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Omicron

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Posts posted by Omicron

  1. There isn't one. I need help creating a shader for the eyes to glow (all the files I currently have are in the mod download).

    Ahh, I assumed you had one but it wasn't working (cause the texture looks fine).

     

    What @@Kannos'v Lightdust said but without the q3map_ bits (they won't do anything).

  2. Fixed jawa sounds (eez)

    Fixed voice chat (eez)

    Complete console font (eez)

    Textureless swoopbike fix (MagSul)

    Jaden Hoth clothing fix (minilogoguy, there's a bunch of these made by various people)

    Improved sniper scope (MUG)

    Boba Fett with jetpack in MP (Myself, shamelessly adding to the list)

    Restored character sounds from Jedi Outcast (Oobah, a number of authors have made similar mods)

    Official Raven bonus maps (Raven, vastly underplayed imo but some servers may use them)

    JA++ (Raz)

    Wasa, Smoo, Raz0r and 1 other like this
  3. Just doesn't look very 'professional' to me when your screenshots are surrounded by porn-related links. I tend to use dropbox for sharing my images, but imgur is good; although it automatically deletes them after x many months if not viewed iirc.

  4. Yep, that worked, didn't seem to need an alphaGen. However, the legs have gone a bit weird, the back of the boot shafts are completely transparent:

     

     

    legalpha.png?dl=0

     

    models/players/mara_khaal/boots
    {
    	{
    		map models/players/mara_khaal/boots
    		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
    		rgbGen lightingDiffuse
    		depthWrite
    	}
    }
    
    models/players/mara_khaal/legs
    {
    	{
    		map models/players/mara_khaal/legs
    		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
    		rgbGen lightingDiffuse
    		depthWrite
    	}
    }
    

    I think it has something to do with the fact that I used 2 textures for the legs: One for the 'skin' and boots' foot part (legs.png), the other for the boot boot shaft (boots.png).

  5. I set up my skin with some textures with alpha applied in areas along with a shader so the parts aren't visible ingame. It works, only the textures that have this shader also show other things in the map through them.

     

    The skin has alpha and the shader on the head and legs to hide some parts (which works) but it also makes other shaders in the map (and players too I think) visible through it:

     

    alpha.png?dl=0

     

     

    The shader:

    models/players/mara_khaal/head
    {
    	{
    		map models/players/mara_khaal/head
    		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
    		rgbGen lightingDiffuse
    	}
    }
    
    models/players/mara_khaal/legs
    {
    	{
    		map models/players/mara_khaal/legs
    		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
    		rgbGen lightingDiffuse
    	}
    }
    

    Before, I was using blendFunc GL_ONE GL_ZERO (same as no blendFunc) and alphaFunc GE128, which worked fine, but Xycaleth said it wasn't good for performance

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