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Posts posted by Kualan
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I'm a bit put off by needing to register to view anything
QFT.
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Awesome work. Very nice getting a hooded variant in there as well.
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Not to sound discouraging, but I think this has been done before. Some mods on Moddb and JK3 achieve the same I think, from memory.
Still, good luck with your modding.
This was the very first reply in this thread, and evidently I need to eat my words. This is a fun mod that goes beyond the simple 'model replacement' prequel conversions I've seen in the past.
I love the little touches like mixing in the 'adjusting' noise from Wat Tambor's mask into his voice modulation, manipulating the VA to make Jaden say 'Jango' instead of 'Boba' Fett, etc. I look forward to any future versions you release.
Circa likes this -
Have added a few new issues to Volume Three since I last posted (new link in my signature) and I hope to have the finale issue uploaded by the end of the weekend, or next week at the latest. Here's the cover:
Onysfx, Lunarstars, Jeff and 1 other like this -
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Trying to rip sound files from the Ongree in SWTOR is proving a much harder challenge than I thought. It's almost as if they don't want people using their assets or something!
That said, I was going through the vanilla JKA sounds to see if there was anything that might work and I found that the sound files for the Gran sound very similar to the Ongree. For reference;
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Do you have any idea when a release will be made? I keep asking Tendrone and all I can get is 'soon'. I'd have a specific date.
Very very few modders ever set themselves a specific date - even getting a rough estimate is rare enough, because modding takes more than just ability. It takes time, and the motivation to dedicate hours upon hours of work. Sometimes the inspiration is there and a modder will plow through 20% of their workload in a week. Other times RL and a general lack of 'feeling it' means a modder might only advance 1% in four weeks. It's impossible to predict.
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That was the goal.
It's subtle enough that I wasn't going to release it but I might just for kicks.
You'll have a download from me if you do
Circa likes this -
Nice little reskin. Some of the changes are very subtle, but it really helps soften that slightly 'blank, uncanny-valley' style expression on the original model.
Circa likes this -
Looks great!
Psyk0Sith likes this -
It was more of a question.
Is that why you need the "premium package", to host the images?
Ha! Sorry. Yes, that's why I need to pay for a premium package, as I upload the images directly to the site. But linking from a free photo hosting site could resolve that.
Circa likes this -
Couldn't you just link to the images from elsewhere instead of hosting them? I'm assuming that's what you mean by premium package because of the image files.
It's a good suggestion, I'll keep it in mind thanks.
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It's definitely the shader that's missing from the original download. However, placing the gunshipvm.shader from the vehicle's standalone download in both base/shaders and the Jedi Temple map's pk3 does nothing to change the issue.
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Hi folks, just a quick one.
Been using =Tom='s Jedi Temple map (available here: http://jediknight3.filefront.com/file/Jedi_Temple;80524) but I've run into a bit of an odd problem with the textures of the Republic gunships in the hangar bay.
Now, oddly enough the gun turrets and the interior of the gunships still appear completely textured. And when one stands close with a lightsaber the glow actually exposes some of the original texture underneath...is there a file missing from the map download? And if so, does anyone know if any other download contains it?
Thanks.
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Just curious, where's that Hutt model from?
The one in the above 'sample' pictures is from the Battlefront games, I believe. More recently I've used Hutt models from Star Wars Galaxies and even Star Wars Kinect too.
These are awesome! Well done!
Thanks!
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Update:
The standalone website for the comic is currently down as I was unable to afford to renew it for another year in October (I have to pay for one of the premium packages because of all the image files!). I'll eventually have the site up and running again, but for those interested in following the comic's progress until then I will be posting it on the following site:
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Wow, no way!
I had marked Pablo Jill alongside the likes of Mas Amedda and Oppo Rancisis as characters who had missed the boat to ever be seen in JKA. This is amazing news to see he'll finally be coming to the game, and at the hands of one of our community's best modellers no less.
I'll see if I can source some half-decent sound files. There's Ongree in TOR, so I might be able to rip something from there.
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Wow. Very nice. Reminds me of Dromund Kaas from SWTOR - which seeing as that is the Imperial City of the TOR-era means you guys are doing a great job
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Kaulan uses ModView for his comics I believe, so that's irrelevant.
This.
Circa and Barricade24 like this -
Very nice.
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This seems to imply it was in fact reliable at one point. Which we all know was never really the case.
Ha! Fair point.
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