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Posts posted by Omicron
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When I made my skin of it, I drew guides and wrote in different colours the various sections on the body texture, as some points I had to make the grey/silver/chrome metal while others keeping black, I'll see if I can dig it up when I get home. Also, you'll probably need to make the textures from scratch so it could be uploaded here, just to avoid all that legal crap. I'll need to do some small editing on mine, as the torso uses some parts of the original still (chest namely) but it shouldn't take long to make my own, as I did start it AGES ago and have since got better at texturing in general
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This has reminded me of a reskin I did of the terror trooper awhile back, might upload it here as we have new file policy's that would allow it.
EDIT: Screenshot ingame
Barricade24, Keyten, DarthStiv and 2 others like this -
/cg_newFx 63 ftw
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How do you get cpm physics in JK2? I know JA++ adds it for JKA
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And people are asking for this on feedback:
Please no
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Skinning a face/head from scratch was pretty ambitious for me, I would like to hopefully also try a torso/chest as well at some point, but my time constraints is mostly due to homework/revision
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Nice! Is the green sabre animated?
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I have a 16:10 ratio o.O
I prefer DP's version too, probably because of the simple font used in yours DT. Looks god apart from that though
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Could use the Dark Forces 2 skinpack for some of the stuff
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I added a few strands with a bit of colour (both not mirrored) and added a bit of shadow in the eyes
Need more strands do you think, or is that fine?
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I'll try that now, although I may still get the odd triangular effect in the middle, due to how the texture gets wrapped round the model
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Now to fix up my layer masks so it looks more like skin is showing through, rather than it blurring at the edges
you either have a beard ---------- or you don't have a beard
if you insist having a beard without actually modelling it for the head
i suggest you go for the Robert Downey Jr. look from Iron Man
Well, I wouldn't mind having a small goatee modelled onto it, but I would highly doubt that such a small request would get taken up
z3filus likes this -
Updatez, looks better now, I'm certinally more happy with it than I was
Need to fix some of the colouring/lighting on the back though, by the top
Ramikad likes this -
The dimensions aren't to the power of 2. The sizes you can use for the width and height are 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, etc
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DT is/was working on a new Kyle model awhile back
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I don't tend to play many games, due to a crappy PC, but I recently reinstalled Freelancer which I absolutely love
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Better? (Can ignore ponytail, that is the original texture which I've edited)
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So would you suggest I try texturing the hair in the same way as I did for the beard? My feeling is that it would look too much like one solid block of colour from a distance, which was what I was NOT trying to do when I did that hair.
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Redid my hair again, and faded it around the edges a bit so some of the skin shows through
Still need to fix up my mask on it a bit on the edges in places
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Ahh. You might be able to make the .sab file for it use custom efx for hitting, and you could then make a blood splatter one, or use one from a mod.
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Some blood/liquid splatter brushes set on a low opacity?
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I was posting that link, as he's made the exact same topic twice, and links were posted on it
Imported Models
in WIPs, Teasers & Releases
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All of Claim's stuff deforms oddly like that, weighting isn't exactly his strongest point