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Tempust85

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Everything posted by Tempust85

  1. Just need more of a flat surface for the bricks.
  2. Reminds me of a brick wall, instead of a stone wall tbh. About the door, I'm wanting to keep that as my project. EDIT:
  3. Updated the first post with more textures. One or two textures have been edited, so please check that your copy matches. @@AshuraDX I'm still in the process of lighting the map, almost done though. When it's ready, I'll add it to the mod for download there.
  4. Only time I've ever got this kind of issue was when I saved out a bad GLM. Is this happening as soon as you load Modview, or as soon as you load a particular GLM?
  5. I've given you every texture I'm using atm. I'm not going for a 1:1 level recreation. The video scenes and the levels are fairly different from each other for some reason, and I'm opting to use the videos as the primary reference. Plus, most of the textures are just slapped on in odd places.
  6. Hm well it could be. Seeing as everything else is stone, I figured it was stone. If it's wood, then all "gold" textures need to match it. Is there a default cube or plane mesh for substance painter?
  7. GL2 is the renderer, OpenDF2 is the game exe & project.
  8. DISCLAIMER: This single-player EXE & DLLs download is aimed at developers, not gamers and is intended to work with DF2 Mod. In saying that, some parts of the base game may work but others won't. The GL2 renderer will load as default, so no need to do cl_renderer. Also, GL1 is not included. https://www.dropbox.com/s/xr2lb3tffaufyz6/OpenDF2.zip?dl=0
  9. Gotta fix those screenshots, they are waaaaaaaaaaaay too small. From what I can barely tell without a download, it looks good.
  10. Updated. A few I've had to edit to reflect what I want.
  11. You would need to edit the MBII animation.cfg to change the enums to suit base JKA.
  12. @@AshuraDX Is the rusted metal walkway texture you re-created on page 1 ready for use?
  13. 07yun & 08escape88 texture re-creations. https://www.dropbox.com/s/q3lbuc8ytmhgtf5/07yun%20Original%20Textures.zip?dl=0 Contains all textures that need to be replaced for this level. I've already resized them to what I need, so please keep to the sizes.
  14. Needs to match the videos, that reminds me more of his JK2/JKA outfit. Let's continue this in the Kyle thread, shall we?
  15. All we got are the videos, which you can find on YouTube.
  16. The final bit of the datapad: @@Psyk0Sith Could you please make a new, PBR version of Kyle? P.S Disabling any resolutions but 720p & 1080p in the setup menu. Everything just gets too skewed on 4:3. Of course players can still type "r_mode <number>", but it won't be supported ui-wise and will contain glitches.
  17. cg_drawfps or cg_showfps Can't remember, not at my PC.
  18. Cloth physics. I think pande had a stroke.
  19. You should reduce the triangles a lot, there's plenty there you don't need.
  20. That helmet looks too high quality for JKA. Can you please post a wireframe?
  21. Yeah, we're back in business. Currently getting the renderer sorted out, then going to pump out high quality, modern-looking assets.
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