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Omicron

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Posts posted by Omicron

  1. Allright man. :) That's all that was necessary. That rage recovery icon (you know, when the character is slowed down - an icon that pops up blinking) is just making me confused. I know that all other work for certain.

    But ok... if this icon works for you...

     

    Would you be willing to try one more thing? This is another effect file. Like above, the rage recovery icon is the one I have problems with - despite coding seemingly being correct. Does it work well for you?

    Will the sparkliness and aura of them show on this one as well like the other icons in the .pk3 file?

    https://www.dropbox.com/s/00q7tvejif6mqb9/UFI_C_Effects_v201_sparklyauraandglitter_v1.pk3?dl=0

    Oh, I thought you just meant the normal rage icon, I didn't test the recovering one. I'll test it again and that one soonish

  2. I've tried all these now... and LT128 seems to have been working a bit.. not really sure. What do they do?

    They refer to the brightness value (ithaik) of the pixels in the layer mask. GT0 = Greater than 0, LT128 = Less than 128, GE128 = Greater or equal to 128

     

    Also, in ShaderEd2 where I edit the images - ragerec is the only forcepowers whose font is red in the preview menu section. Does that mean anything?

    No idea

     

    @@Omicron here - I uploaded the files to my dropbox. Just recently got it. Can you please check and see if it works for you?

    Mod file:

    https://www.dropbox.com/s/bzy7803atj061v3/UFI_v201_C.pk3?dl=0

    Effect file:

    https://www.dropbox.com/s/unz2okdnaspk5sy/zzzzz_UFI_C_Effects_v201_powercore.pk3?dl=0

    Sure

     

    EDIT: Works fine for me

  3. You could shrink the gold leg texture down to the size of the gold reflection, make a selection around the gold parts of the leg, and on the reflection, apply alpha to anything that isn't in the selection (invert selection>delete), and then do the same for the silver. So you would have your leg texture with both silver and gold on it, plus a reflection texture which is split into gold and silver. That should work unless the leg textures are something like 512x256 and the reflection is 128x128 (height is greater on leg texture, where reflection has it equal). Of course,don't save your leg textures as when they are resized.

     

    I think there may also be a way to make masks with shaders, where it only gets applied onto the texture above it depending on the alpha levels of it but I'm not sure about that

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