Jump to content

Kualan

Members
  • Posts

    1,267
  • Joined

  • Last visited

Posts posted by Kualan

  1. I did an image search for tally marks and came up with a lot of results for Doctor Who. What exactly is the connection?

     

    One of the monsters has the ability that it is forgotten as soon as the observer looks away. So when people see one, they keep a tally mark on their skin so they know they've seen the monster even though they can't remember it.

  2. *mashes the download button*

     

    An excellent pack! Just admiring them all in ModView as I type, very good work man. Polished texture work, very crisp. Going to give them a whirl in-game now. 

     

    Can't wait to see what you come up with next.

  3. Wow... This is very cool and very well done. My respect to you. How long have you been doing this? If may I ask.

     

    Working on it on-and-off over the past couple of years. Glad you like it!

     

     

     

    Whoa, I never knew about this. This is awesome! I've been wanting to do something similar for years but never got around to it. Good work!

     

    I wish you had used Toshi's Anakin instead of Haps'. :P

     

    Heh, thanks. I don't think I was even aware of Toshi's Anakin when I started the comic, and although tempted to change over I decided to stick with it for the sake of visual continuity.

    Odeyseis and Circa like this
  4. Bad news, I'm afraid, but Ste gave a thorough explanation as to the reasons for why which was appreciated;

     

    "Thx for the enquiry about the ModView source, however ( here it comes… ) the source code that’s currently out there for people to make MP mods etc is all that we received clearance to release.

     

    ( e.g. one of which is here  http://jediknight3.filefront.com/file/Jedi_Academy_SDK_MP;20909 )

     

    We do still have the full source code inhouse, but the condition it was archived in isn’t suitable for public release, due to it containing things like NDA-covered SDKs for various bits of middleware, plus the last-minute additions for the disk-protection.  Getting legal permission for releasing even small parts of it ( assuming we had the time to pick out just the bits for ModView out of the rest of the source code, which we don’t right now ) is complicated by the whole LucasArts involvement as well, and when lawyers play safe they usually do so by just saying no. Either way, Legal wouldn’t want to budget the time to chase this up even if we asked them to.

     

    Sorry about that.

     

    Regards,

     

    Ste Cork

    Tech Programmer

    Raven Software"

  5. Pablo-Jill4.jpg

    Pablo-Jill.jpg

    Some images for you there.

     

    Though Pablo Jill has long been the one distinct background Jedi from the prequels who has never had a model made of him for JKA, I think the chances of someone taking this request are - sadly - quite slim. There aren't too many modellers about these days for such an elaborate job.

     

    Which is a shame as it would be nice to have him to "complete the set" of prequel Jedi available for JKA, I agree. There are also concerns about frankensteining and permissions that people would need to consider.

     

    I wish you luck in your request though! If someone does take you up on it, I know I would enjoy seeing Pablo Jill make it to JKA at last as well.

  6. It sounds possible....I don't use ModView that often, so I can't really say.

     

    If it doesn't...why not make an update that allows it?

     

    I'm afraid rewriting software is completely out of my ballpark (and I imagine most people's, heh). My limit is a touch of .xml editing  :P

  7. I've always wondered if this was possible. For some reason or another, I never got around to experimenting to find out. I'm inclined to think that it won't be possible. But then again, how do people manage to bind weapons and things in Modview, then?

     

    You can bind weapons by "bolting" the gun or lightsaber to the r_hand tag surface. And indeed you can do the same with fullblown player models; and with tag surfaces the models don't shrink as they do when bolting to the bones. The only problem is none of the tag surfaces align perfectly with the host model.

     

    Hm, though this does lead to a thought; if somebody familiar with modelling could clue me in on how tag surfaces are implemented exactly, and whether or not it is possible to add tag surfaces to an existing model without having to rig/weigh the whole thing again, it might simply be a case of adding an appropriately aligned tag surface to the original model, then bolting a second model to it in Modview to load both models simultaneously.

     

    Think I might have gone a bit rambly there, so apologies if I lost anyone, heh.

  8. Hullo again folks!

     

    Is there any trick to getting Modview to load two models simultaneously?

