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Everything posted by Raz0r
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It would be fairly easy to switch to tagged releases or stable/development branches.
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Because it's a JA+ feature that JA++ is replicating, hence reading from the JA+ format configuration file.
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I'll see what I can do at home tonight, it's sitting on my desktop somewhere. For now, let me know if you have issues with the amluaexec method.
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Added to issue tracker to make sure it is
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I have a JPLua plugin I've been working on (slowly..) which will allow per-model scaling (reads the JA+ modelscale.cfg) with per-client (or admin-restricted) commands for scaling, server owners can also set minimum/maximum scale allowed. Not sure when it'll be done, but I'll try to at-least post a WIP version soon before an official release on the site. The JPLua system already allows scaling, so admins with amluaexec privileges can do: /amluaexec GetEntity( entityID ):Scale( 100 ) Added to issue tracker to make sure it gets done.
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I thought non-extracted ones are still loaded from homepath. That's how I test during development - symlinks in my homepath to the project's build directory for each library.
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I believe JA++ (or was it OpenJK's uix86.dll?) has a practically unlimited amount. The limit is not related to the engine but the UI portion of the modcode.
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"didn't work" as in you still get the GetGameAPI failed? I tested last night on the latest build for windows and it worked fine. You only have to update cl_bins_win32.pk3 in GameData/japlus, make sure Documents\My Games\japlus doesn't have any DLLs in there as they would be loaded instead. Past 24 hours
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When? I updated it in the past few days.
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> jamp.exe Should be openjk.x86.exe
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Everything in Warzone is too dark and saturated to really tell the quality apart
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Can't launch Jedi Knight, please help.
Raz0r replied to Who is watching?'s topic in Jedi Knight Tech Support
Install/update graphics drivers. This has been answered many times across many forums. Also, use OpenJK :> -
From the JA++ download page, select client/server, your OS (windows/mac/linux) and CPU architecture (32/64 bit), then download all of those files. cl_assets.pk3 is from the "Assets" download link. From the JA++ download page, select client/server, your OS (windows/mac/linux) and CPU architecture (32/64 bit), then download all of those files. cl_assets.pk3 is from the "Assets" download link. ...EDIT: Ohgod the forums have broken my post ;_; Zeros is right, you can verify them by typing them into the console, when you're connected to a server/in game
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You need cl_assets.pk3 for the images. JA+ is irrelevant, and should not be used. If you're playing "offline" you'll also need the server binaries for it to be a JA++ server
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First Person Lightsaber Mod Request
Raz0r replied to MrHeisenberg's topic in Mod Requests & Suggestions
They're MP specific. SP has the .exe with the UI project statically linked, alongside jagamex86.dll which is game + cgame...IIRC -
What is the output of: /which cgamex86.dll (assuming windows) Do you also have cl_assets.pk3? What is the value of cp_sbRGB1 when you're playing on a server? Is it a JA+(+) server?
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First Person Lightsaber Mod Request
Raz0r replied to MrHeisenberg's topic in Mod Requests & Suggestions
The only APIs/ABIs supported by the engine is the API+ABI used in retail JA, and the absolute latest API+ABI as of the time the engine is built. No other API/ABI versions are supported at the moment. -
First Person Lightsaber Mod Request
Raz0r replied to MrHeisenberg's topic in Mod Requests & Suggestions
The version of the engine is too new for the UI code of that mod, or vice versa -
I am entirely for the updater being optional (default: on, with a checkbox)
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say_team_mod supports: team, admin, centerprint Without supplying an argument, it will cycle through that list. Supplying an invalid argument will default to team. It's not used for private channels (yet) as that code simply isn't completed
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With that map? Can I get a direct link to it?
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ui_showMissingSkins 0 It's an attempt to make skins with missing icons selectable (e.g. jawa, prisoner/merchant) - but not all skins are meant to be used by players
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There has been a lot of talk lately regarding instructions, installers, updaters, launchers, mod managers..