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Kualan

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Posts posted by Kualan

  1. Not to sound discouraging, but I think this has been done before. Some mods on Moddb and JK3 achieve the same I think, from memory.

     

    Still, good luck with your modding.

     

    This was the very first reply in this thread, and evidently I need to eat my words. This is a fun mod that goes beyond the simple 'model replacement' prequel conversions I've seen in the past. 

     

    I love the little touches like mixing in the 'adjusting' noise from Wat Tambor's mask into his voice modulation, manipulating the VA to make Jaden say 'Jango' instead of 'Boba' Fett, etc. I look forward to any future versions you release.

    Circa likes this
  2. Do you have any idea when a release will be made? I keep asking Tendrone and all I can get is 'soon'. I'd have a specific date. :)

     

    Very very few modders ever set themselves a specific date - even getting a rough estimate is rare enough, because modding takes more than just ability. It takes time, and the motivation to dedicate hours upon hours of work. Sometimes the inspiration is there and a modder will plow through 20% of their workload in a week. Other times RL and a general lack of 'feeling it' means a modder might only advance 1% in four weeks. It's impossible to predict.

    Omicron and Circa like this
  3. Hi folks, just a quick one.

     

    Been using =Tom='s Jedi Temple map (available here: http://jediknight3.filefront.com/file/Jedi_Temple;80524) but I've run into a bit of an odd problem with the textures of the Republic gunships in the hangar bay.

     

     

     

     

    shot0090.jpg

     

     

     

    Now, oddly enough the gun turrets and the interior of the gunships still appear completely textured. And when one stands close with a lightsaber the glow actually exposes some of the original texture underneath...is there a file missing from the map download? And if so, does anyone know if any other download contains it?

     

    Thanks.

  4. Update:

     

    The standalone website for the comic is currently down as I was unable to afford to renew it for another year in October (I have to pay for one of the premium packages because of all the image files!). I'll eventually have the site up and running again, but for those interested in following the comic's progress until then I will be posting it on the following site:

     

    http://www.imperialshipyards.net/SMF/index.php?board=115.0

  5. Wow, no way!

     

    I had marked Pablo Jill alongside the likes of Mas Amedda and Oppo Rancisis as characters who had missed the boat to ever be seen in JKA. This is amazing news to see he'll finally be coming to the game, and at the hands of one of our community's best modellers no less.

     

    I'll see if I can source some half-decent sound files. There's Ongree in TOR, so I might be able to rip something from there.

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