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Szico VII

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Posts posted by Szico VII

  1. I think I have explained poorly. What I mean is, rend 2 wont grab data from the .shader that it doesn't find in the .mtr if such a shader is present in the map.

     

    So unless you re-transpose any new shaders into your .mtr as well as the .shader (even if they have no rend2 specific stages) then rend2 wont load them.

     

    As Xycaleth said, it seems to ignore the .shader entirely if there is an mtr present, I thought it would intelligently look at both, but guess not hah

  2. Rend2 doesn't just read .mtr files. It checks for an .mtr before it loads .shader. Rend2 shader stuff works in both.

    I dont think it does - Unless I have a .mtr which is identical to my .shader I get a load of buggy texture errors. It doesnt appear to me like it falls back on the .shader at all.

     

    Every time I add a new shader I also have to add it to .mtr or rend2 wont load it properly.

     

    Or, at the very least, if you do have an mtr, but it doesnt contain all the same details that the shader does, it doesnt also reference the shader too.

  3. I used alpha fades for the waterfall with an overlying foam shader (tcmod scroll) and that one isnt lightmapped as I havent figured out how to lightmap a transparent and blended surface...

    The water on the floor is lightmapped, with an envmap, a glow env map, a caustic effect shader and some displacement of the vertices using deformvertexes. Also tesssize 32 to increase tris count and make the env map look better.

     

    I plan to improve the candle effects but its basically an animmap with around 16 stages

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