Jump to content

mrwonko

JKHub Staff
  • Posts

    1,585
  • Joined

  • Last visited

Everything posted by mrwonko

  1. So Firefox just fixed their "white-space: pre" implementation to no longer softwrap. But I like my softwrap. (Oh no, once again I already have scrollbars on this post, better start a new paragraph.) Please change textarea style to have "white-space: pre-wrap". Horizontal scrollbars are a pain when dealing with text, where lines only really matter in ascii-art and possibly source-code, which would probably be copied anyway.
  2. If they're enemies, ignore them. If they're on your team, god help you. Play with friends instead.
  3. Lightsabers are glm models, which already support animations - so that sounds like a reasonable approach. Keep in mind that by default sabers only hurt when you're swinging them, and that you'll need new animations to prevent the saber from penetrating the user visually.
  4. Usually this would probably be done using rbgGen vertex, I don't know how well that works for spec stages.
  5. That's not going to work, the point is to have it scroll. Though come to think about it, I'm not entirely sure if a blendfunc add is going to work nicely with alpha transparency... you may need to use an alpha channel instead of black. Gee, it's been a while since I wrote a shader...
  6. I think you can probably use alphagen vertex in a similar way to alphablended terrain.
  7. Spawnflags 2 on misc_model creates way too many brushes, don't use it. If you don't know it, don't worry. If you're manually clipping models, wonderful, keep doing that.
  8. If you clip using spawnflags 2, don't do that.
  9. In the interest of people having the same problem in the future, why don't you share your solution?
  10. 1.4 failing to save since Vista is a known bug, but that was fixed in 1.6, so unless he's using an ancient version of 1.6 that shouldn't be a problem. If he's using the latest version, the right place to file a bug report would be the official bug tracker.
  11. If I remember correctly they're based on filenames of sounds played, so you'll want a (possibly silent) sound file for each thing said, plaid using the appropriate command. Take a look at the existing .str files and their soundfile counterparts to better understand this. Tell me if you need more detailed information and I can look into it myself, though the above should be enough to figure it out.
  12. Or use spawnflags 4 on the misc_model to get a lightmap.
  13. Just include the .weather file when releasing the mod so the user won't get it the first time they run it.
  14. You can either look through the code to find out about the communication protocol or capture the packets sent when you join a server as a spectator and chat. In general you'll mostly need to send and receive UDP packets, googling for "Quake 3 network protocol" yields some potentially useful results.
  15. Not sure that's the right thing to do when you want to use the Star Wars IP...
  16. Was there even a non-steam version in that bundle? Because those using Steam will have the latest version.
  17. What? Who plays 1.00 and why? I kind of almost see why some play JK2 1.02, but JKA 1.00?
  18. -1 is infinite, yes. Plays the animation forever. POV camera is really just a matter of placing it in the right spot. MP3 vs WAV, I don't know. Use whatever works for you, I imagine mp3 is smaller and won't sound noticably worse.
  19. Instead of using model2 you should be able to target a misc_model to the func_rotating, which should keep its modelscale.
  20. Possibly. I didn't mean to be, I was just being honest. I will not read over 3000 characters without a single line break, that's unnecessarily exhausting. Thanks for inserting some. Now it's at least somewhat readable and the only problem is the abundance of ship lingo I don't fully understand, which I suppose naturally comes with such a project, and a failure to get to the point. Am I correct in summarizing your problem thus: "I have beams going through multiple rooms, should I cut them at the walls so parts in other rooms need not be drawn or should I use a single brush to keep the brush count low?" If so, that's somewhat hard to tell but probably won't matter much either way in the end, proper usage of detail and structural brushes is much more important. Focus on getting that right and maybe upload your map to let some experienced mappers take a look and give you hints. To debug vis work, you can compile with -saveprt and use the Radiant's prtview plugin to take a look at the generated portals.
  21. If you could insert some paragraphs I might actually read that.
  22. There are plenty of web paste services like slexy where you can upload texts.
  23. Yes. I was assuming he wants the replacement to change the name.
×
×
  • Create New...