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Everything posted by katanamaru
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Mod Request: A'Sharad Hett Lightsaber
katanamaru replied to LordDesann's topic in Mod Requests & Suggestions
That part about importing a hand to set orientation was very informative. I need to know that for a weapon I want to make later. -
As the project moves along you may want to consider sp coding for force powers. Though JA did have decently powerful force powers against non-jedi characters.
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Yay mirrored floors! I love those!
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I was planning on making it like the poleaxe movements, but maybe I could make two variations if XSI is easier to work with. One for a real world weapon/person and one for a jedi. Hmm.
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You already know I'll help out with a few things, but fyi I don't do cutscenes. Moving and fighting I get, but acting I do not.
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I'm still interested in making the saber pike style. I have Ashura's that he worked up for Dragon for me still. I won't get to it anytime soon though. Just letting you know that I still like it.
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Starkiller's Backhand Saber Style
katanamaru replied to ChalklYne's topic in WIPs, Teasers & Releases
If you want more swings per input here's an idea I've been toying with. For a couple of styles I planned on putting attacks in the transitions. So a 2 input combo would make 3 swings. Not perfect for the button presses, but it is something new. For parries I also planned to make a soresu style that had a block followed by an attack animation. So that when form 3 blocked they could counter-attack right away based on where they just parried and attacking where the opponent was open. For Juyo I planned to combine both those ideas. Feel free to try them out if that will help you. I'm looking forward to seeing the dash! Once I get XSI figured out I'll still and try to make a repulse. Then you can use which ever you like. -
JK series _humanoid Character Animation Rig
katanamaru replied to minilogoguy18's topic in WIPs, Teasers & Releases
All right so with the help you got me I got the program up and running, I got a JA project created, and I got the rig to show up and even found how to turn on the sabers...and that's it. I tried clicking, selecting with click and drag, the arrow keys and couldn't get anything to bend, rotate or twist. Any thing you can tell me to get me started? I'll be at my folks place this week taking care of the pets while they are on vacation so I'll be checking tutorials out this week. I'm really wanting to start learning XSI so I can get some animations ready to go. Also how would I load the Raven animations into XSI? -
I'd say to make a new thread for the tie.
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Nope. If you wanted to you could change the animations names around to replace the fast and yellow with Tavion and Desann styles. That's easy, but a lot of work. The breakdown in the animation.cfg is this: #1 is blue #2 is yellow #3 is red #4 is Tavion #5 is Desann #6 is duals #7 is staff So find all the animations that look like both_a1_tl_br and replace the 1 with a 4. Then you'll have to go through and chance the 4's into 1s. Same with 2>5 and 5>2. Second thing is that stance mods are not compatible with each other. Taking my stance and styles and combing them with other peoples stances will not work. You'd have to do some work to combine the two together.
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When ya'll talk about making it 'free of errors' for the player what do you mean? When I start the game up it works just fine. Unless I mess something up with a mod. I've read how you are cleaning up the code, but what is so wrong with how the game runs?
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The arms seem too short and skinny. Is there a way to load a JA model in the program you are using to compare yours to at the same time? That could help adjust the scale. I don't know about geometry, but your texture on his head is looking really nice.
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I'm not sure wheather the arms are too short, or the shoulders are too high.
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I'll try and remember, decepticon punk.
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What project are you working on now?
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Restoring Vanilla Saber Ignition Animation?
katanamaru replied to YesImSev's topic in Modding Assistance
I think it is Both_stand1toStand2. -
I have to find a movement that I want to replace first. Then I have to act through the movement a few times to see if I feel natural doing it. Then I'll preform the action in front of a mirror to see how it looks to an observer. Find a balance between function and aesthetic. Then start animating it. I'll normally have to act it out a few times while doing the animation to make sure I'm getting it right. As for inspirations I look at other games or movies for one. I have a few different sword styles planned that are based off the Historical European Martial Arts that I practice.
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I totally agree that the majority do; though I do wonder if there are numbers of users with and without constant internet. I've thought about getting internet and if I ever do I'll definetly have my ps3/4 connected full time. Unless I need it offline for certain events like in Demon's Souls.
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@@Botdra; I actually don't have the internet at my apartment. I could afford it and the service is available, but I choose to not get it. So my PS3 is never online. I'll take it to my parents house once every couple of months to get a couple of demos or download an indie game, but otherwise I'm perfectly happy to play offline. So the one-time online activation is still a turn off for me. With the ps3 I was able to make a profile and start playing games without an internet connection.
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None. Sp only for me. Never did mp. I hated the way it felt.
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Is there going to be any gameplay animations or more emotes for RP?
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What is Linken233/the animators going to be doing?
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Crossover between Advent Rising and Jedi Academy
katanamaru replied to Mizore's topic in Mod Requests & Suggestions
In short, have a bit of patience for now. Once clean code is done we'll start to really see some mods being made. In the meantime it would be good of you to start looking in to learning some aspects of modding too. The more modders we have the better for our communitty. Some of the easier areas are: skins saber modelling npc's stances -
So I'm back and a little bored...
katanamaru replied to katanamaru's topic in General Modding Discussions
@@minilogoguy18: I've posted in your rig a couple of questions. -
Too bad. I thought this might fix the hand of Toshi's Luke. That's a great model but the fact the saber is pointed the wrong direction keeps me from using it.