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Tempust85

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Everything posted by Tempust85

  1. We need every re-created texture to look 100% like the original ones, and at the posted sizes. I'm going to start mapping with this in mind, and just do simple texture replacements. If we wait for all textures to be re-created, the mapping will take years to finish.
  2. GtkRadiant is still being worked on, so I can pull the devs updates. Still not a fan of 1.6's UI, compared to 1.5.
  3. I'll see what I can do.
  4. You mean like how lights have a radius circle?
  5. I think that's done in the entity def file, not sure. I'll look how the weapons are displayed.
  6. Created a fork of GtkRadiant 1.6.4 (includes q3map2), which can be found here: https://github.com/DT85/GtkRadiant Figured we may need to add/change a few things later on, so we can have our own radiant & q3map2 if need be. I've already enabled model rendering of misc_model_static & misc_model_breakable inside radiant, just like misc_model does. The red boxes are no more!
  7. I think it's high time that @@Scerendo makes a tutorial.
  8. Afaik lights don't count as ents, unless you keep them (forget how, but I've seen it somewhere). Pretty sure func_groups are just for in-editor grouping.
  9. I've copied over your stubs commit, but within a JK2_Mode ifdef. https://github.com/DT85/DF2-EDP/commit/ad386ed58d9862af997fba73397b896499c371aa
  10. Any blender tutorial on weighing models will suffice. It will give you most of what you need, there's only a few JKA-specific things you have to do afterwards.
  11. I just really wish we had the source code for it. Not sure about anyone else, but I keep getting spammed with the "none.jpg" warning.
  12. @@eezstreet If you're interested - I have a clean, "DF2-free" version of DF2's GL2 here for you. I started off from JKE master and added the GL2 stuff in, minus widescreen in-case you have something of the like in JKE already. JK2 should also have GL2 support in the cmake files, but it's untested: https://github.com/DT85/DF2-EDP/tree/Clean-GL2 Changes from JKE master: - renamed all sp vanilla renderers to GL1 - added GL2 with untested JK2 support in cmake files EDIT: I've noticed that some stuff that's in JK2's code, isn't in JKA's code. For example, json. Will the JK2 features be shared at some point?
  13. We will be moving DF2's code to the JKE EDP, once the EDP more complete.
  14. Tbh, I was waiting on that guy to make something like this. He has all this UE4 knowledge and can obviously port things, so it was just a matter of time.
  15. @@minilogoguy18 I'll be moving DF2 over to EDP, so we'll get this and the rest of the cool shit that EDP offers/will offer.
  16. Is the code in a "good to go" state? I'm wanting to move DF2 over to this, and asap.
  17. I think ashura is referring to the md3 version as that's done. I'm still making all of the animations for the ghoul2 version, but it won't have all of the animations you've listed mostly due to them not being implemented in code or simply not needed for DF2. Example would be alt fire animation. There isn't one for player models, it's just one fire animation for both modes. I was thinking of doing button activate animations but it'll never 100% match up with the button on the map. You'd be watching the players finger press thin air. To fix this, you'd have to lock the player input and move them to the correct position. I've seen this done in a few games.
  18. Can someone please explain what SFX sabers are?

    1. eezstreet

      eezstreet

      It's a different way of drawing the lightsabers, which looks a lot better. I'll add a screenshot to the EDP thread.

  19. One day man, baking lights and shadows onto the diffuse will be a thing of the past for this game and your models will really shine. Would love for you to make a few models for DF2. Psyk0sith has already taken up Gorc & Pic, though. There's still plenty others to choose from so if you're interested, shoot me a PM. Anyhow as always, superb job!
  20. Well, that's more of a job for SomaZ. I'm just a guy with VS2015 who ported rend2 to SP.
  21. can we please have the ability to see all status replies & be able to reply on the mobile version of the website? Running iOS here.
  22. Updated: - Bryar_VM.pk3 - df2gamex86.dll - opendf2_sp.x86.exe - rdsp-GL2_x86.dll Changes: - Bryar has the exponent removed from the shader. - Bryar animations have been updated with a new idle, and matching frame lengths to the player animations. - Bryar muzzle tag orientation fixed. - Merged in updates from SomaZ. - Numerous tweaks to Ghoul2 viewmodels, including potential fix for muzzle point being jutted out from the tag. - Fixed misc_model_ghoul, it now works with GL2. Level designers are now able to use this once again.
  23. This is now working properly under GL2, by having the skin & model using gentity instead of char.
  24. That would be me. Just used a base JKA effect, I'll tweak it.
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