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Omicron

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Posts posted by Omicron

  1. Jedi_Zf

     

    And it sorta worked... ish. I turned my gamma up as i couldn't see well due to the dark texture, and it looked like this:

     

    derpleg.jpg?dl=0

     

     

    The extended heel is kinda there, but the rest of the boot looks a bit derp

     

    EDIT: I tried DT's shader and I got this, it's sorta close, but the sole of the foot still shows:

     

    derplegMKII.png?dl=0

     

  2. I've been trying to make part of a texture transparent but also two-sided to 'hide' some of the 'holes'. I find that I can only get one or the other on the texture when ingame with my shader:

    models/players/mara_khaal/boots
    {
    		cull disable
    	{
    		map models/players/mara_khaal/boots
    		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
    		rgbGen lightingDiffuse
    	}
    }
    

    The effect I'm trying to go for is making the heel on the boot look bigger than it actually is on the model, by hiding some of the texture with alpha. But to reduce the number of holes that can be seen through (inside of the 'larger heel' for example) I'm adding the cull disable line.

     

    If I have the cull disable line, the boot looks like this in game:

     

    wCull.png?dl=0

     

     

    If I remove the cull disable line, the boot looks like this:

     

    woCull.png?dl=0

     

     

    I tried Ruxith's final shader here but I got the same result as the first picture.

  3. If you ever get a chance to see Dream Theater definitely go. I saw them in 2005 on the first Gigantour.

    Definitely jealous of you, I'd love to see DT live but the UK shows they do are generally in the very south of England and I'm too lazy/not organised enough to arrange travel, stay etc.

  4. I like the way the hair is going, but I think you need to work on making it less uh, mirrored. That's what really sticks out to me. And I know that trying to make the hair on hapslash's model look good is a pain, but try to add some variation to one side of the head, so it looks a little better when wrapped onto the model. Other than that, I definitely like the way your textures are progressing :)

    The hair was an absolute pain to make, but I may go back to it at some point after my exams are over. At the time of making it, I was also using my old broken monitor which caused some odd colouration and stuff in places, so I can see now that I might have gone a bit over the top with the noise on the face, although it may look alright from a distance /me shrugs

    Bane_Ross likes this
  5. You've applied the cull twosided to the glow feathers, not the normal ones. Change your first line from "feathers_glow" to feathers and remove the last stage ({ map models/players/tavion_new/feathers_glow2 ... glow)

     

    Also, when making shaders, don't override the base assets (players.shader in this case). Save it as a new shader, and if it's something overwriting a base texture (as this is) then make the shader come after players.shader alphabetically.

    McGroose likes this
  6. Launcher could just be plain black background with light cyan buttons, with assets that can be easily modified to any artists content. You'll only see the launcher for a few seconds when starting up, so i don't see much need for it to be all fancy

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