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katanamaru

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Everything posted by katanamaru

  1. I found one that is the Tyrion model and one that I'm pretty sure is the Hapslash one. I didn't make an npc to try it out, but the textures were high quality. I'll upload it tomorrow.
  2. That's a heck of a TC you got planned there. Is that something you'll be capeable of doing? My coding is limited to BASIC that I learned ~10 years ago. So I'm going to follow tuts and start small.
  3. I think it is. That's the only one I remeber downloading, but I can double check.
  4. I found a Corran Horn skin last week while looking for the Imperial Outpost missions. Do ya'll need it or permission to use it?
  5. I'll check out your site in more detail now.
  6. Is Jedi Betrayal going to use the sp code? Or is it a sp game set in the mp engine?
  7. I do not agree with this. Jumping keeps the same speed at which the player was moving when the jump occurred. I know for certain since I was testing the g_speed command thouroughly to find the right setting.
  8. Thank you! I look forward to finally using this model! Yay!
  9. I like the idea of spinning the saber like a buzz saw in front of him. Putting attacks in the returns would allow for the head then stomach shot move you described. Cocky will be something new to try. I always go for 'focused' to show how fighting is a thinking and stressful situation. One not to be taken likely. I'm also picturing General Grievous fighting for inspiration. I'll start the brainstorming process.
  10. First, I'm not putting this in the coding section because this is more brainstorming without actual work. If/when we start working on this then we can make a thread there. Alright everyone, I'm wanting to see what people think about modding the sp code. Eezstreet is putting up a number of tutorials that include adding guns, force powers, and saber styles. Since I'm interested in all 3 of these things I wanted to see what people would be interested in either learning how to or already know how to code. I don't know how to really, but I'm going to give it a shot when the saber style tutorial is up. I'm going to fork the sp portion of the game so we can mess with it. My first goal will be to add the medium style to the game with no spin transitions. This will let me learn the process of adding animations as well as the stats of the saber styles. When I get that figured I'll work on the shield style and probably the backhand styles. What are others interested in trying?
  11. Here is where I posted the download for pt 2: http://jkhub.org/topic/420-long-lost-mods/page-4?do=findComment&comment=29998
  12. Have you used the writeconfig command? I just learned about it too. Get the settings how you want them in game and then in the console type: writeconfig original Now if you go in game and your config is screwd just open the console and type: exec original Then you'll get it back. I'm using it now to make a setup for npc's and sabers for easy switching.
  13. Yeah throwing on a base model would work fine with me. Throw on a Kyle torso and legs and that'd be fine. There are so many Kyle reskins that would then become compatible that any pack could be updated to work on the 'new' model. I'd also say throw most the base heads on it so we could have academy students and teachers with traditional robes. If you were so inclinded. I don't want to sound demanding.
  14. @@Psyk0Sith, if you do any updates with Haps models would you consider adding hips and a non-tunic style top please? I don't think (but I could be wrong) that Hap put a actual pelvis on his legs in order to reduce clipping. A plain torso such as a bodysuit, t-shirt, baggy-shirt, and etc would allow for more customization and rp potential. It would be much easier to had a Cade Skywalker type of character that way, a disguised jedi, or even just a dude. @@DT85, if you do anything with Toshi's luke would you look at rewieghting him please? I like the model a lot but the fact that his right hand holds the saber a little slanted drives me crazy to the point I don't use it.
  15. Oh yeah they did some great things with Castlevania inspirations. I've wanted to try and make a thermal det replacement with the holy water.
  16. Well here is part 2: http://www.gamefront.com/files/23578129/ImperialOutpostPart2.zip I forgot I had an account there.
  17. Heck yeah to Castlevania! I've always wanted to do "A Jedi in Castlevania" mod. People tried to make a whip style but it was too much work at the time. If it is possible now, well...
  18. Definetly add some sticks. Just make sure the are long enough for two-handed grips.
  19. One more reason to stick with sp; npc's don't have anything to prove or disprove.
  20. Rzzlin frazzlin nogood grumble grumble... Dang I thought I was (mostly) done with the backhand styles. I planned to revisit them when I had more skill later. I'm just not sure of what else to do with a heavy style. I was racking my brain for some of those moves. Any ideas or details on what it would be like? Remember in the TFU games his combos involve spinning the saber to a forward position by about the third swing. I may get the demo again and see how he does his attacks again. You're macro ideas are intriguing.
  21. Vaguely. But since you gave the game's name I'll look it up and see what you mean.
  22. @@Ruxith if you still have it can you make an upload? I'd like to get that. I found the Imperial Outpost maps. I have pt 1 and pt 2. If there are others then I don't have those. I 'll upload them somewhere tonight.
  23. The only bad thing with LucasArts closing was the loss of the adventure titles. Not to me personally though. I never cared for them, but lots of people did.
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