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Everything posted by Tempust85
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Maybe we could get uniqueOne to help? He loves cramming rend2 with features.
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@@SomaZ can you please post it in its own thread? I'll pin it.
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Here are the links for every texture DF2 mod needs to be re-created. Every texture must be PBR ready. Barons Hed (06abarons & 06bbarons): https://www.dropbox.com/s/r47tiii03qceoz2/DF2_baronshed.rar?dl=0 Cargo (10cargo, 11gorc & 12escape): https://www.dropbox.com/s/wccd8nyonnunyc8/DF2_cargo.rar?dl=0 Common: https://www.dropbox.com/s/b7mq2ptndeua5ov/DF2_common.rar?dl=0 Crates: https://www.dropbox.com/s/ekh9txrbobwxi8r/DF2_crates.rar?dl=0 Dark Palace (07yun & 08escape88): https://www.dropbox.com/s/r4dqujvchtdvus5/DF2_darkpalace.rar?dl=0 Doors: https://www.dropbox.com/s/usnx5ulgr2nq56n/DF2_doors.rar?dl=0 Escape Ship (16aescapeship & 16bescapeship): https://www.dropbox.com/s/euwks67rrpdlbql/DF2_escapeship.rar?dl=0 Fuel Station (09fuelstation): https://www.dropbox.com/s/2sc79suu8aifql9/DF2_fuelstation.rar?dl=0 Jerec (21ajerec & 21bjerec): https://www.dropbox.com/s/z3ah5peakzfs589/DF2_jerec.rar?dl=0 Katarn House (03katarn & 03escapehouse): https://www.dropbox.com/s/adkpr4cwgkih14c/DF2_katarnhouse.rar?dl=0 Lifts: https://www.dropbox.com/s/7fkvforc6qxh3mx/DF2_lifts.rar?dl=0 Lights: https://www.dropbox.com/s/d10g0puymvnbf8n/DF2_lights.rar?dl=0 Maw (15maw): https://www.dropbox.com/s/5msxybuu0k0gq8x/DF2_maw.rar?dl=0 Misc: https://www.dropbox.com/s/3awg5xc3golqav7/DF2_misc.rar?dl=0 Nar Shadda (01nar & 02nar): https://www.dropbox.com/s/jon1cax9ctr6qhi/DF2_narshadda.rar?dl=0 Panels: https://www.dropbox.com/s/ztwtrjaiicyfdru/DF2_panels.rar?dl=0 Pipes: https://www.dropbox.com/s/tzcxpsyeqb6k06q/DF2_pipes.rar?dl=0 Signs: https://www.dropbox.com/s/42mqj58h4v9q7p5/DF2_signs.rar?dl=0 Tower (14tower): https://www.dropbox.com/s/hjjnroabwqjf12w/DF2_tower.rar?dl=0 Valley (17asarris, 17bsarris, 18ascend, 19a, 19b, 20aboc & 20bboc): https://www.dropbox.com/s/1lw1s7d5xvudjyf/DF2_valley.rar?dl=0 All textures have been resized, so the re-created textures need to match.
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Updated the first post with a zip of all textures, rather than uploading each one.
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But it's ultimately upto SomaZ, what he tackles first and so on. I'm just happy he's doing this in the first place.
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Well seeing as we aren't using in-game cinematics (at least for a while or possibly at all), wrinkle maps should be at the bottom of the priority list. Will be great for other mods, though. SomaZ's WIP list is pretty much listed in order, intentional or not.
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@@SomaZ, what you want is not within my abilities unfortunately. I can't seem to find how to take the radius that's drawn for the lights, and copy it.
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I've taken over this map. Will post updates when possible.
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We need every re-created texture to look 100% like the original ones, and at the posted sizes. I'm going to start mapping with this in mind, and just do simple texture replacements. If we wait for all textures to be re-created, the mapping will take years to finish.
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GtkRadiant is still being worked on, so I can pull the devs updates. Still not a fan of 1.6's UI, compared to 1.5.
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I'll see what I can do.
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You mean like how lights have a radius circle?
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I think that's done in the entity def file, not sure. I'll look how the weapons are displayed.
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Created a fork of GtkRadiant 1.6.4 (includes q3map2), which can be found here: https://github.com/DT85/GtkRadiant Figured we may need to add/change a few things later on, so we can have our own radiant & q3map2 if need be. I've already enabled model rendering of misc_model_static & misc_model_breakable inside radiant, just like misc_model does. The red boxes are no more!
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I think it's high time that @@Scerendo makes a tutorial.
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Afaik lights don't count as ents, unless you keep them (forget how, but I've seen it somewhere). Pretty sure func_groups are just for in-editor grouping.
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[JAEnhanced] Enhanced Development Platform (EDP)
Tempust85 replied to eezstreet's topic in Jedi Academy: Enhanced
I've copied over your stubs commit, but within a JK2_Mode ifdef. https://github.com/DT85/DF2-EDP/commit/ad386ed58d9862af997fba73397b896499c371aa -
Any blender tutorial on weighing models will suffice. It will give you most of what you need, there's only a few JKA-specific things you have to do afterwards.
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I just really wish we had the source code for it. Not sure about anyone else, but I keep getting spammed with the "none.jpg" warning.
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[JAEnhanced] Enhanced Development Platform (EDP)
Tempust85 replied to eezstreet's topic in Jedi Academy: Enhanced
@@eezstreet If you're interested - I have a clean, "DF2-free" version of DF2's GL2 here for you. I started off from JKE master and added the GL2 stuff in, minus widescreen in-case you have something of the like in JKE already. JK2 should also have GL2 support in the cmake files, but it's untested: https://github.com/DT85/DF2-EDP/tree/Clean-GL2 Changes from JKE master: - renamed all sp vanilla renderers to GL1 - added GL2 with untested JK2 support in cmake files EDIT: I've noticed that some stuff that's in JK2's code, isn't in JKA's code. For example, json. Will the JK2 features be shared at some point? -
We will be moving DF2's code to the JKE EDP, once the EDP more complete.
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UE4 feasibility test (porting Kejim WiP)
Tempust85 replied to ClydeFrog's topic in WIPs, Teasers & Releases
Tbh, I was waiting on that guy to make something like this. He has all this UE4 knowledge and can obviously port things, so it was just a matter of time. -
[JAEnhanced] Enhanced Development Platform (EDP)
Tempust85 replied to eezstreet's topic in Jedi Academy: Enhanced
@@minilogoguy18 I'll be moving DF2 over to EDP, so we'll get this and the rest of the cool shit that EDP offers/will offer. -
[JAEnhanced] Enhanced Development Platform (EDP)
Tempust85 replied to eezstreet's topic in Jedi Academy: Enhanced
Is the code in a "good to go" state? I'm wanting to move DF2 over to this, and asap.