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Tempust85

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Everything posted by Tempust85

  1. I don't think she had time to train with Luke before shit got real. She's clearly force sensitive though.
  2. I improved it. I liked the old canon, but now that it's scrapped I hope they think of new stuff to surprise rather than re-tell.
  3. You don't need max bones, dummy's/nulls will do fine. In fact, I use them for animating.
  4. Could we please keep this topic to Luke?
  5. Mara making it into the new canon? Doubt it and I hope not. Even though haters will hate, I enjoyed the film alot and have next to none cons.
  6. I'm betting Rey will use it
  7. Some will like, some will hate. Just how it is with anything.
  8. Also make sure the yoda model has mouth weights by checking it out in modview and playing the FACE animations.
  9. You will still get accurate bones from the GLM importer, it's not like they will have animation imported. Or, you could just use blender
  10. And I still have to make a hood down version
  11. Saw it, loved it, can't wait for VIII. will be producing more content.
  12. FBX is a more desirable format as it will retain bones and skin weights.
  13. I have seen the movie (cool AF btw) and will be doing alterations to Luke once I finish moving house.
  14. You will need to import them. I suggest using scoopers GLM importer.
  15. Nice work! Do they still have the BF2 skeleton(s)? It will make re-posing the models for JKA alot easier.
  16. I'm betting it's chewie.
  17. Yeah, needs a new model. A simple reskin won't work.
  18. Snoke, Poe, Finn and Captain Phasma have been confirmed.
  19. So, who's going to make JKA that pretty and make a battlefront mod?
  20. The Chinese trailer makes it look even more cooler, can't wait!
  21. Found issues with bots and other things. Submitted version 2.1.
  22. It replaces base Luke for me. I'll fix the npc and also add a model_menu.skin for Luke replacement which will now be a seperate pk3.
  23. 2.0 has been submitted, hope it's bug-free and you all enjoy when it's approved.
  24. That's only if you're creating a GLA. If you're just compiling a model against an existing GLA, you won't need to export animation.
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