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Everything posted by Raz0r
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Is there a console command to drop your weapon?
Raz0r replied to CommanderXeph's topic in Jedi Knight General Discussions
JA+ and JA++ have amdropsaber JA++ has /drop weapon which will drop a pickup of your weapon. Best to use cg_simpleItems 0 cinematically. -
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I've only used OpenJK on Mac where that isn't an issue.
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Doesn't look like model scaling is exposed to JPLua, but that's a really good idea to add modelscale support via plugin.
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There may be some useful information on or around here. Pinging @@redsaurus
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The code is from OJP. Check out these key parts: https://github.com/Razish/japp/blob/df24d0e/game/anims.h#L1726-L1730 https://github.com/Razish/japp/blob/df24d0e/game/animtable.h#L1728-L1732 https://github.com/Razish/japp/blob/df24d0e/cgame/animtable.h#L1731-L1735 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1347-L1349 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1483-L1662 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L1685-L1849 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L7927-L7929 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L7949-L7952 https://github.com/Razish/japp/blob/df24d0e/game/bg_pmove.cpp#L8082-L8086
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The mod loading menu is populated by folders that contain a description.txt file, e.g. GameData/japlus/description.txt (well, GameData equivalent for Mac) Confirm that file exists in that location, the files may just be in the wrong folder.
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No command or cfg support yet, will be added in the future. Contributions welcome.
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WRT animation/stance mods, try adjust the name of the PK3 so it comes before/after sh_animations.pk3 alphabetically. Make sure you put it in japlus folder too. I'll look into the soundset issue on ffa_episode1_2004. The text overlapping issue when creating a server has been reported before, it's just low priority and hasn't been fixed yet.
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Going to need more info than "won't work" How do you know it isn't working? Are you getting any error messages? Did you download the correct version of JA+ and install it correctly? You could also try OpenJK with JA++
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Welcome back pahri :3
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Only with JA++ AFAIK.
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That name worked for me, weird.
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If using d_saberSPStyleDamage 1, use sv_fps 20 If using d_saberSPStyleDamage 0, tweak japp_saberBlock***, just about all values of japp_saberTweaks, g_saberTraceSaberFirst, d_saberInterpolate, d_saberBoxTraceSize, d_saberAlwaysBoxTrace
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Hmm, the URL issue seems related to your name. There are some alignment issues due to r_aspectCorrectFonts and width calculation, but in this case the highlight isn't even of the correct characters. Can I get a copy/paste-able version of your name?
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This sounds like a case for seta vs set.
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qboolean WP_SabersCheckLock( gentity_t *ent1, gentity_t *ent2 ) { float dist; qboolean ent1BlockingPlayer = qfalse; qboolean ent2BlockingPlayer = qfalse; if ( g_debugSaberLocks.integer ) { WP_SabersCheckLock2( ent1, ent2, LOCK_RANDOM ); return qtrue; } //for now.. it's not fair to the lone duelist. //we need dual saber lock animations. if ( level.gametype == GT_POWERDUEL ) { return qfalse; } if ( !g_saberLocking.integer ) { return qfalse; }g_saberLocking 0 should absolutely work.
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Both. Configs are just send through the console's command/cvar parser line by line.
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It means you're saving your JPG as "progressive". Don't.
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Your basepath and homepath should be reversed. basepath should be the read-only assets directory, homepath should be for user settings and overrides.
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Does OpenJK run by itself? (i.e. with +set fs_game "OpenJK") I can't help with Mac issues at the moment, my charger is broken.
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Just made another build for Windows. Download it from here. Here are some of the changes: