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Posts posted by Kualan
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Interesting. I'm surprised that this one was never made.
Aye, he's one of those chaps that seems to have fallen through the cracks during the height of the JK modding years - along with folks like Pablo Jill and Bail Organa. But hey, if Boss Nass can get a belated model release then maybe there's hope for Mas Amedda yet!
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I have a feeling I have seen a George Lucas reskin around the 'Net somewhere... (probably a Morgan or Kyle Katarn reskin, at a guess).
As for the others, I'm afraid I don't think they exist.
There is the Tatooine stalker, but you as you mentioned you do not like the current release.
Movie Battles has the other variant of the Death Star gunner (http://starwars.wikia.com/wiki/Imperial_Navy_trooper) but not the one with the enclosed helmet.
There is no female Tusken model or skin out there, so far as I'm aware.
And the only other Durge model beyond the cartoon one is this Reborn reskin: http://jediknight3.filefront.com/file/Durge_Skin;72909
Sorry!
Bek likes this -
Hi folks.
Was wondering if any of our community modellers would fancy trying their hand at this chap - he's of the Chagrian species, and is glimpsed throughout the prequel trilogy:
His name is Mas Amedda. In the films he is basically Palpatine's toady in the Galactic Senate. Alternatively, in the EU there is the more fiercesome-looking Sith of the same species, Darth Wyyrlok:
Would anybody be willing to make a model of this Chagrian species? I've always found them to be one of the more interesting species to come out of the prequels - like a more dangerous version of the Togruta. If you do consider taking up the request, they would only need a basic skin to start off with, as I would be happy to do the actual re-texturing to make them distinguishable as Mas Amedda / Wyyrlok respectively.
Many thanks,
Kualan
Omicron likes this -
To make a JK model out of an .obj file, I suggest you follow minilogoguy's video tutorials on this site and keep them to yourself.
Also, I don't know if the Savage Opress model in question is actually a port or not but...are you the sort of kid who used to tell on other kids whenever you were caught with your hand in the cookie jar?
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Post the image directly into the post rather than linking, if possible. The first link doesn't work even with your instructions.
DT. likes this -
Are you planning on developing one yourself then, Xyca?
Either way, count me in as an interested party. -
It's been a long time coming since I've seen your face
I've been everywhere and back trying to replace
Everything that I had 'til my feet went numb
Praying like a fool that's been on the run
Heart's still beating, but it's not working
It's like a million dollar phone that you just can't ring
I reach out tryin to love, but I feel nothing
Yeah, my heart is numb...
But with YOOUU.....
I feel AGAAIIN.....
Yeah, with YOOUU.....
I feel AGAAIIN.....
Ye.
In other words--
How's Gregor? rofl
I miss the updates
therfiles, z3filus, Barricade24 and 5 others like this -
Plo Koon's head is one of the vanilla player Kel Dor head choices. So is already available in the player menu...?
And there is a Kel Dor in traditional Jedi robes (prequel style) uploaded already.
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Reskinning this might serve; http://jkhub.org/files/file/618-trandoshan-head-improvement/
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Hopefully this tutorial can help you out;
http://jkhub.org/tutorials/article/90-softimagexsi-joja-skeleton-bonestags-and-compiling-guide/
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No expensive software needed, JA character models and animations can be done with free software.
Well that's something of a relief.
I just want to add heads and matching limbs for aliens, no mods to the body, but i could mix parts from JA's stock models in there too if that works for you.
Any idea as to what species you might explore Psyk0? Or whether or not you'll be taking suggestions? I'd be partial to a Gran Jedi myself...
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I've looked into Frankensteining in the past, but I just don't have the time (or indeed, the expensive-looking software) to devote to learning how to make good quality JA-level models at the moment. I might look at it again in the future, when RL is a little more settled. If only it was as simple a cut-and-paste as the name 'Frankenstein' suggests
I don't know what sort of stuff I might look to produce if I ever do get around to it (and I make no promises in that regard anyway!), but I imagine it will be fairly simple, headswap stuff to begin with. A few alien variations for the Jedi robes, etc, that sort of thing.
Circa likes this -
As with any mod that makes use of others' work (in any game), so long as you have the permission of those whose work you're using, there is nothing wrong with it at all.
If a mod author can not be contacted, and all reasonable methods have been exhausted in attempting to reach them, then an argument could be made that they have essentially 'abandoned' their 'copyright' over the original material*. But from a purely moral perspective, this is obviously more of a grey area which is no doubt one of the reasons Frankensteins are relatively uncommon.
*Of course, 'copyright' isn't the correct word to use when talking about modding a game that is someone else's intellectual property to begin with, but I was at a loss for a more accurate term.
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Bit of a longshot this, I know, but did anyone ever get their hands on some of these skins that Hapslash was working on many many moons ago?
I have a feeling they fell into Hapslash's Void and never emerged again. There was also a Pellaeon pack circulating at some point, would be great to get my hands on that again as I've lost the hard drive I used to own that on.Bek likes this -
Do you mean you want the surface to stay off everytime you open that model in Modview, or to have it off when you play the mod in-game?
For the former, open the model and turn off the relevant status. Then save it as a script (I forget the format) in the same folder as the model itself (doesn't have to be, but this is an easy place to re-find it in the future). This saves specific settings for a model in Modview. So in future, you just open that script instead of the model itself, and Modview will open it up with the same custom settings you saved it with.
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In case your interested Kualan, you are more than welcome to use the "shiny" version I released for your skins. They have pretty much all the stretching problems and texture mishaps fixed.
Thanks man, shall keep that in mind.
Kualan, please! What's stopping you from releasing this amazing work?
Free time.
Circa likes this -
Jaina Solo sounds interesting. The NJO are surprisingly underrepresented in JKA mods.
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Looking good.
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"Boy, that escalated quickly."
Progress shots are looking good at any rate, Barricade.
Circa likes this -
That model you refer to is a direct port from KOTOR, and as such is incredibly sketchy legal ground. I don't think you'll find anyone willing to modify a ported model for you, I'm afraid.
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Awesome, I'll give that a shot. Thanks for the fast reply!
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Hi folks.
I have a few models that I would like to tweak the tag surfaces on, particularly so they match up with certain weapon models better (so mainly r_hand and l_hand). Is there a way to do this without having to re-weigh/re-compile the whole model? Only tutorials I could find explain the process as a part of a first-time modelling, rather than editing a completed .glm model.
Thanks in advance!
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Aye, I think the one Syko linked is the one you mean OP. Never seen a different model of Durge, just that 'realistic' reskin of the cartoon model.
[Request] Mas Amedda / Darth Wyyrlok
in Mod Requests & Suggestions
Posted
That's not a bad suggestion about the Lando model. Not a bad suggestion at all. I'll have a look into that myself and see what I can come up with.
And Boss Nass was released on the filefront site: http://jediknight3.filefront.com/file/Boss_Nass;116371