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Szico VII

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Posts posted by Szico VII

  1. Someone on Steam reminded me of this and found it on old hard drive - so I have submitted what I had finished as an unfinished file to JKHub.

    I found that I cant get rend2 to work (Xycaleths latest buildbot) with OpenJk without it a)crashing b)not working or c) breaking fog and other effects so there's no rend2 support for it unfortunately. Source files included

  2. @@Xycaleth - Map is finished, if it has what you need for testing.
     

    Dont know how I missed your post. That looks great, Szico! :D something that irks me about q3map2 is that it doesn't bleed the colours from textures on to surrounding surfaces. You would expect some of the red and green on the pipes and walls to show up on the floor and walls but it doesn't. I guess it saves on having to compile the map every time you change the textures but it would look so much better if it could do that :)


    Yeah, isn't that called subsurface scattering?

    http://www.youtube.com/watch?v=Jaqqwk2UaC0
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    ic2gR1Gm.jpgKsJ6Ny5m.jpg

  3. Well the ladder shadow and the grate shadow do have "fake" shadows made with textures and alpha maps (easily removed).

     

    But dear god - using dynamic lights adds SO much - i didn't think the spec of bump maps were actually doing much until put lightsaber near them! I faked more with effect (fx_runners) but does lag the framerate :P

     

     

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    Exmirai, DarthStiv, Langerd and 6 others like this
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