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katanamaru

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Everything posted by katanamaru

  1. Yeah. I'd just use the sleeved Dagobah outfit and call it a day. That's what I really meant. Not that it needs an 'all new Hoth outfit'. Just so long as we don't get the missing texture character it's all good.
  2. Never seen (or can't remember) those Rosh reskins. Those would be cool too.
  3. Those guys are awesome! I alway enjoyed fighting them.
  4. Since we're talking sp count me in. Since we're also talking soon-ish new saber styles probably won't happen. I'll contribute other game related animations though. There is an 'enhanced Rosh' I believe that replaces his model with a retexture of Padawan Anakin. It was pretty cool.
  5. I will download it tonight and put it through it's paces. Did you consider Hoth gear?
  6. Boy I feel old now. Some of you just picking it up on a whim is crazy.
  7. 1999 is when I got a computer to run JK and MotS. I actually bought the game a year earlier when it was on sale with a gift card. I actually didn't like them at first because the saber was so slow. Then I got my first mod by Shadow X called Saber Battle X! After that I was hooked! I reserved JO and picked it up the night it came out from Gamestop. I still have the pcgamer magazine where JO was first revealed! When JO came out I was at first disappointed with the saber being slower. Then I saw that it could bounce and attack from a different angle really quickly. Couple that with the console command g_saberanimspeed 1.1 and I was set. When JA was first announced it was April 1st. First I thought it was a joke mod. Then I thought it was a joke by Raven. Then I learned it was legit and reserved a copy at Gamestop again. Man when that demo came out I was hooked. Using multiple sabers, playermodel commands, more force, gawd it was great! The one thing that bugged me since JO was the run with the saber. I liked the JK one so much more that I kept waiting for somebody to mod it back into the newer games. Well it never happened so I decided that I'd give it a shot. That is still my favorite mod I've made for JA.
  8. If a demo would distract you from the finished project I say skip it. If the demo is simply the full first level then I'll look forward to it. Are you going to do anything to disable cheats? Things like disabeling the saber via scripts or such? I totally plan to run around the level with my saber just like in the good 'ol days of JK with the mod Saber Battle X!
  9. Give it a shot. When you play test it you can decide to keep them or not. Will the guns behave like they did in JA for the player? I'd consider speeding up the projectile.
  10. Are you hexing it to get that effect for the strong style?
  11. I agree that great gameplay/combat. Though I also think accuracy is important for recreating the maps too. The one thing I'm wondering about is if DT85 has considered the gunplay in JA? Because it sucks. I didn't like it in JK either and would just use codes to give myself the saber first thing.
  12. No it can be done. He is joking that you chose some locations that would be VERY difficult to create. You should go look in the tutorials section to see what it will take to make a map. The things you are requesting are rather difficult things to do. To some people they are not too hard, but still very time consuming. If you have a time limit before you go to college your best chance is to use exitsing maps, skins/models, etc.
  13. Let's say Circa, TheRfiles, Eezstreet and myself agree to help. With a machinima we would set up a private server first. Then we'd all log on and choose the skins you wanted to use for the movie. You enter spectator mode to be the camera man, Circa is Luke, Rfiles is Yan, Eez is Darth Sith, and I'm Kyle. You would then message Rfiles to saber duel Eez a certain way while you recorded it. Then when Eez 'beats' Rfiles you'd tell Circa to move into the scene and talk with Eez. etc etc Do you get it now? Here are some examples: http://www.youtube.com/watch?v=ir_fzaweSjg
  14. Okay reread your post about strong and I agree. When I see an npc come at me with strong style I go full on form IV to get away. Like you said it's because I know I can't block that no matter how much of my saber I put in the way. A way for the strong style to break gaurds via a 3+ combo chain would be pretty neat.
  15. It is done. All defualt blue, yellow, red, staff, and dual stances replaced with the new breathing stances. General bug tweaks that are in the animation.cfg file. I'll upload it on Thursday night and post the link here. Maybe earlier if I can.
  16. Looks more accurate, but I'd keep the other one two just for variety.
  17. Your skins combined with DT's would make a pretty awesome pack. You don't have to, but it would be awesome.
  18. So...species support for all? Thank you and good night.
  19. Yes 200 does make it take some time to get around. I would have bound a button to up the speed, but I have one for noclip. So I use that one when I want to travel a larger distance faster. Though binding a key to something faster isn't a bad idea now that I'm thinking about it. Interesting about the offense and defense powers. I didn't know that. That defense 3 is very wierd indeed. Though since I play with alwaysblock 1 I haven't noticed it too much. I'll get the larger parry animation but can still block if my saber is in the way. I agree that strong style was very odd with how ineffective it was with blocking. I could see it blocking less combos, but being very strong against single attacks.
  20. I was going to message you about this tomorrow. I'll do it this weekend and upload it for you on Thursday. That's the day I can upload files.
  21. Super Empire Strikes Back Mega Man Castlevania I'd have to get on those teams!
  22. Yeah it may not be great for people or things that you want a lot of detail on, but for static background things it's perfect. Think of the time and money game developers could save with this.
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