Yeah, methinks just not worry about it. There's other things Xycaleth could be working on, poor guy is working on his own afaik. EDIT: @@Xycaleth: Yeah, normal maps definitely look better. I can say with 90% certainty that they are fixed. Now, back to the subject of UV seams. What exactly can be done about them for Ghoul2 & MD3? I've read a few ideas but nothing has been set as a 'solution'.