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Szico VII

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Posts posted by Szico VII

  1. The glow is less in your face now. I might tweak it to be more like the original glow if people prefer the old way. Is there any difference at all if you toggle r_dynamicGlow?

     

    And there's still some issues with ordering of draws which might be what you're seeing with the water.

     

    @@Xycaleth - I cant see any difference with 1 or 0. Screens later

  2. @@Xycaleth - Newest version doesn't crash anymore but there doesn't appear to be any dglow...has the shader command changed?

    ALso theres a weird bug where if my 2d screen items are visible (i.e cg_draw2d 1) my water shader intermittently disappears

  3. I think I have explained poorly. What I mean is, rend 2 wont grab data from the .shader that it doesn't find in the .mtr if such a shader is present in the map.

     

    So unless you re-transpose any new shaders into your .mtr as well as the .shader (even if they have no rend2 specific stages) then rend2 wont load them.

     

    As Xycaleth said, it seems to ignore the .shader entirely if there is an mtr present, I thought it would intelligently look at both, but guess not hah

  4. Rend2 doesn't just read .mtr files. It checks for an .mtr before it loads .shader. Rend2 shader stuff works in both.

    I dont think it does - Unless I have a .mtr which is identical to my .shader I get a load of buggy texture errors. It doesnt appear to me like it falls back on the .shader at all.

     

    Every time I add a new shader I also have to add it to .mtr or rend2 wont load it properly.

     

    Or, at the very least, if you do have an mtr, but it doesnt contain all the same details that the shader does, it doesnt also reference the shader too.

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