-
Posts
472 -
Joined
-
Last visited
Clan
-
Current Clan
Devil's Mantle
Profile Information
-
Pronouns
Male
-
Location
Australia
-
Modding Interests
Mapper
Texture Artist
General Modding -
Gaming Specialty
Siege
Moviebattles 2
FFA
TFFA
Singleplayer -
Operating System
Windows 10
Contact Methods
-
Discord
Droidy365#5556
-
Steam
Droidy365
- YouTube
Recent Profile Visitors
17,494 profile views
Droidy365's Achievements
-
Droidy365 liked a post in a topic: Coruscant Mega Map (WIP)
-
Droidy365 started following Custom characters voices not working in mp , [WIP] Ragdoll Physics , Any server still active or alive? Is the MP community finally dead? and 2 others
-
It has limited ragdoll with the broadsword command, but that's no-where near as advanced as something you'd find in say Garry's Mod or most games since then.
-
Droidy365 liked a post in a topic: [WIP] Ragdoll Physics
-
Droidy365 liked a post in a topic: [WIP] Ragdoll Physics
-
Droidy365 liked a post in a topic: [WIP] Ragdoll Physics
-
Droidy365 liked a post in a topic: [WIP] Ragdoll Physics
-
Droidy365 liked a post in a topic: [WIP] Ragdoll Physics
-
Droidy365 liked a post in a topic: [WIP] Ragdoll Physics
-
Droidy365 liked a post in a topic: [WIP] Ragdoll Physics
-
Droidy365 liked a post in a topic: Coruscant Mega Map (WIP)
-
Droidy365 liked a post in a topic: Coruscant Mega Map (WIP)
-
Qira liked a post in a topic: Coruscant Mega Map (WIP)
-
Holy crap, I thought that was a skybox at first! That's actually nuts mate! This'll be such an awesome map.
-
Chen_tu liked a post in a topic: Is there any way to make staff style saber throwable?
-
Is there any way to make staff style saber throwable?
Droidy365 replied to Chen_tu's topic in Modding Assistance
Technically you could change the animations for the fast style to be the staff style animations, but that would be a long, tedious process that probably wouldn't work that well, and it would affect every saber (essentially replacing the fast style as a whole) Needless to say, that's not really an ideal solution. Other than that, not really sorry. As @Bart said, saber throwing would probably be possible to enable if you were to go with the coding route, but that's a whole other can of worms. -
Chen_tu liked a post in a topic: Is there any way to make staff style saber throwable?
-
Chen_tu liked a post in a topic: Is there any way to make staff style saber throwable?
-
Is there any way to make staff style saber throwable?
Droidy365 replied to Chen_tu's topic in Modding Assistance
So after more testing, I've determined that saberStyleLearned doesn't work for Staff style, for some reason. My best attempt is making a hybrid style, of sorts. A mix between fast and staff (fast, but with staff abilities and stance) I know it's probably not what you were hoping for, but I hope it works well enough. -
Is there any way to make staff style saber throwable?
Droidy365 replied to Chen_tu's topic in Modding Assistance
If I recall, the weapon being SABER_STAFF also affects things like that. Try changing it to SABER_SINGLE; This won't affect the blade count. Afterwards, add in the line: saberStyle staff Note that saberStyle will lock it at the set style. If you still want to be able to use medium style when one blade is off (requires noManualDeactivate to be set to 0/not set), instead put this: saberStyleForbidden fast saberStyleForbidden strong saberStyleLearned staff singleBladeStyle medium I believe that should hopefully fix the issue. Also set noKicks and throwable to 1 and leave twoHanded and singleBladeThrowable unset. EDIT: I've just tested this out in Multiplayer, I think MP might have some sort of hard code against staff style throwing. I've also tried just setting a single saber to use saberStyle staff and it has the same issue. -
If it's only the taunt sound that's missing, it's likely that there's no base taunt sound. NPCs use "taunt1", "taunt2", "taunt3", "anger1", "anger2" and "anger3" for taunts. In vanilla multiplayer, taunts only use the one file named "taunt".
-
Just to make sure, does your sounds.cfg file just say the folder name and the sex? For example, Kyle's sounds.cfg file looks like: kyle m And not: sound/chars/kyle/misc m Or anything like that. If it is correct, laid out like the top one, check if there are any errors popping up when you load the character model.
-
PierceDoughty started following Droidy365
-
DeskGnome liked a comment on a file: DeskGnome Model
-
Droidy365 started following DeskGnome Model
-
-
BlindDaThief liked a file: The Shape Shifter Boba Fett Mod
-
-
SpeedyJDFox95 started following Droidy365
-
Smoo liked a post in a topic: Anniversary Mod Contest Poll
-
SomaZ liked a post in a topic: Anniversary Mod Contest Poll
-
Droidy365 started following Anniversary Mod Contest Poll
-
Excellent mods everyone! Unfortunately I couldn't really participate in the contest for this one due to real life circumstances, though I had a few ideas in mind. Regardless, everyone made some fantastic stuff.
-
Lord Caledus liked a comment on a file: Dagan Gera
-
Droidy365 started following Dagan Gera
-
There doesn't look to be an NPC with this mod, so how you'd do it is by typing: playermodel dagan_gera model_[skin] model_[skin] model_[skin] Replace [skin] with one of the valid skins: default jedi noarm E.g: playermodel dagan_gera model_jedi model_jedi model_jedi Note that all three will have to be the same one, depending on which one you pick. Hope this helped!
-
GamerRedNeck liked a post in a topic: Mandalorian TV Show Armor Mod
-
Here are the swords made by @Rooxon. However, there still isn't really a proper playermodel available. There is a port available, but it's admittedly not the highest quality.
-
Sword Art Academy: A Jedi Academy SAO Mod
Droidy365 replied to Droidy365's topic in WIPs, Teasers & Releases
I haven't worked on this mod for a fair while. Honestly, I've considered taking the assets I've made and starting anew with it - making it multiplayer based, rather than single player. However, there are a lot of complicated things that I'd like to add if I did that, such as: A skill tree (using the Force Power menu system) A level system for unlocking higher skill mastery (based on the amount of kills a player has) An inventory In-depth character customisation Items giving you different armours for customisation and stats Custom playermodels Large maps And perhaps the most interesting (but implausible) one; interconnected servers for a pseudo-open world - loading into a new map with the same stats, and loading back again without issue. That's just to just name a few features I'd like to have. Sadly, I don't know how to go about adding anything like this. It was already an ambitious project to begin with, but honestly I feel like it would be much better as a multiplayer project than as a single player one. That's just my thoughts on this though, feel free to share your own. -
20 Brush or Minimalist map challenge?
Droidy365 replied to ZeroRaven's topic in General Modding Discussions
Nice.