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Devil's Mantle
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Australia
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Siege
Moviebattles 2
FFA
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Droidy365's Achievements
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Qira liked a post in a topic: Coruscant Mega Map (WIP)
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Holy crap, I thought that was a skybox at first! That's actually nuts mate! This'll be such an awesome map.
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Droidy365 liked a post in a topic: Coruscant Mega Map (WIP)
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Droidy365 liked a post in a topic: Is there any way to make staff style saber throwable?
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Chen_tu liked a post in a topic: Is there any way to make staff style saber throwable?
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Is there any way to make staff style saber throwable?
Droidy365 replied to Chen_tu's topic in Modding Assistance
Technically you could change the animations for the fast style to be the staff style animations, but that would be a long, tedious process that probably wouldn't work that well, and it would affect every saber (essentially replacing the fast style as a whole) Needless to say, that's not really an ideal solution. Other than that, not really sorry. As @Bart said, saber throwing would probably be possible to enable if you were to go with the coding route, but that's a whole other can of worms. -
Chen_tu liked a post in a topic: Is there any way to make staff style saber throwable?
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Chen_tu liked a post in a topic: Is there any way to make staff style saber throwable?
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Is there any way to make staff style saber throwable?
Droidy365 replied to Chen_tu's topic in Modding Assistance
So after more testing, I've determined that saberStyleLearned doesn't work for Staff style, for some reason. My best attempt is making a hybrid style, of sorts. A mix between fast and staff (fast, but with staff abilities and stance) I know it's probably not what you were hoping for, but I hope it works well enough. -
Droidy365 liked a post in a topic: Coruscant Mega Map (WIP)
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Droidy365 liked a post in a topic: Little hidden detail I found in kejim_post
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Is there any way to make staff style saber throwable?
Droidy365 replied to Chen_tu's topic in Modding Assistance
If I recall, the weapon being SABER_STAFF also affects things like that. Try changing it to SABER_SINGLE; This won't affect the blade count. Afterwards, add in the line: saberStyle staff Note that saberStyle will lock it at the set style. If you still want to be able to use medium style when one blade is off (requires noManualDeactivate to be set to 0/not set), instead put this: saberStyleForbidden fast saberStyleForbidden strong saberStyleLearned staff singleBladeStyle medium I believe that should hopefully fix the issue. Also set noKicks and throwable to 1 and leave twoHanded and singleBladeThrowable unset. EDIT: I've just tested this out in Multiplayer, I think MP might have some sort of hard code against staff style throwing. I've also tried just setting a single saber to use saberStyle staff and it has the same issue. -
Droidy365 liked a post in a topic: Custom characters voices not working in mp
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If it's only the taunt sound that's missing, it's likely that there's no base taunt sound. NPCs use "taunt1", "taunt2", "taunt3", "anger1", "anger2" and "anger3" for taunts. In vanilla multiplayer, taunts only use the one file named "taunt".
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Just to make sure, does your sounds.cfg file just say the folder name and the sex? For example, Kyle's sounds.cfg file looks like: kyle m And not: sound/chars/kyle/misc m Or anything like that. If it is correct, laid out like the top one, check if there are any errors popping up when you load the character model.
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PierceDoughty started following Droidy365
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Droidy365 liked a comment on a file: DeskGnome Model
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DeskGnome liked a comment on a file: DeskGnome Model
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Droidy365 liked a comment on a file: DeskGnome Model
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Droidy365 started following DeskGnome Model
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Droidy365 liked a post in a topic: How to prevent saber staff NPCs from using fast style?
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Droidy365 liked a post in a topic: How to prevent saber staff NPCs from using fast style?
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Droidy365 liked a post in a topic: How to prevent saber staff NPCs from using fast style?
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BlindDaThief liked a file: The Shape Shifter Boba Fett Mod
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SpeedyJDFox95 started following Droidy365
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Smoo liked a post in a topic: Anniversary Mod Contest Poll
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SomaZ liked a post in a topic: Anniversary Mod Contest Poll
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Droidy365 started following Anniversary Mod Contest Poll
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Excellent mods everyone! Unfortunately I couldn't really participate in the contest for this one due to real life circumstances, though I had a few ideas in mind. Regardless, everyone made some fantastic stuff.
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Lord Caledus liked a comment on a file: Dagan Gera
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Droidy365 started following Dagan Gera
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There doesn't look to be an NPC with this mod, so how you'd do it is by typing: playermodel dagan_gera model_[skin] model_[skin] model_[skin] Replace [skin] with one of the valid skins: default jedi noarm E.g: playermodel dagan_gera model_jedi model_jedi model_jedi Note that all three will have to be the same one, depending on which one you pick. Hope this helped!
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GamerRedNeck liked a post in a topic: Mandalorian TV Show Armor Mod
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Droidy365 started following Sword Art Academy: A Jedi Academy SAO Mod and SAO: Kirito and his Swords
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Here are the swords made by @Rooxon. However, there still isn't really a proper playermodel available. There is a port available, but it's admittedly not the highest quality.
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Sword Art Academy: A Jedi Academy SAO Mod
Droidy365 replied to Droidy365's topic in WIPs, Teasers & Releases
I haven't worked on this mod for a fair while. Honestly, I've considered taking the assets I've made and starting anew with it - making it multiplayer based, rather than single player. However, there are a lot of complicated things that I'd like to add if I did that, such as: A skill tree (using the Force Power menu system) A level system for unlocking higher skill mastery (based on the amount of kills a player has) An inventory In-depth character customisation Items giving you different armours for customisation and stats Custom playermodels Large maps And perhaps the most interesting (but implausible) one; interconnected servers for a pseudo-open world - loading into a new map with the same stats, and loading back again without issue. That's just to just name a few features I'd like to have. Sadly, I don't know how to go about adding anything like this. It was already an ambitious project to begin with, but honestly I feel like it would be much better as a multiplayer project than as a single player one. That's just my thoughts on this though, feel free to share your own. -
20 Brush or Minimalist map challenge?
Droidy365 replied to ZeroRaven's topic in General Modding Discussions
Nice. -
Is there any simple way to replace texture path on existing map?
Droidy365 replied to zahar's topic in Modding Assistance
The simplest way would be to edit it in a HEX editor. I'd recommend HxD, as it makes life a lot easier. So to demonstrate, I'm using the academy1.bsp map, renamed to acasky.bsp. Make sure you backup your file when you do this. Open up your BSP file with HxD and search for the textures you want to replace with CTRL + F. I'm searching for textures/skies/yavin. What you want to do is replace the texture name with something with the same amount of characters. My texture, yavin, has 5 characters. I'm going to replace it with space, since that's a base texture that conveniently has the right amount of letters. Before: After: In your case, you'll want to rename your new texture to something slightly different, but make sure it has the same amount of characters. If it has a different amount, the map's file size may change, and the map may become corrupted. You may encounter multiple instances of the texture you want to replace, it'll probably be a matter of trial and error finding out which lot of textures you want to replace. Hope this helped and wasn't too confusing -
Congrats to the winners! Well deserved, both of them. Amazing work everyone