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mrwonko

JKHub Staff
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Everything posted by mrwonko

  1. Quake 3 is supposed to run, so I don't see why JKA wouldn't. If you have Windows 8, the upgrade's a no-brainer since it's an all around improvement; if you're using Windows 7, I can see why you may hesitate. But you can't/shouldn't cling to Windows 7 forever, and supposedly Windows 10 will be the final Windows, so eventually an upgrade is inevitable. There's an argument to be made for waiting a month or two though.
  2. That Hologram Room you linked doesn't seem to be the right one, the one I'm looking is by cloudflint and seems to be something quite different: "This map is meant to be a hologram room, it basically functions as a map selector. You use the "select program" button to select any of the base ffa maps or the question mark for a random map then hit the "initialise program" button and it will begin counting down from zero. When the timer hits zero the map which is currently selected will be loaded." Thanks for the other links though.
  3. I know, 1.06 was on Filefront as well and is included in the backup. It's just 1.05 that I couldn't download. Edit: I need GoldenEye Bunker 1.1, not 1.2.
  4. The links from the filefront page were broken in various ways; I do not have them, they will not be included in the backup.
  5. Nina 1.5/Undiscovered Secret/Nova Unit/Genesis/Privateer? I have those, but Nina 1.5 and Undiscovered Secret are not yet done uploading. I don't know in what order they'll be uploaded, so I can't give you an exact ETA, but they should be online by the end of the week.
  6. I can, unless it's one of these.
  7. I checked it out, the box archive files (bespintower.zip in particular) seem to have 1300 extra 0-bytes at the beginning for no apparent reason. That is not the case with the original files on filefront and confuses the Windows Zip handling. My torrent is working, but I feel like it'd be best to upload it to my server first, since that actually has decent upload speed. I'm limited by my 1.1MBit/s upload rate, so at best this will take around a week; dividing the bandwidth between multiple clients would most likely slow it down. I'll share the torrent once I'm done uploading the files to my server.
  8. Should be this one: http://mrwonko.de/jk3files/files/26787_jedihfexpansion.zip
  9. I do have all the reviews, I probably just can't legally share them.
  10. I plan to host them on my website and blacklist on request; it's not super ethical, but I don't think I'll get in trouble as long as I don't include the reviews. The torrent won't be up for another couple of hours, turns out most clients don't seem to handle 40'000 files very well and I have some business to attend before I can look into it more.
  11. I plan to upload it to my website, but at 63GB that in itself will take a week or so. I then need to put a more user friendly frontend to it than a 40MB file with 10'000 json lines. I've been thinking about how to upload it, and a torrent seems like a robust way of doing it. I suppose I might as well share that in case someone wants the whole package... I don't plan on seeding it for very long though.
  12. I share your belief.
  13. Consult the exporter's manual for information on the ASE export setup. The issue with the scene is not just its dimensions (they are probably still within limits), but also how it's fairly far away from the origin. You can't have any coordinates exceeding 512, but some parts are at Y=-520 and beyond.
  14. You call that not big? That's pretty huge, might be too big. Try exporting as .ase instead, there's no size limit on those.
  15. Any .blend file would be much appreciated. I'd guess your model is too large, it can't exceed [-512, 512).
  16. Yes, as I already said, it's a problem with the plugin. If you keep pestering I may look into fixing it and upgrading to a more recent Blender version in September.
  17. Well, that depends entirely on the plugin. Importing weights was one of my goals with the importer, but I'm sure it would be possible with 3DS as well.
  18. In that case the actual geometry is a box. I did not say "don't have boxes", I said "don't fix leaks in your geometry by putting a giant box around it".
  19. Lies! I mean... Pics or it didn't happen!
  20. If you have a couple grand to spare for 3DS Max, sure.
  21. More like Map Leaked hidden. Don't ever "solve" this by making a box, go and plug the holes or your vis will turn out shit.
  22. Looks pretty set in stone to me. You only get to have torsoa, l_armb etc. variations for customizable models, but other than that it appears to be fixed.
  23. A couple of years ago the game's source code has been released, since then the community has started maintaining the game, fixing bugs and making improvements (without changing the gameplay). This project is OpenJK, and it's compatible with most (all?) mods. The first official release will apparently be in the coming months, although preview builds are already available.
  24. The cap surface is hidden until dismemberment occurs, at which point it's made visible. I don't see why it couldn't contain modeled bones etc., I've had that idea myself at some point. Just keep in mind that since it's a single surface you can only use a single texture, so some nice UV mapping is in order.
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