Fixed, was a simple case of those strings being used in reverse. Mmm, unfortunately there are some font alignment issues. It works without r_aspectCorrectFonts. You can click them and it should open in your default browser. I blame EpicLoyd :> I will have this properly fixed by tonight, currently rewriting that code. There are many cvars controlling behaviour of the saber system.If you're using d_saberSPStyleDamage, the default sv_fps of 40 in OpenJK will result in a lot of damage. These cvars control saber damage and collisions: g_g2TraceLod
g_locationBasedDamage
g_saberBladeFaces
g_saberDamageScale
g_saberDmgDelay_Idle
g_saberDmgDelay_Wound
g_saberRealisticCombat
g_saberTraceSaberFirst
g_saberWallDamageScale
d_saberAlwaysBoxTrace
d_saberBoxTraceSize
d_saberGhoul2Collision
d_saberInterpolate
japp_saberIdleDamage
japp_saberBlockChanceMax
japp_saberBlockChanceMin
japp_saberBlockChanceScale
japp_saberBlockStanceParity
japp_saberTweaks (any combination of 1, 2, 4, 8, 16, 32, 64, 128)
sv_fps Well, that seems fine. set g_teamAutoJoin 2 Give it a day or two before the builds are updated.