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Everything posted by Kualan
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How is this chap coming along @@Psyk0Sith?
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Aye, what Circa said. Maybe pick one of the choice missions from each tier to include as well? For example, the train mission on Corellia would be a good example of the Cult of Ragnos making attacks around the galaxy, and an early encounter between them and the Jedi who are still trying to suss out what kind of threat they pose.
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Aye, take out the Mandalorian logo (or morph it into a symmetrical version) and you've got a pretty nice design for a theoretical Shadow Collective emblem.
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Very consistent design with the representation of Dantooine in KOTOR. Nice job guys, you're continuing to excel at this mod.
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Released AngelModder - Darth Vader
Kualan replied to AngelModder's topic in WIPs, Teasers & Releases
To quote Yoda, "To a dark place, this line of thought will carry us." -
Released AngelModder - Darth Vader
Kualan replied to AngelModder's topic in WIPs, Teasers & Releases
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Knights of the Old Republic Trilogy - The JKA Comic
Kualan replied to Lamented's topic in Art, Media & Technology
Oddly enough, something like a machinima comic is probably best developed as a solo project - that way you have complete creative control over everything, from the big ideas stuff like the plotline, character arcs, etc right through to the details such as the posing of a certain shot and the placement of speech bubbles. Whereas game mods benefit from having a wider team of people offering different talents, a comic needs only a writer and an artist...and by using assets from a video game you effectively absorb the latter into the former. Good luck with this though, I shall look forward to seeing what you come up with. -
Nicknames I could use for Desann and Tavion styles?
Kualan replied to Dusty's topic in General Modding Discussions
I think it's because Shii-Cho, like 'Medium', is more flexible than most of the other forms. Ataru, Soresu, Makashi, etc have strict pro's and con's to them, whereas Shii-Cho can be put to good use in a variety of different circumstances. It is the ideal 'moderate' form. -
Nicknames I could use for Desann and Tavion styles?
Kualan replied to Dusty's topic in General Modding Discussions
Blue: Ataru Yellow: Shii Cho Red: Djem So Tavion: Makashi Desann: Vaapad Dual: Jar'kai Staff: Erm...Juyo? Technically another form of Vaapad, but there's no 'staff specific' form like there is for dual sabers. -
Yikes!
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I'm going to reinstall KOTOR 2 and try out the Restored Content mod, and I'm on Windows 7 so a hearty thanks to the people who posted in this topic - I can beat the problems before they crop up!
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Posted a three-page preview of the first issue of Volume Four here: http://www.imperialshipyards.net/SMF/index.php?topic=8867.msg167574#msg167574 Was hoping to get the rest of the issue finished this weekend, but I've been offered a bunch of overttime at work that is hard to turn down this close to Christmas! Could be a week, give or take a day, before the full issue is up. Also of note - the planet Elecria featuring heavily in this issue is a fanon invention of @@NumberWan 's, and the Elecrians and their culture will feature in their upcoming The Dark Pasttime mod; the team were kind enough to let me use their new models for the Elecrians for this issue.
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Decided to bite the bullet and get the standalone website up and running again. All interim issues have been uploaded, and the Credits page will be updated shortly as well: http://www.talesfromtheclonewars.net/
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Released AngelModder - Darth Vader
Kualan replied to AngelModder's topic in WIPs, Teasers & Releases
Very nice! -
Going by this picture on Psyk0's website, when he gets round to Ithorians we're in for a treat:
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For someone with a tendency to react very badly to constructive criticism of their own work, you're offering some very non-constructive and unhelpful comments Deviance. @@ChalklYne , your work continues to improve, and it's encouraging to see you're not afraid to say "You know what? Let's start over." in order to get the best results you can. Modelling a human character - and one with a very iconic, prolific look that everyone knows - is probably one of the hardest challenges a modder can take on.
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I wasn't planning on including them in Volume Four, no. Go right ahead.
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Yeah, that's the poster-edges effect. That's what it is called in Photoshop anyway, might be something different in GIMP. It's not a bad effect in itself, but the loss of detail (particularly when one wants to do long- or wide-shots) means it's not something I'm likely to implement in this series though. Thanks for the suggestion, however. Always happy to hear any more.
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Is that the poster-edges effect? You lose a lot of the detail with those effects, and I also didn't want to give the impression that I was attempting to use a half-assed trick to try and fool people into thinking I had actually drawn the comic myself xD
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It can: http://jkhub.org/files/file/6-blender-262-glm-importer-exporter/ What it can't do is take any old model and export it as a fully-working rigged GLM. But if you import a GLM file, make some minor edits (for example, changing a tag name), it can then export that GLM with the fixed tag name.
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Before working on the Rex issue, I spent part of today working on another pair of Commanders and their troops; Commander Grain and Commander Bolton. Commander Grain and his troops I envisioned as wearing armour suitable for some desert world rife with sandstorms. The Commander also wears a fusion of the Phase 1 and Phase 2 helmets, retaining the fin. Bolton's men were made especially for the upcoming Volume Four of my Tales From The Clone Wars comic, as troops serving under Saesee Tiin. As such, the main patterning on their armour is a silhouette of the Iktochi Jedi Master: Commander Bolton: Commander Grain:
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I think @@NumberWan recently revealed the Dark Pasttime team were working on a new Bothan model.