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NukeDukem

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  1. Hi Razor, once again thank you So normally the empty frames/boxes would be reward icons, right? I'll give the ent rewards a try then Ah ok - I thought maybe the voting thing is a configure problem caused by me
  2. So here comes the feedback from our yesterday's LAN party JA++ was (and will be at our future LAN parties) really great fun Two questions occurred: - sometimes two or four empty frames appeared simultaneously in the (upper) middle of the screen - any ideas what could that be? Is this perhaps connected with the quake 3 style rewards (cg_drawRewards "1")? - if someone starts a vote for a new map/map change, the others gets a "no vote in progress" message when the vote yes - any ideas?
  3. Thank you for your clarification. So if I get this right, when flipKick 0 is set, there's no flip kick at all? It doesn't change the flip kick style - it enables/disables the flip kick completely, right?
  4. Just one last additional question I've found a guide on the net where the flip kick is mentioned: "FLIP KICK -Alt kick (when enemy is in front and behind)" So then the following JA++ cvar means that there is always a flip kick and it just changes the style, right? japp_flipKick [default: 0] Enable JK2 style flipkick
  5. Which are the comamnds for the hook and the jetpack? Maybe:? /bind f +hook /bind g +jetpack
  6. Thank you for your quick replies How can I add commands to the main/config menu? Do I just have to add a line to a config file? If I would add the two bind commands to my autoexec.cfg - which are the comamnds for the hook and the jetpack?
  7. Thank you very much for your kind help to all of you It really helped me to understand the whole thing. What would be a good/"best practice" value for this cvar: set g_saberLockFactor So only one question left Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)? I’ve found this on the net (but couldn’t find it in the setup menu): “Benefits of JA++ As a user: It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!”
  8. Thank you very much for your help Didz Which are the possible values for cg_fovAspectAdjust? Maybe Raz0r would like to help with the JA++ stuff?
  9. Here is the new thread: http://jkhub.org/topic/5825-some-cvar-questions-basic-and-ja/ Maybe Raz0r can help with the JA++ questions?
  10. On my journey to get a most suitable config for my JA++ LAN server I’ve read through all the sites I could find regarding JA++ (and basic server cvars). I’ve also tried to comment every cvar in the config, but I couldn’t find a description for the following ones. Does anyone know what these settings do? set sv_floodProtect "1" set g_allowDuelSuicide "1" set g_stepSlideFix "1" set g_allowNPC "1" What are effectively the effects of the following cvars and which are the "best practice" values for them? set g_saberLocking "1" //0 disables 1 enables saber locks set g_saberLockFactor "7" //sets the probability of a saber lock What does this cvar do? japp_ammapAnyGametype If this is set to 0, wouldn’t it be then possible to switch from a FFA to a duel map through map voting? How does ledge grabbing work? japp_allowLedgeGrab "1" Client cvar: Is there any known disadvantage for using this cvar with a 4:3 screen? set cg_fovAspectAdjust "1" // adjust fov for widescreen aspect ratio Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)? I’ve found this on the net (but couldn’t find it in the setup menu): “Benefits of JA++ As a user: It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!” It would be great if someone can and would like to help me with the answers
  11. Thank you very much for the working XP files! They also do a nice job with the latest OpenJK build Also many thanks to Raz0r for your continuous help. I've found a guide on the net where the flip kick is mentioned: "FLIP KICK -Alt kick (when enemy is in front and behind)" So then this cvar means that there is always a flip kick and it just changes the style, right? japp_flipKick [default: 0] Enable JK2 style flipkick To keep the overview I'll start a new thread for my remaining (cvar) questions. It would be great if someone can and would like to help me with the answers
  12. Tested some cvars and they work just fine - really great I would be glad if we could find answers to my remaining questions - What is a flipkick and how to perform this? Is this the right click kick? - How does ledge grabbing work? - Is there a more “comfortable” option for the clients to configure a key for the grappling hook or the jetpack (besides the bind command in the console)? I’ve found this on the net: “Benefits of JA++ As a user: It can do everything JA+ can do user wise. It has the ability to make all the console commands be in the Setup menu nice and organized. No more looking around for the arcane commands!”
  13. Thank you soooooooooooo much!!!! This one works! japp_version says: JA++ 32bits Jun 4 2014 Now I start testing the cvars and get back here afterwards
  14. I've read through some dev boards the last few hours - it really looks like these were "compiling problems" with c++ for XP/Vista (x86). So probably not fixable by me Would be great if there's a OpenJK JA++ combo which flawlessly works for XP.
  15. Thank you So JA++ isn't fully compatible with XP SP3? Maybe I've got wrong/outdated pk3 files?
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