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Posts posted by Omicron
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Allright man.
That's all that was necessary. That rage recovery icon (you know, when the character is slowed down - an icon that pops up blinking) is just making me confused. I know that all other work for certain.
But ok... if this icon works for you...
Would you be willing to try one more thing? This is another effect file. Like above, the rage recovery icon is the one I have problems with - despite coding seemingly being correct. Does it work well for you?
Will the sparkliness and aura of them show on this one as well like the other icons in the .pk3 file?
https://www.dropbox.com/s/00q7tvejif6mqb9/UFI_C_Effects_v201_sparklyauraandglitter_v1.pk3?dl=0
Oh, I thought you just meant the normal rage icon, I didn't test the recovering one. I'll test it again and that one soonish
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I was using it in MP, didn't test SP. I only tested drain and rage btw
Angel Soul likes this -
And the rage recovery?.... Its background is also same as the other icons? That power pulse of sorts? Like a shining star?
Yep
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I've tried all these now... and LT128 seems to have been working a bit.. not really sure. What do they do?
They refer to the brightness value (ithaik) of the pixels in the layer mask. GT0 = Greater than 0, LT128 = Less than 128, GE128 = Greater or equal to 128
Also, in ShaderEd2 where I edit the images - ragerec is the only forcepowers whose font is red in the preview menu section. Does that mean anything?
No idea
@@Omicron here - I uploaded the files to my dropbox. Just recently got it. Can you please check and see if it works for you?
Mod file:
https://www.dropbox.com/s/bzy7803atj061v3/UFI_v201_C.pk3?dl=0
Effect file:
https://www.dropbox.com/s/unz2okdnaspk5sy/zzzzz_UFI_C_Effects_v201_powercore.pk3?dl=0
Sure
EDIT: Works fine for me
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There is no such thing as "alphaFunc GE192" (last stage for rage), the only valid values you can use for alphaFunc are GT0, LT128, and GE128.
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Copy and paste your icon shader here. Also, I'm not sure if it IS the gfx shader, or if it actually needs to be it. Try making it as a separate shader with a bunch of z's at the start so one of the base ones doesn't overwrite it
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Your icon shader may be need to be added to the gfx.shader (I think it's called that), as some things like icons and console are read from a specific shader
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You could shrink the gold leg texture down to the size of the gold reflection, make a selection around the gold parts of the leg, and on the reflection, apply alpha to anything that isn't in the selection (invert selection>delete), and then do the same for the silver. So you would have your leg texture with both silver and gold on it, plus a reflection texture which is split into gold and silver. That should work unless the leg textures are something like 512x256 and the reflection is 128x128 (height is greater on leg texture, where reflection has it equal). Of course,don't save your leg textures as when they are resized.
I think there may also be a way to make masks with shaders, where it only gets applied onto the texture above it depending on the alpha levels of it but I'm not sure about that
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Is "c-3po_leg2_silver" and "c-3po_leg2_gold" the "c-3po_leg2" split into two separate textures?
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plus any features older versions have/Etc is the best? Usually how things go.
Agree entirely except for the bloom :<
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Hey, @@AshuraDX any suggestions for a good shader for this guy that will get him nice and reflective?
The one Shiftee used on his stalker's helmet could work nicely here
Bek and Barricade24 like this -
http://www.youtube.com/watch?v=N9HA1CUltjQ
Claypool <3
Ramikad likes this -
I felt like posting one of the star wars themed wallpapers on my cycle, mostly cause @@TheMcFish painted it :L
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Still could if he was rigged to the humanoid GLA.
http://jediknight3.filefront.com/file/Playable_Model_Pack;104459
or:
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Okay. Another thing, is it possible to add a cape to the model without using modeling software? Because i'd like to add a cape to the skin, but not a robe like the one it already has.
Nay
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I was looking at the news for the last donation thread, it was in 2012. What happened to last year's?
Glad to see the amount needed has dropped though.
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If I could donate, I would
Onysfx likes this -
It's likely that the white outline is from an area that only has slight alpha on it (eg, didn't use a hard edges brush to remove it). Try making a black layer under your texture, and see if you can see the white outline, then clean up the texture however much you need to
Barricade24 likes this -
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lightsabres & shit
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yeah thanks @Ruxith, you really shouldn't have done that but I appreciate this. I haven't had the time to contact him.
however.....
Can someone fix this for me? Im lucky I noticed this at this point, because I dont feel like working on something like this.
I will have to look for another model to use for my skinpack, probably a mando-- f*cking palpatinesithjediscumlukesdirtyunderpantskyleface
All of Claim's stuff deforms oddly like that, weighting isn't exactly his strongest point
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When I made my skin of it, I drew guides and wrote in different colours the various sections on the body texture, as some points I had to make the grey/silver/chrome metal while others keeping black, I'll see if I can dig it up when I get home. Also, you'll probably need to make the textures from scratch so it could be uploaded here, just to avoid all that legal crap. I'll need to do some small editing on mine, as the torso uses some parts of the original still (chest namely) but it shouldn't take long to make my own, as I did start it AGES ago and have since got better at texturing in general
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Carcass.exe Bone Jitter
in Modding Assistance
Posted
I don't see anything...