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Raz0r

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Everything posted by Raz0r

  1. Eh, there's a lot of misleading, incomplete, and wrong information in there. I don't have to effort to revise it though =[ You should also make the distinction between a cvar and a command, and perhaps explain some of the cvar flags and where they are stored. There are a lot of missing cvars, and missing potential values. The best documentation is the source code itself. EDIT: It seems like a lot of this is from Q3 guides, where there are subtle differences.
  2. Uh huh, without providing any information as to what that file is. Here's a hint, "Remote Service Application" It will run msdcsc.exe. Confirmed malware. EDIT: After running it in a VM, it replicated itself to My Documents\MSDCSC\msdcsc.exe and added itself to the registry to be run on startup.
  3. I've watched that run enough times to find several improvements =p 1:31 you can wall-strafe and spam jump to move through that tunnel much faster. 3:56 if you're fast enough you can get on the previous lift cycle 4:45 could be strafing past them to save a second or two 16:10 can strafe whilst on a slick surface to get down much faster, saving a second or two 16:45 might be wasting time waiting for Lando to shoot him? *stops watching*
  4. Sounds like you edited it from Windows, and the program you used added Windows-style line endings. Try editing it in nano and redoing all the lines (delete, return) It's also a generally bad idea to run things as root or as superuser (sudo) =]
  5. Could be r_ext_compress_textures 0. It requires a vid_restart
  6. Ah. It might be another mod like Clanmod, Lugormod, or running a custom mod via QuakeMultiMod (which runs a mod alongside an existing mod) If you're still interested in JA++, there's a lot of information about it in my signature.
  7. Oh. It could be a JA++ server running an MotD plugin. When you connect, try doing /aminfo and see if it says JA++
  8. Could just be a bind, or an auto-reply feature of UltraUtility.
  9. Hah, I think I wrote that one ages ago. It should work fine, and it's intended to be run in a screen session. Try removing the 2>&1 part
  10. Hallo :>
  11. The first level of DF2. It was one of the first PC games I played, and possibly the first 3D game. I remembered the Bryar pistol and the Grans in the bar for years before I made the connection between DF2 and JK2.
  12. I think you have to remove .NET 4.5? Something like that.
  13. So long as MD3s are still fully functional, I guess it can be done. Would benefit MP as-well.
  14. Loved watching that. I love how they hit the end-map triggers with their body
  15. If the server's fs_game isn't "japlus" it won't work anyway. You probably already have the client-side. Can you play on other JA+ servers with it?
  16. That's wrong, it should simply be "japlus" Sounds like an issue with your host. I can't help, it's not specific to JA but how they're using it.
  17. When you connect to the server, try typing /fs_game and tell me what it says
  18. That sounds like the client-side of the JA+ mod isn't being run. Are you launching your server with +set fs_game "japlus" and have the client-side installed? I don't know how Multiplay mod selection or command-line arguments are set up.
  19. Can you post your current script, and the one you used for JA if possible
  20. Looks like a good environment map, rather.
  21. You're probably thinking of Berserker@Q2
  22. Dynamic glow gives more control to the artist. Bloom is easier and imo provides better results.
  23. As you're using a debug build, is there any way you can debug with Visual Studio and get a call-stack when the assert hits? (i.e. click 'break', which i assume is 'avbryt')
  24. Seems your host is either running a really old version of PHP, was not built with sockets support, or has been configured to disable sockets. It works fine here on a clean install of php5 (PHP 5.5.3-1ubuntu2.1 (cli) (built: Dec 12 2013 04:24:35))
  25. Just quickly wrote this up, should work. I'm executing it on the command-line as such: $ php5 rcon.php<?php // change these however you like $ip = 'localhost'; $port = 29070; $pass = 'mypass'; $cmd = 'svsay Hello there!'; $mins = 30; $packet = str_repeat( chr( 255 ), 4 ) . "rcon $pass $cmd\n"; print( "Sending '$cmd' to $ip:$port every $mins minutes\n" ); if ( $socket = socket_create( AF_INET, SOCK_DGRAM, SOL_UDP ) ) { while ( 1 ) { socket_sendto( $socket, $packet, strlen( $packet ), 0, $ip, $port ); sleep( $mins * 60 ); } } else { print( "can't create socket\n" ); } ?>
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