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Tempust85

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Everything posted by Tempust85

  1. Are there any decent and to be taken seriously concepts of this guy? Would be fun to sculpt that's for sure.
  2. Lol, well that's a common feature in games today so many gamers shouldn't care IMO.
  3. Replacing SI_IK_Joint with SI_Null in notepad allows root.xsi to import. However, the bones are not at proper angles and there are duplicates.
  4. Damn, that looks better than base JKA's graphics for some reason...
  5. For those of YOU who are reading this and know about modding for MP, then please think about helping out ol' Chalk. It's been a while since a decent TC has been released, so please help out to make this one.
  6. It's the "SI_IK_Joint" in the root.xsi file that stops it, removing this block allows it to proceed to the next bone. Also, I'm getting duplicates as I do in 3ds Max. Version 3.0 doesn't write out IK joints but I can't seem to export a 3.5 file from Mod Tool as it keeps telling me function not supported. :\ Seems to me that XSI can export out 3.5 files with IK joints, but not import them.
  7. Is it possible to edit the importer for xsi? I need to do more tests but I think I may know what part of the file its stopping on.
  8. Some animations such as root.xsi (found in the animation source files pack) won't import for me in Mod Tool, not sure if I'm doing something wrong.
  9. I'd suggest adding bold to anything done so it stands out more. Toshi made a pretty good Vader, complete with a no mask option. Hapslash rebuilt & retextured Ravensoft's Stormtrooper model and is quite decent. I mention he rebuilt it incase you want everything 100% hand-made.
  10. The only thing I really hated about TFU 1 & 2 besides the storyline was the lack of MP. I recommend doing MP first, then SP after you gather more manpower. MP is a smaller undertaking, and once it's released you can use MP to grab people's attention for your SP project. A question. Are you wanting this project to offer any enhancements over JKA's current code such as model/animation file-types (I say this due to the horrible animation compression Ghoul2 offers which would be noticeable in in-game cutscenes) & graphics (ie widescreen support, larger lightmaps, etc) ? P.S Star Wars Battlecry has a pretty good Vader voice guy. If this project gets enough steam, then I could ask him if he's interested for you.
  11. Confirmed, writeBipedPosData = true works beautifully great job!
  12. Thanks and will do! Won't be able to until 1st july though. Getting married tomorrow then honeymoon.
  13. Xycaleth & Razor are the only OpenJK coders that I know of who don't act like know-it-all-im-god-asshats to newcomers or randoms with questions. There was this one guy who came to jacoders asking questions about OpenJK and Ensiform was quite rude. my advice to anyone with a question/suggestion: approach Xycaleth or Razor.
  14. Thats worse than star wars family guy.... :/
  15. I've been thinking. Why can't we just have a modified animation GLA uploaded somewhere, and people who run OpenJK can just download and use it? We wouldn't be distributing it with any standalone project. Can just do a recompile against a new model adding back the toes, fingers & facial bones. In the end, OpenJK can't be held responsible for what players download and use with it.
  16. You'd still need to re-work the diffuse to remove most (in some cases, all) of the simulated lighting, normal mapping will take care of it (if crazybump's/nDo2's settings are properly done). That, and the maps themselves will need to be re-built with new lighting.
  17. Focus on creating a model first, exporting will be explained later don't worry.
  18. Can easily add things like cloth bones, but it will greatly increase the workload due to the need of hand-animating them. Simulated objects (in 3ds Max at least) aren't built to work with looping animations such as run cycles.
  19. Youtube is a great resource for tutorials.
  20. He uses XSI, not 3ds Max
  21. Wow and here I thought JKA was too sh*t to manage reflective surfaces.
  22. I doubt any programmers in the JKA community know how to implement cloth physics. No one seems to know how to implement any graphical enhancements except maybe Xycaleth but he's too busy.
  23. I wonder what else they will ditch to drum up sales before launch
  24. Can't you use ghoul2 models in maps?
  25. And here we go: http://kotaku.com/microsoft-is-removing-xbox-one-drm-514390310
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