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Szico VII

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Posts posted by Szico VII

  1. I used alpha fades for the waterfall with an overlying foam shader (tcmod scroll) and that one isnt lightmapped as I havent figured out how to lightmap a transparent and blended surface...

    The water on the floor is lightmapped, with an envmap, a glow env map, a caustic effect shader and some displacement of the vertices using deformvertexes. Also tesssize 32 to increase tris count and make the env map look better.

     

    I plan to improve the candle effects but its basically an animmap with around 16 stages

  2. 1) Get OpenJk latest build from their buildbot links --> Unzip it to gamedata/

    2) Add the rend2.dll that I sent you to gamedata

    3) Run openjk.x86.exe with clean base and patch 1.01 (to start with)

    4) Load a default map (I.E HAVE NO CUSTOM FILES IN BASE INCLUDING .mtr

    5) cl_renderer rd-rend2

    6) vid_restart

     

    Any luck?

     

    (Also, youre on windows right?)

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