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Everything posted by Raz0r
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No love for me? brb offing myself Ohwait no one actually cares about silly kids like you.
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Not much. Fixed some crashes, cleaned some things up. We planned on redoing it down the track when OJK was more stable.
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It would be server-side.
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There are two parts to the bug fixes in OpenJK: the engine and the gamecode. Were you running OpenJK engine with base/JA+ gamecode? Give us as much information as possible related to the crash so we can fix it.
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JKO in Unreal Engine Porting Discussion
Raz0r replied to CaptainCrazy's topic in Art, Media & Technology
That doesn't mean it's okay. It means they probably won't be punished for doing something that's not okay. Morally. -
Diff between XBOX source dump and jasdk_modbase with irrelevant stuff removed. There are a lot of vehicle-related changes, it seems like the Asteroids mod was added into the Xbox version, or part of it. There are also some things about turrets, MOD_s, etc. May want to port some of that over. There was also a ja_melee_mod.zip in the source dump, might be worth diffing that too.
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That's just the JediMoves site, an old host of the JA+ site. The JA+ site has been http://www.japlus.net/ for years, which is down. Before that, it was http://japlus.fragism.com which is also down.
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It's used by the cloak item, available in Siege. There are two versions - one with cg_renderToTextureFX 1 and one without. I think it's called gfx/effects/cloakedShader
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Except the JA+ site has been down for a while now =]
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Yep, that's what I use. So simple.
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Pretty much perfect. Maybe generate some new fonts.
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GCC is fine with C++11 if you use the -std=c++11 switch. I don't think it's used anywhere, though. It was written in 2003.
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Already fixed in JA++ yesterday
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Nice skin details =]
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That looks like NAB622's bug list to me =p
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Having trouble registering. I never got the e-mail (using a gmail account) even after trying to re-send it. My account name is Raz0r
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I think OpenJK already does this. I know I did it for MP.
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It has amfreeze (same behaviour as ampunish) and amslay.
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Yes, that's what OpenJK does.
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Aligning text doesn't work with textscales other than 1?
Raz0r replied to Dusty's topic in Modding Assistance
JA's width calculation is just pretty broken, even at scale 1.0 but especially bad at scale < 1.0 Nothing you can really do about it at the moment. Would need engine and mod code changes. -
That's the approach I take with JA++ I'll give you all the power. If you make your server annoying to play on, you won't have anyone playing there. The problem solves itself.
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Awesome, was worried for a second =] I'll be around soon.
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Why? Keep in mind it doesn't have the same goals as JA+
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It works on OSX now.