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Raz0r

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Everything posted by Raz0r

  1. The larger size could be attributed to using a debug build.
  2. No, almost no JA+ cvars work in JA++, but there may be equivalent cvars. I recommend reading through this page, though it's not the absolute most up-to-date. For the most up-to-date but lacking descriptions, check out the source: game, client, ui + the configs on the main site. If you wish to set up admin accounts, there's a bit of an explanation here The ideology behind JA++ cvars is that the default values are safe, and no gameplay changes are forced upon you. Everything is optional. There is no real "standard" configuration, because the default values are a standard configuration of a server. If you have more specific questions of how you want your server to behave, ask away and I'll try to provide a solution.
  3. I'm using C++ for game/cgame/ui in JA++ and it works fine, but I did have to make a lot of changes for it to compile correctly. 3ad2f12 and a79147e are the main parts. I also got it compiling without warnings, so you won't have to do as much to get it working,
  4. Try this. Made it quickly on a Mac so there are superfluous folders inside the PK3 but it'll work fine.
  5. Use MalwareBytes Anti-Malware.
  6. Going to guess Windows client, I'll see what I can do
  7. Most professional or semi-professional e-sport players are not overweight, but quiet healthy. A lot of players take this seriously because nutrition and your health in general can greatly affect performance, decision making, reflexes and stress. These are the things that win tournaments, the main goal of their profession.
  8. Just added japp_duelActivateSaber, download the latest version and enable that cvar =]
  9. Try launching with +set fs_game "OpenJK" or copy GameData/OpenJK/jagamex86.dll to GameData/base/jagamex86.dll
  10. Are you using a mod?
  11. You can bind something to `snd_restart` to force-restart the sound ala the menu.
  12. Better idea - post rating system for topics with questions where you crowd-source the best/most correct answer ala stackoverflow.com
  13. Raz0r

    Im Lost here

    JKGalaxies
  14. That's a temporary in the JPLua files as we've been rewriting large chunks of the JPLua API. For now, you can do cg_jplua 0; lua_reload to disable client-side Lua, as that's where the specific error is occuring. I'll update the actual Lua scripts some time in the future when I have more time.
  15. Raz0r

    Master Server

    That looks like a firewall issue.
  16. Plenty of activity in JA, I don't think it's changed much in the past 2 years =P There are loads of other great games with much less activity :<
  17. Delete any DLLs in GameData/japlus and Documents/My Games/OpenJK/japlus
  18. Nov 21 2014 is horrendously out of date, I recommend downloading it again from this post. That could solve a bunch of issues.
  19. Correct, those are all the files you could need. uix86.dll and cgamex86.dll are in cl_bins_win32.pk3
  20. Sorry for the delay, I've been away for about a week. You should be able to find all the installation instructions and such at the new temporary site EDIT: Hm. Actually, those download links won't work just yet. You can find the binaries in this post, and I'll see if I can package up the assets nicely for you. In short, the server will need the server-side binaries, animations and lua files. The client will need the client-side binaries, assets, animations and lua files. If in doubt, download everything. It won't hurt.
  21. Not entirely true. OJP Basic 1.2 is designed to only be a security/stability fix that other mods could draw code from, and not a gameplay modification.
  22. I'd like to know for sure, each version number matches exact changes in the code.
  23. If you just want a safer server, I recommend using OpenJK's dedicated server and gamecode. The problem you're likely running into with OJP is that it comes in two flavours: Basic and Enhanced. You might have been running Enhanced, which is the flavour that does modify gameplay and requires a client mod to behave properly.
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