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Omicron

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Everything posted by Omicron

  1. Might I suggest not using postimg for sharing screenshots? Reminds me of JKG, the feels man. Good stuff
  2. Yes, but I was assuming that ent wasn't going to put it on the store just yet
  3. Sure. Not sure how install 3rd party apps on my phone though, I could find a tut on it though somewhere.
  4. That fixed my problem when i added it to the legs stage, thanks!
  5. I was trying to avoid using alphaFunc originally, but I'll take your suggestion and try it tomorrow
  6. Yep, that worked, didn't seem to need an alphaGen. However, the legs have gone a bit weird, the back of the boot shafts are completely transparent: models/players/mara_khaal/boots { { map models/players/mara_khaal/boots blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse depthWrite } } models/players/mara_khaal/legs { { map models/players/mara_khaal/legs blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse depthWrite } } I think it has something to do with the fact that I used 2 textures for the legs: One for the 'skin' and boots' foot part (legs.png), the other for the boot boot shaft (boots.png).
  7. I set up my skin with some textures with alpha applied in areas along with a shader so the parts aren't visible ingame. It works, only the textures that have this shader also show other things in the map through them. The skin has alpha and the shader on the head and legs to hide some parts (which works) but it also makes other shaders in the map (and players too I think) visible through it: The shader: models/players/mara_khaal/head { { map models/players/mara_khaal/head blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/mara_khaal/legs { { map models/players/mara_khaal/legs blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } Before, I was using blendFunc GL_ONE GL_ZERO (same as no blendFunc) and alphaFunc GE128, which worked fine, but Xycaleth said it wasn't good for performance
  8. I found another part of the model that had a heeled boot, so I enabled that and removed the rest with alpha, now works fine. Thanks for the help anyway guys!
  9. :/ If that's the case then I dunno. Probably best to contact the manufacturer at this point I guess or ask on an Android forum
  10. Jedi_Zf And it sorta worked... ish. I turned my gamma up as i couldn't see well due to the dark texture, and it looked like this: The extended heel is kinda there, but the rest of the boot looks a bit derp EDIT: I tried DT's shader and I got this, it's sorta close, but the sole of the foot still shows:
  11. Get same result as first image
  12. Is it Android you're running? If so, check if your Gmail account you used for your phone has contacts synced and check on your account online to see if you can view your contacts there (https://contacts.google.com/)
  13. I've been trying to make part of a texture transparent but also two-sided to 'hide' some of the 'holes'. I find that I can only get one or the other on the texture when ingame with my shader: models/players/mara_khaal/boots { cull disable { map models/players/mara_khaal/boots blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } The effect I'm trying to go for is making the heel on the boot look bigger than it actually is on the model, by hiding some of the texture with alpha. But to reduce the number of holes that can be seen through (inside of the 'larger heel' for example) I'm adding the cull disable line. If I have the cull disable line, the boot looks like this in game: If I remove the cull disable line, the boot looks like this: I tried Ruxith's final shader here but I got the same result as the first picture.
  14. Definitely jealous of you, I'd love to see DT live but the UK shows they do are generally in the very south of England and I'm too lazy/not organised enough to arrange travel, stay etc.
  15. I actually enjoyed their rendition of The Final Countdown, probably because it's a more choral like arrangement https://www.youtube.com/watch?v=RoVAUUFjl0I
  16. @@AshuraDX Germans come up with the weirdest things, it's great https://www.youtube.com/watch?v=HSpuVsLnl1k
  17. The hair was an absolute pain to make, but I may go back to it at some point after my exams are over. At the time of making it, I was also using my old broken monitor which caused some odd colouration and stuff in places, so I can see now that I might have gone a bit over the top with the noise on the face, although it may look alright from a distance /me shrugs
  18. @ That texture is for Hapslash's Anakin model
  19. bumpty-bump The final result of the face had tattoos and stuff added to it, so here is the original 'clean' version before I added all that stuff to it. Anyone can feel free to use it and do whatever with it, just provide credit pls
  20. You've applied the cull twosided to the glow feathers, not the normal ones. Change your first line from "feathers_glow" to feathers and remove the last stage ({ map models/players/tavion_new/feathers_glow2 ... glow) Also, when making shaders, don't override the base assets (players.shader in this case). Save it as a new shader, and if it's something overwriting a base texture (as this is) then make the shader come after players.shader alphabetically.
  21. Hey there Clear
  22. Launcher could just be plain black background with light cyan buttons, with assets that can be easily modified to any artists content. You'll only see the launcher for a few seconds when starting up, so i don't see much need for it to be all fancy
  23. Can already be turn with a .surf file. See Inyri's rodian with no vest
  24. Didn't see nothing >.>
  25. Only Academy
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