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Everything posted by katanamaru
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So I'm back and a little bored...
katanamaru replied to katanamaru's topic in General Modding Discussions
Right now 'lean right' is 'take cover on the right.' Like in the picture. I'm thinking what if 'lean right' was take cover to the left. That way if the player starts shooting they will strafe out the correct direction to hit their target. -
So I'm back and a little bored...
katanamaru replied to katanamaru's topic in General Modding Discussions
Here is my roughdraft of the dodge: Standing in place Now to take cover It is buggy so don't worry about that (like the gun position.) I'm going to go ahead and work on this. I'll make the player move about two more body lengths to the side, or more if people want. It isn't perfect for cover because of the way JA handles the dodge. Mechanically you MUST stand still. Then you can hold 'use' and A and D to cover. If you shoot while in cover the character will start strafing in the direction you are holding. So you MUST let go of the A or D, make your shots, and then go back into cover. There is only one dodge animation so pistols and rifles will all be held the same way. I've got a more neutral cover stance planned now. Interesting idea popped in my head right now! What if instead of D being cover right it is cover left? That seems backward, but if you press shoot you will move out of cover firing. And A would be cover right. Ponder this. I'll do it either way. -
Great work guys! All your efforts into this are super-ultra appreciated!
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Deadly sight and destruction were fun. Maybe not cannon, but fun.
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Sorry Eezstreet. I worded my post wrong. I was wondering if someone could show me in OJK where saber transitions were, because I plan to use OJK as it becomes available, but don't intend for my request to be implemented into OJK. For the seperating of the movement and stances I was wondering if that would be possible to do in OJK after it was finished, but not as a direct feature necessarily. If I'm still off topic I'm sorry.
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Could someone direct me to the place where the way saber transitions are connected to animations please? I want to see about changing saber spin transitions into saber arc transitions. Not for OJK, but for future mods I'll be working on. Also, what would it take to seperate animations like runs, walks, and stances from existing animations? EX: sabes all use BOTH_run2 and BOTH_runback into BOTH_run_medium BOTH_runback_medium
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I HAVE BEEN SUMMONED! Mini's got the main point. In order for the communitty to grow we need people to take the time to learn some part of modding. I only learned to animate because no one made a JK inspired run animation. If someone like Hirman had made one I may never have tried. I also don't mind helping when I can. Heck the whole backhand animations were a communitty request I took up. Plus other request people had. The main thing I hope to accomplish when I take up a request is to let the person see how easy it was to do. That way the next time they need a stance or whatnot they may try themselves.
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These were some of the first animations I made and it shows Yours are a lot better. I was using my military training as a base. The chief that showed us told us to keep our shoulders level and chest forward. He is also holding the gun about chest height so that it looks like the 1st person view. At the time I didn't know how to fix the 'leg up' animations (actually I didn't know about them at all) so I had to keep his lower body the same as the default stance. I'll go back and check out the different stands again since I don't remember all their details. A stance like that is badass and could be made to fit with the rifles too, but I'd have to make a similar both_stand1 stance.
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When I finish a style it is free for anybody to use. I'd like some credit or to be contacted just as a fyi, but that is not mandatory. The only thing I don't want is someone to take a complete style and change one thing, like the stance, and call the whole thing their own. I'm thinking of a few of these, or at least making it possible to add guns to Tavion and Desann style. So my style would be a 'yellow' style.
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The gun is imported just like a saber is. I copied the model and texture path the same way a saber is done. The box that has all the bones listed? It's always there when I open Dragon. I have to expand it every time though.
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Scary and gross! I like it!
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Here are some screenshots of some styles I'm interested in making. I've wanted a saber and gun ever since the Quinlan model came out. Saber pointed out. Better for looks, but less tactically sound: Saber pointed in: Just teasers for now. I'll post some more next weekend. Hint: <<<<<<<<<<<<}+++++{>>>>>>>>>>>>
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Yeah I'm trying to learn things looking at the code. I did a semester of BASIC about 10 years ago in college so I'm not completly lost. Just mostly. I'm finding variables that will be worth changing for some test mods. It's fine to keep this here. I'll help in anyway I can.
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Way to go Ibonek.
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Man I can't wait to dl this tonight and start looking at it! I always told myself that when JA SP code was available I'd make an honest attempt at learning it. Keep posting little things you find related to sabers, force, and/or animations in general you may find please.
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WTF to the saber only option. Where? Mod maybe? MP?
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Yeah the breaking of the gaurd is a little silly, but that will be useful for saber styles I'm pondering right now.
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I was mostly certain that ALL styles did damage when in transitions. I know I've killed many enemies with transition moves. That was the bases for my idea of doing Makashi with attacks in the transitions.
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Lesser known JA Commands (SP)
katanamaru replied to eezstreet's topic in Jedi Knight General Discussions
I use a key bind for some of my sabers like this: "bind f1 saber gray; setsaberstyle medium; addsaberstyle fast; addsaberstyle strong" That way if I switch between a couple of different sabers I don't a bugged saber cycle. This resets them and gives me the styles I want. -
Jedi Academy and Jedi Outcast source code released!!
katanamaru replied to eezstreet's topic in Coding and Scripts
I've known about mp being able to get styles. I refer to SP for my enthusism! I'm willing to work with mp and others, but when it comes to what I play I stick to sp only. This was the original idea of Open Jedi Projet (OJP), which I'd be willing to join again if we start it back up. -
I still use my original disc for the whole jk series. Heck, I bought another copy of JA when I left for the Navy so that I'd have a backup just in case. It's still in its shrink wrap.
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Jedi Academy and Jedi Outcast source code released!!
katanamaru replied to eezstreet's topic in Coding and Scripts
Okay time to start thinking up things I want to get done. Reanimate both backhand styles transitions, reanimate shield style's transitions. Fix bug in JA SP where if you have a gun or holstered weapon and use two-handed lighting it doesn't play the loop animation. Things I'll need: Ability to add saber styles to the game for single, dual, and staff. Ability to use a saber in one hand and a gun in the left. Things I want: Working sp vehicles. Ability to make vehicles npcs so I can "transform" into one via playermodel command and key binding. See my avatar Did I mention the styles I'd like to make? 2 new staff styles; blue (like Maul in Ep 1) and red (like Exar Kun) Form 2 Makashi with attacks in the transitions. This will be based off my experience in fencing with sabers and arming swords. A style based off my German longsword system. One more dual style. Probably blue so you'll attack with one and cover yourself with another. 2 saber and gun styles. -
That's a good question. Will Disney outsource the different series or shelve them all?