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Tempust85

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Everything posted by Tempust85

  1. Sprucing up Narshadda, using pics from Ibanez's version as reference.

  2. I always just have my monitor aspect ratio set on auto, and run JKA in non-widescreen. Would be nice to have full support for widescreen in OpenJK at some point.
  3. Just to somehow allow bone merging, and to attach weapons to the player via bones not tags (forgot to mention that earlier lol).
  4. I have no problems doing test models if/when the code is ready. First off, the code needs to support bone merging and be able to work with a weapon GLA (which might not be needed, I'm not a coder lol). This is basically how I do it in HL2: - Attach the weapon model to the player model where you want it - Create the weapon bones you want, and link them to the hand bone (usually the right) - Weigh the weapon to the new bones - Export out the weapon with only the hand bone + the weapon bones. Make sure you export WITHOUT the player model! - Export out the player model with all bones including weapon bones. Make sure you export WITHOUT the weapon mesh! So, in the end you have: - Weapon model + weapon bones + hand bone with no animation - Player model + all bones with animation Merge the weapon to the player model and its skeleton and the weapon will animate. For GLA though, you will have to have the weapon mesh included when exporting the player model + new GLA otherwise you won't get the weapon bones outputted.
  5. I find that decompiled scripts are only good for reference. I can never get them to work without redoing them.
  6. Tried everything and it won't load anything in 1.5 because of 3 "0" aren't outputted. You will need to load it up in JK2radiant first and resave to get it to work in 1.5.
  7. Sooooooooooo trying this now.....
  8. Just slap Lucas' head on the rax model lol. Squeal for me Lucas!
  9. What about 1.5? And how well does it line up to the grid?
  10. http://mapexport.sourceforge.net/
  11. I think bone merging along with adding support for weapons with GLAs is the best option. The weapon GLA only needs to hold bone info, not animations.
  12. I just remembered there's a map exporter for max. Have you tried it? I'm not at my pc atm.
  13. Tempust85

    SP Ideas

    So how stable is the SP code for modding or are there still some fixes to go?
  14. Wait wait wait.....you can make .map files from max? Can radiant read those too? Sh*t, I could be half done with narshadda by now...
  15. hhunter6 is trying to chase up those files for me. For now, I'm working on quick basic menus.
  16. I absolutely refuse to make this skin of Kyle: http://winetable.com/file/pic/photo/01_JasonCourt.jpg

    1. Show previous comments  4 more
    2. Tempust85

      Tempust85

      Totally thinking of putting this in a secret area, where he's a WANTED poster. :P

    3. Kliff Edge

      Kliff Edge

      There's worse ways to spend the rest of your life. Though yikes... sweater + hair looks like it leads to a collection of Steely Dan and Fleetwood Mac LPs...

    4. katanamaru

      katanamaru

      Well that's as close to a Jedi Master Kyle as we're going to get.

      Someone do it now!

  17. Ewwwwww Xbox.
  18. Just curious and not complaining lol. How long can it take to get your own sub forum?

    1. Circa

      Circa

      Forgot to reply to this but you should just PM therfiles if you're still wanting it.

  19. Lol, but they just sooo kewl and box-looking!!!
  20. I've never exported sabers/weapons, thanks for the tip. I'll remember it if I ever do make any. The saber pictured is Hapslash's EP3 Anakin, but the Luke ESB saber is included in the release.
  21. Ok guys, go grab Mara Jade 2.0. Same link as before.
  22. Yeah, those were Hapslash's textures. All I did was slap them on a better shaped mesh.
  23. Finally found a way to contact Ibanez. :)

    1. minilogoguy18

      minilogoguy18

      This is one of the original authors of the old DF2 mod content?

    2. Tempust85

      Tempust85

      He's the guy who was making the really kickass Narshadda

    3. Tempust85

      Tempust85

      I don't think he was affiliated with the DF2Mod team though.

  24. Wierd, it's the same tags I always use. :\ I'm glad you guys like these, but they're not THAT awesome lol.
  25. More like: I'm a great Douche!
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