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Everything posted by katanamaru
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Thank you! I look forward to finally using this model! Yay!
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Starkiller's Backhand Saber Style
katanamaru replied to ChalklYne's topic in WIPs, Teasers & Releases
I like the idea of spinning the saber like a buzz saw in front of him. Putting attacks in the returns would allow for the head then stomach shot move you described. Cocky will be something new to try. I always go for 'focused' to show how fighting is a thinking and stressful situation. One not to be taken likely. I'm also picturing General Grievous fighting for inspiration. I'll start the brainstorming process. -
First, I'm not putting this in the coding section because this is more brainstorming without actual work. If/when we start working on this then we can make a thread there. Alright everyone, I'm wanting to see what people think about modding the sp code. Eezstreet is putting up a number of tutorials that include adding guns, force powers, and saber styles. Since I'm interested in all 3 of these things I wanted to see what people would be interested in either learning how to or already know how to code. I don't know how to really, but I'm going to give it a shot when the saber style tutorial is up. I'm going to fork the sp portion of the game so we can mess with it. My first goal will be to add the medium style to the game with no spin transitions. This will let me learn the process of adding animations as well as the stats of the saber styles. When I get that figured I'll work on the shield style and probably the backhand styles. What are others interested in trying?
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Anyone have Imperial Outpost Part 2 and 3?
katanamaru replied to Dusty's topic in Modding Assistance
Here is where I posted the download for pt 2: http://jkhub.org/topic/420-long-lost-mods/page-4?do=findComment&comment=29998 -
Have you used the writeconfig command? I just learned about it too. Get the settings how you want them in game and then in the console type: writeconfig original Now if you go in game and your config is screwd just open the console and type: exec original Then you'll get it back. I'm using it now to make a setup for npc's and sabers for easy switching.
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Yeah throwing on a base model would work fine with me. Throw on a Kyle torso and legs and that'd be fine. There are so many Kyle reskins that would then become compatible that any pack could be updated to work on the 'new' model. I'd also say throw most the base heads on it so we could have academy students and teachers with traditional robes. If you were so inclinded. I don't want to sound demanding.
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@@Psyk0Sith, if you do any updates with Haps models would you consider adding hips and a non-tunic style top please? I don't think (but I could be wrong) that Hap put a actual pelvis on his legs in order to reduce clipping. A plain torso such as a bodysuit, t-shirt, baggy-shirt, and etc would allow for more customization and rp potential. It would be much easier to had a Cade Skywalker type of character that way, a disguised jedi, or even just a dude. @@DT85, if you do anything with Toshi's luke would you look at rewieghting him please? I like the model a lot but the fact that his right hand holds the saber a little slanted drives me crazy to the point I don't use it.
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Well here is part 2: http://www.gamefront.com/files/23578129/ImperialOutpostPart2.zip I forgot I had an account there.
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Starkiller's Backhand Saber Style
katanamaru replied to ChalklYne's topic in WIPs, Teasers & Releases
Definetly add some sticks. Just make sure the are long enough for two-handed grips. -
How many SP players are there here?
katanamaru replied to katanamaru's topic in Jedi Knight General Discussions
One more reason to stick with sp; npc's don't have anything to prove or disprove. -
Starkiller's Backhand Saber Style
katanamaru replied to ChalklYne's topic in WIPs, Teasers & Releases
And even more interesting news! -
Starkiller's Backhand Saber Style
katanamaru replied to ChalklYne's topic in WIPs, Teasers & Releases
Rzzlin frazzlin nogood grumble grumble... Dang I thought I was (mostly) done with the backhand styles. I planned to revisit them when I had more skill later. I'm just not sure of what else to do with a heavy style. I was racking my brain for some of those moves. Any ideas or details on what it would be like? Remember in the TFU games his combos involve spinning the saber to a forward position by about the third swing. I may get the demo again and see how he does his attacks again. You're macro ideas are intriguing. -
Starkiller's Backhand Saber Style
katanamaru replied to ChalklYne's topic in WIPs, Teasers & Releases
Vaguely. But since you gave the game's name I'll look it up and see what you mean. -
@@Ruxith if you still have it can you make an upload? I'd like to get that. I found the Imperial Outpost maps. I have pt 1 and pt 2. If there are others then I don't have those. I 'll upload them somewhere tonight.
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A female pack that had the wings and such? Interesting, do you have a name for it?
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Now i understand why you guys don't like KoTF!
katanamaru replied to CaptainCrazy's topic in General Modding Discussions
Well as a longsword fencer I'll say CaptainCrazy is mostly right. The majority of people think that harder and faster is what one should strive for in a fight. There are a number of great fighters in HEMA that do that. There are also some fighters that are a bit slower and just as good. They tend to be technical fighters who think and understand what their opponent is doing. Then of course there are people who can do both and they are beasts! -
I'll look into that when I visit my parents for dinner tommorrow. So we're looking for the Imperial Outpost missions? I'll dig around for them when I get home tonight.
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The lightsaber style will work in both sp and mp too? Maybe a little blurb on how to make it work with OJK?
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When you say 'stance' you mean an entire style or the idle stance, ie: BOTH_STANDFAST?
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I'm pretty sure I have the outpost missions, but once again need an upload place. I got most of the sp levels for jo and ja.
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The only advice I'd give is to becareful of people saying things like: "it's too green/pale/faded/bright etc." You can find images to back up all those claims. To someone it will be too green and to someone else it won't be green enough. I'd focus on advice that talks about layers, brushwork, and other techniques.