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Raz0r

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Everything posted by Raz0r

  1. I do like it, but haven't gotten around to making it yet.
  2. 01:18 @<Raz0r> let's brainstorm an ingame editor! 01:19 @<Raz0r> we should determine the major difference between radiant's rendering and JA's rendering (e.g. space partitioning, sorting, culling) to see how feasible it is to render an interactive map 01:20 @<Raz0r> store only bare minimum of brush data in interactive mode, occasionally 'baking' it / producing bsp. we don't require expensive baked lighting - even better if we can do dynamic/deferred lighting in rend2 01:21 @<Raz0r> it wouldn't be too hard to allow multiplayer map editing either 01:21 @<Raz0r> entity editing should not use actual entities that are spawned, it should not have any state 01:23 @<Raz0r> should probably have a gamestate akin to /map blah, with /editmap blah, rather than engaging in map editing during a regular game? 01:23 @<Raz0r> should only implement it once in MP. will be able to edit SP maps just fine, with the added benefit of cooperative editing 01:26 @<Raz0r> synchronising map state shouldn't be too hard of a problem if we're essentially working with .map files in memory, the low frequency of state changes means a common ancestor will be easy to find 03:46 @<Xycaleth> Raz0r: radiant draws everything with glBegin/glEnd :> 03:47 @<Raz0r> okay, well we can probably do better than that 03:48 @<Raz0r> background baking of "committed" geometry 03:48 @<Raz0r> even just on the server, then send that blob out
  3. In short, we're saying that in order to really revive JA's modding community, we need to work with something that isn't JA :^D
  4. Cool, I'll change the default to 0 until everything behaves right.
  5. I'm not sure I understand, but could you try japp_ratioFix 0?
  6. Check the server console log for errors when loading the .so, and the paths it tries to load it from (jampgamei386.so)
  7. Money is not what JA's modding community needs, and I won't be doing any work for money. It doesn't cost money to produce content.
  8. Before you go demonising Tx, remember a few things: 1) They had plenty of time to make the backup 2) You have no idea what he was going through in life, and it looks exactly like he was under a lot of stress and did not want to deal with constant harassment from every MB2 community member 3) This is only one side of the story
  9. Do we have the full story of it yet? I want my gossip.
  10. ^ Run with +set logfile "1"
  11. Okay, so it's probably not related to the number of OpenGL extensions being reported. Are you 100% sure all of your drivers are up to date? I know Acer aren't great with this.
  12. Why did you replace OpenAL? With what? You shouldn't replace those files unless you know exactly what they are, and they could be causing problems for you. So, with a clean install directory (i.e. entirely original files, no mods or replacements) try renaming jamp.exe to quake3.exe, and tell me if that works. If it does, I have an idea of what the problem is and we can progress.
  13. You should not replace OpenAL32.dll or OpenGL32.dll - what are you even replacing it with?
  14. Unfortunately the very latest build has a quirky bug related to jpeg loading, due to different versions of a library we use. Hoping to get it sorted today, then you can just redownload the latest OpenJK and it'll work. You may be able to download a previous build from builds.openjk.org and see if that works. Something before Sep 19th should be good. EDIT: Yep, try this build from the 14th =]
  15. Download OpenJK from http://build.openjk.org Unzip to GameData Run openjk.x86.exe Easier than Syko's method, and is the recommended way to do it.
  16. I'm looking to redesign the site, so if you'd like to contribute some blueprints that'd be cool <3 Not looking for anything fancy - I want the information simple and direct so the dumbest of dumb people can get what they need, but still having all the currently available information there. Not looking for anyone to actually create the site, I just want a skeleton/blueprint of what you think would work well :>
  17. Base MP is my favourite. Base SP is also solid, but it can be a bit silly sometimes. MP counts as a mod because it's not available without cheats, and does require some very small fixes to work well :> I'd say it's the least-played system of all.
  18. 20:13 <Raz0r> could be worth experimenting on the jk3files torrent with image compressors 20:13 <Raz0r> even whitespace compressors could save about 1mb i think =p 20:13 <Raz0r> could also strip unnecessary _humanoid folders and model.glm files for base models 20:13 <Raz0r> that's got to account for a few hundred meg Further discussion points out the best approach is an on-demand downloader + installer with de-duplication (i.e. if two mods have duplicate assets or the assets are already in base, just reference the one file) This would probably require a large amount of manual work and setting up scripts to repackage mods, dependency management would be difficult (and likely involve parsing models, shaders, maps etc)
  19. Way too much whitespace for my liking. I want content, not padding.
  20. Before doing anything rash: test if it works in jamp.exe See also: GitHub issue, thread This was fixed August 29th
  21. Raz0r

    JA++ Updates

    Updated again + Widescreen ratio fix for HUD, crosshair etc * Optionally disable SQL in builds, you'll need to compile yourself with no_sql=1 through scons + Added cg_queueCenterprint (default 0) as MotDs on servers were taking far too long to disappear.
  22. Yeah, at 1.0
  23. Raz0r

    JK3Files Shuts Down

    Downloading the torrent now, will seed for as long as I can.
  24. This a hundred times. Realism != fun
  25. Fixed =] e51949c
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