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mrwonko

JKHub Staff
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Everything posted by mrwonko

  1. You're the one who has to fix his model, it's not an issue with the game.
  2. Yeah, rotating the model is one way of getting a backhand saber, though it will probably look stupid and be useless with the normal stances. What you really want are custom animations where the saber is held backwards (which would work with unrotated models), but that's a lot of work...
  3. Sock? Surely you mean Soc, i.e. SimonOC, over at http://simonoc.com/ Does he go by "sock"?
  4. I have no right to be this tired.

    1. Show previous comments  2 more
    2. afi

      afi

      Hey at least he tried

    3. Ramikad

      Ramikad

      Perhaps you think you're being treated unfairly?

    4. Onysfx

      Onysfx

      He's too tired to fight for his right to be tired, that's why he's tired.

  5. Ah, I see you found your way here. Welcome! (This was initially on /r/jediknight, I directed Ein here.) I suppose if you want to do this yourself, you should start with the OpenJK compiling guide. OpenJK is basically a backwards compatible community patch for Jedi Academy (SP & MP) and JK2 SP; JK2 support isn't well tested/supported though...
  6. Oh I'd have such an inappropriate response to that. But rules & common decency etc... ... stop derailing the thread!
  7. No, please don't! Writing the exporter was enough work, now I need to support it as well? Why did nobody tell me?!?
  8. In that case, a wild card application may be more suitable for me. While I can provide the occasional moderation and will contribute to the wiki, being a software engineer I'd primarily want to help make new features possible.
  9. I don't think this is a bug as much as a feature request. I don't want emails every time a new reply is posted to a thread, so I don't use "instant" notifications. I want to be mailed once if something changed since I last visited the thread. "Offline" subscriptions mostly work for this, but not quite - occasionally I won't get a mail, presumably because I'm still "online" reading some other thread or whatnot. If eventually another reply is made (once I'm offline), I do get a mail, but that's unreliable and too late. So please add a "sane" subscription mode. Alternatively or additionally: Modern browsers can display notifications (the whatsapp webchat does, for example) - so if jkhub could use that in addition to the notification box, it would be possible to notify online users of thread replies using notifications while they're online and using mail when they're not. That's assuming the server is capable of running more than (the equivalent of) cgi scripts, since this would require a continuous connection, e.g. using websocket. No idea if your host supports that.
  10. You'll just have to duplicate the surface, flip the normals and assign the different shader.
  11. Did you edit your post? I don't remember it initially saying anything about a "run out of transform space" error...
  12. In that case: That's impossible!
  13. Just look at existing models for guidance, they usually have a couple thousand vertices and triangles enabled at once (i.e. not counting different skins). Or use enough that the silhouette of curves is smooth enough for your liking. Just keep in mind that there's a 1'000 vertex limit per-surface, so you may have to split more complex surfaces.
  14. As long as it's brushes we're talking about, there's q3map_backShader.
  15. Kudos to Circa and SiLink for their services. I've already been thinking about joining the JKHub team for a while now; I'll just be busy with uni for the rest of the month and was going to apply in September. I basically realized what an important role JKA played in my life, and that I should give back more to its community. And besides filling the wiki with my knowledge (which does not require me being a member of the team) that could also include helping with moderation. I was a moderator on darth-arth.de, a German Jedi Knight modding community, back when it still existed, so I have some experience. I first joined in 2004-02-06, although I can't quite tell when I became a moderator any more. And I should be pretty good at keeping the peace since I'm usually pretty chill. I could also help on the coding side, although web is not my specialty and I'm slightly averse to PHP. My time is limited though; I can invest a couple of hours a week, but I want to do other things as well. I certainly care about JKHub though and will make extra time in times of need, but an additional moderator may be required at some point.
  16. Assist? I was thinking about doing it single-handedly, if need be. Though not until I've finished some other projects, like the JK3Files mirror. And it will take time.
  17. I don't know what there is to elaborate. In the last dozen years numerous great mods have been released, especially if you also count high quality models and maps. Allow new players to easily find those and they'll probably run out of interest before they run out of mods.
  18. Gee, so many projects on my mind! I'll probably be busy for a couple of years.

    1. Cerez

      Cerez

      Sounds just like what's in my head... :P Years? Decades!

  19. The game probably has to be restarted anyway to load them, so it might as well be a separate application. Makes it a lot easier to develop, too - I wouldn't want to try to do this with JA's menu system; besides, this could probably only be available ingame when running the OpenJK "mod," which is kind of lame. But it could still be developed as a library to ease a potential ingame port. I don't agree entirely - there are tons of great mods already, people just need to be made aware of them, with useful ways to filter through them.
  20. The JKA SDK includes ModView which can display player models in specific animations. They don't look 100% like in the game if there are special texture effects involved, but it's usually fairly close.
  21. If we are to create a huge mod together, I suggest we open another thread for discussion and collect the results in the wiki. Getting such a project done is difficult and requires good organization. Where would this thread go? In the WIPs forum? If it's serious, it might get its own Mod Project Forum... Personally, I wouldn't be on board though - I'm more into the idea of improving our tools, and if I were to do some modding it'd be on the aforementioned unfinished SP project. The tools project should also get its own discussion thread and wiki entry(s), I want to plan it through thoroughly rather than write something mediocre.
  22. You can pretty much put it anywhere, you just need to adjust the paths in the Radiant project file(s); one way of doing it is described in this tutorial: [sharedmedia=tutorials:tutorials:96]
  23. Isn't devmapall supposed to reload all resources? I'm not entirely sure...
  24. Raise your standards! You don't have to accept mediocre tools. Just because all Jedi Academy modding can be done using a Hexeditor doesn't mean you should limit yourself to one. I don't disagree with what you're saying regarding community though.
  25. For your consideration, @@UniqueOne: Level Editing In UE4 Kinda Needs To Catch Up To Quake 1, Hypothesising Negative Effects of Ubiquitous Modular Mesh Based Level Design. I'm not convinced that existing editors will do us any good, I still think a custom editor could be easier to use and more powerful. I do agree that support for heightmap based terrain might be worth adding to JKA, brushes are not the right way of creating them. And having distance-based LODs and possibly occlusion volumes as an alternative/in addition to BSP would be cool. (I have CryEngine's Sandbox in mind writing this.) It borders on a total conversion though; outside of the roleplay community and possibly some vehicle based maps I don't see how current game modes could reasonably work on maps that large. There's only so much space you can fill with 32 players. You seem to be suggesting Jedi Knight: The MMORPG, or possibly Jedi Knight: The Open World SP RPG. A project of that size is practically impossible. Or what exactly is it you want? --edit-- Agreed. You mean getting into competitive multiplayer? Good point. A mod manager/browser should aid in finding good mods. Like what?
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