textures/doomgiver/energything2
            blendFunc GL_ONE GL_ONE
            rgbGen wave sin 0.65 0.35 0 0.2
            tcMod scroll -1 2
        }
        {
            map textures/doomgiver/energything2
            blendFunc GL_ONE GL_ONE
            tcMod scroll 2 1
        }
    }
    
    
  6. I suppose so, but I don't have much in the way of customization to work from. It looks like just four skins. I suppose if people wanted to do the white Imperial Security Bureau uniform that might be one more.

     

    Hmmm.... I tell you what. If someone makes that model a "species" that you can customize for regular JA -- complete with proper icons, I'll add it to the mod.

  7. All of those are included with JO Kyle -- any alternate JK/JO/JA skin I can get permission for that's quality I plan to add. I was toying with the idea of adding tint back as well. That way DF Kyle can have his jacket tinted to a handful of colors and the different torso choice would be for the shirt/armor he is wearing underneath. For JO Kyle it would probably be the shoulder pauldron. If I do that I'm going to put the team color JK Kyle outfits as a separate model so they can have different tints from regular JO. Space is at a premium so I can't add a ton of them:

     

    **IF** I add tints, here's the color scheme for them:

    • DF Kyle's Jacket, JO Kyle's shoulder pauldron: Grey, Black, Light Brown, Dark Brown, Red, Blue
    • "Team" JK Kyle, some of the multiplayer JK Kyle clones like Rugar: Red, Blue, Gold, Green, Orange, Purple
  8. Read above, the mod is still being worked on, why would we want all the stuff out in the open?

     

    When I posted my message I meant for DT to PM me the link personally, didn't think he was going to openly post it.

     

    You don't see every mod for JA publicly releasing all the source files do you? Why should we be expected to?

    I think that's a fair answer. I hope others respect your wishes as well. Admittedly I did download everything just to check it out, but I won't share it per your request.

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