     

    The nearest I can get is bolting a new model to the "motion" bone, but the only problem is when bolting a model to a bone it is loaded at half the size. If there was a way to get around this, my problem would be solved, as it seems the 'motion' bone bolt-on would line up directly with the rest of the model if it was full-size.

  9. Not clone-related, but another Clone Wars-era reskin I made on a whim earlier today. It is Asajj Ventress in an outfit inspired by, if not an exact replica of, the bounty hunter gear she wears in her later appearances in the TV series;

     

    Asajj1.jpg

     

    It's made largely from cut-and-compiled textures from the original model (the armour is a combination of two different skins from neomarz's female Mandalorian) and Hirman's Asajj Ventress (mainly the head). All I did was put the thing together, skin the arms and legs, then made some cosmetic changes here and there to touch the whole thing up. As such, this may never see release as I'm not sure how active those two users are so getting permission might be tricky.

     

    On the off-chance they're still around though; @@neomarz1 @hirman Let me know what you think :)

     

    EDIT: Just realised @ is Hirman's alias these days.

    Circa and Captain Leeroy like this
  10. Very impressive work I love the commanders especially the fox and falco, Coolest clones I have seen so far keep up the good work. The only critizms I have are that the cyan and purple colour seem a bit much and maybe need a slight darken and maybe more damage? that is all I can think of and I look forward to seeing these clones be worked on :) your definately neater than I am, any pointers?

     

    The cyan was darker originally, but they looked too close to the 501st blue to really stand out, so I made it a little more vibrant. As for more damaged versions, I may add more "battleworn" looking appearances before release.

     

     

     

    I think you could do better on Helmless Commander Trackshot. That teal stripe at the bottom of his hair just doesn't look right to me. Looking across them all I'm thinking, could the markings on their faces possibly be different colours to their armour? ^_^

     

    It's a fair criticism, was definitely my least favourite result of the bunch. Will probably revisit Trackshot at some point, once I have some better ideas for what he could look like under the helmet.

     

     

     

    Quick question, what did you use to get Fives' body armor? Did you just colorize it or did you use something else?

     

    Before I colourised it I add some segments to the chestpiece in the texture file, then gave it some depth in the paintjob. It's all texturing though, I've not added any surfaces or meshes to the model itself. 

  11. We are indeed nearing the finishing stages of the Wolfpack. However I need some advise on some smaller matters, what should I use for icons? I at first was thinking of just using screencaps from the show but I think I would like to try something else. Any ideas on what I should try?

     

    Pick a nice background image for the icons, then use Modview to "bluescreen" snapshots of the models over them.

     

    Quick example I knocked up to show what I mean, using this; http://www.wallsave.com/wallpapers/1920x1200/star-wars/625977/star-wars-the-old-republic-logo-625977.jpg

     

    So you end up with;

    Icon1.jpg

    +

    Icon2.jpg

    =

    Icon3.jpg

     

    Obviously you'll be able to do a better job, that's just a two-minute hack-job for example's purposes, but that method should net you some decent looking icons in the end.

    therfiles likes this
  12. Made a new Commander and his trooper, and added helmless versions to all the clone officers. Some have also been given custom face textures, which I'll display below;

     

    Commander Frenken;

    Clone16.jpg

     

    A trooper under Frenken's command;

    clone17.jpg

     

    Helmless Commander Falco (or Commander Sideburns);

    Clone14.jpg

     

    Helmless Commander Sohn;

    Clone13.jpg

     

    Helmless Commander Trackshot;

    Clone15.jpg

     

    Helmless ARC Trooper Fives;

    Clone18.jpg

     

    EDIT: Just realised Fives and Frenken still haven't had their kama-kilt straps added. This has now been fixed, despite the images above.

    Bek and Circa like this
  13. Google, every time I'm looking to create a certain effect I can always find what I'm looking for with a google search, especially if the word photoshop is in the search.

     

    This.

     

    Practically every texture/effect you could realistically need has been done by someone before, and most are happy to show off how they accomplished it.

×
×
  • Create New...