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katanamaru

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Everything posted by katanamaru

  1. I have to find a movement that I want to replace first. Then I have to act through the movement a few times to see if I feel natural doing it. Then I'll preform the action in front of a mirror to see how it looks to an observer. Find a balance between function and aesthetic. Then start animating it. I'll normally have to act it out a few times while doing the animation to make sure I'm getting it right. As for inspirations I look at other games or movies for one. I have a few different sword styles planned that are based off the Historical European Martial Arts that I practice.
  2. I totally agree that the majority do; though I do wonder if there are numbers of users with and without constant internet. I've thought about getting internet and if I ever do I'll definetly have my ps3/4 connected full time. Unless I need it offline for certain events like in Demon's Souls.
  3. @@Botdra; I actually don't have the internet at my apartment. I could afford it and the service is available, but I choose to not get it. So my PS3 is never online. I'll take it to my parents house once every couple of months to get a couple of demos or download an indie game, but otherwise I'm perfectly happy to play offline. So the one-time online activation is still a turn off for me. With the ps3 I was able to make a profile and start playing games without an internet connection.
  4. None. Sp only for me. Never did mp. I hated the way it felt.
  5. Is there going to be any gameplay animations or more emotes for RP?
  6. What is Linken233/the animators going to be doing?
  7. Man of Steel was great! So much action!

    1. Show previous comments  7 more
    2. Corto

      Corto

      Lmao. You need to live for that. I don't think I can ever reach that.

    3. DT.

      DT.

      Cavill trained hours a day and was on a super strict diet. What he managed to do to his body is amazing

    4. katanamaru

      katanamaru

      Yeah. Realistically I won't get that far. I'm already the beefiest guy at fencing so I'm okay with that.

  8. In short, have a bit of patience for now. Once clean code is done we'll start to really see some mods being made. In the meantime it would be good of you to start looking in to learning some aspects of modding too. The more modders we have the better for our communitty. Some of the easier areas are: skins saber modelling npc's stances
  9. @@minilogoguy18: I've posted in your rig a couple of questions.
  10. Too bad. I thought this might fix the hand of Toshi's Luke. That's a great model but the fact the saber is pointed the wrong direction keeps me from using it.
  11. Well it was the best at one point, but all things must end. If it goes away I'll be a little sad because of all the good times I had checking out mods. The anticipation that when I got home from classes I was going to dl a new cool model, skin, or stage. Aww dem feels.
  12. This is the thread in quetion: http://jkhub.org/topic/2085-something-like-sab-files-for/ I'm REALLY hoping that the coders give this some thought once they are happy with how OpenJK turns out. I'm more than willing to let them keep up with all their great work on OJK. I'd hate for them to be constantly busy with people asking for requests to add things to the game. Imagine what it would have been like if each saber required code before it could be put in game? Heck just look at how many people don't add SP menu support to the sabers they release. The second issue is that while MP can display additional saber mods while SP cannot. Not without someone combining the multiple packs. A system that could add all these new functions would be difficult to make, I understand. I just think the effort to make it in the beginning would pay off in spades with the mods people could add.
  13. I thought there was a way to shoot sideways. If so could you combine that with a code like the head tracking code? Or would you need new animations too?
  14. Here at Mini's request. So I installed Mod Tool 7.5. Which of the recommended files from your sig link do I need? Obviously the rig. Pretty sure about the Raven animation files, but what about all the others? I won't bug you about tutorials (yet!) since I'll go around youtube and watch some there.
  15. If that's what he wants he'll have to wait a bit. Once all the code is done being fiddled with I plan on making a saber style with a pistol in the left hand and a saber in the right.
  16. What about adding a system in like Demon's Souls and Dark Soul's? That way people could invade other peoples games and try to hunt down the players and kill them. Too hard, reasonable, or just plain not possible? D'oh! This probably goes in a different forum. Sorry.
  17. Yeah Kyle is fine. I'd probably turn off his shoulder pad just to make sure I could see any errors under it. The decompiler would really only benefit me and Hirman if he came back. So I don't see a massive use for it. I'd still like that so I wouldn't have to redo all the style animations I did...
  18. You are correct. I was thinking along the lines that OpenJK will become the main force of coding for JA. So if things are not compatible with it, it will be unlikely that other mods will be able to compete. All that hard work you and the other coders are putting in is great! If someone came up with a way to do this that was seperate and uncompatible with OpenJK I think people would stick with OpenJK.
  19. @@Corto, quick question, can Mod Tool load the JA animations and the ones I've already made in Dragon?
  20. That stinks. Is there away to make OpenJk only read these files if they were present? That way if none were there then the game would boot up like normal. But if new files were introduced then the game would load them. Kind of like how .pk3's are read in a certain order.
  21. Also, the animations I make are "open" for anybody to use. For personal use or within a mod.
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