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Tempust85

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Everything posted by Tempust85

  1. Tbh, selling models isn't a bad thing so long as the quality & time spent matches the price. People do this all the time all over the net so what's the problem here? There's nothing illegal about selling your own work. If you can't get a model made for free and you have the means, why not ask a freelance artist.
  2. You can also use Noesis to convert from FBX to MD3.
  3. Looking good, but metal doesn't need to always have heavy scratches.
  4. Maybe something went wrong when it comes to tags in the original code as it was older (was all I could find) than the current version available. I've only tested it with making props, not sabers or anything as I didn't have time. I'll note it on all the exporters.
  5. They look good for WIPs. Be sure to reference Hapslash and any other authors you're using meshes from.
  6. He made a Leia model, but from what I remember he handed it to liberty ashford (for a reason I can't imagine) who kinda mangled it's look and jacked up the triangle count to an extreme amount. No idea if it was ever released or just shown off. Some mb2 members may know more, as she frequented their forums.
  7. Pretty sure there's tutorials on YouTube.
  8. Yeah I was meaning the amount of detail in maps, not the limits placed on MD3/GLM.
  9. Rofl, I only just watched American dad where Stan is a horse. This model is ridiculous, but in a good way.
  10. This is so picture of the week, even if it's just cuz of that avatar.
  11. So I take it rend2 is going to have PBR? Also, will we be able to use more triangles/verts with rend2 without the game bogging down/crashing or giving errors? Not sure exactly what would happen to base JKA if you put in the amount of detail in a scene that you could do in UDK.
  12. Max 2010 plugins only work with Max 2010/2011. Archangel is working on a 2014 version, no idea the progress atm. If you want to export models for JKA in the meantime, use Xycaleth's FBX2GLM converter.
  13. I think this is all of it in g_misc_model: void SP_misc_model_ghoul(gentity_t *ent) { ent->s.modelindex = G_ModelIndex(ent->model); gi.G2API_InitGhoul2Model(ent->ghoul2, ent->model, ent->s.modelindex, NULL_HANDLE, NULL_HANDLE, 0, 0); ent->s.radius = 50; G_SetOrigin( ent, ent->s.origin); G_SetAngles( ent, ent->s.angles); qboolean bHasScale = G_SpawnVector("modelscale_vec", "0 0 0, ent->s.modelScale); if (!bHasScale) { float temp; G_SpawnFloat( "modelscale", "0", &temp); if (temp != 0.0f) { ent->s.modelScale[ 0 ] = ent->s.modelScale[ 1 ] = ent->s.modelScale[ 2 ] = temp; bHasScale = qtrue; } } if (bHasScale) { //scale the x axis of the bbox up. ent->maxs[0] *= ent->s.modelScale[0];//*scaleFactor; ent->mins[0] *= ent->s.modelScale[0];//*scaleFactor; //scale the y axis of the bbox up. ent->maxs[1] *= ent->s.modelScale[1];//*scaleFactor; ent->mins[1] *= ent->s.modelScale[1];//*scaleFactor; //scale the z axis of the bbox up and adjust origin accordingly ent->maxs[2] *= ent->s.modelScale[2]; float oldMins2 = ent->mins[2]; ent->mins[2] *= ent->s.modelScale[2]; ent->s.origin[2] += (oldMins2-ent->mins[2]); } gi.linkentity (ent);
  14. It's detail you'd need to beef up, the basic shape & layout should be the same.
  15. Still needs to be finished.
  16. Hmm must be a rend2 bug, there shouldn't be any shine at all unless you specify it.
  17. I'm not arguing about whether I gave up or not as it's clear as day, but rather stating the reason why I'm not releasing any files.
  18. Only the head was being worked on and currently about 25% done. The rest hasn't been properly sculpted, so it's nowhere near finished.
  19. It's currently in Zbrush, and I'm not releasing those files. @@DarthDementous There's no website or anything for it for the moment. When there is, I'll put it up on my status.
  20. Yeah it's good, but not great. Do a comparison of both images, and have a looksee what's missing on the poster recreation.
  21. My Maul model isn't being worked on right now, and hasn't been for quite some time. There are no plans to continue with it. EDIT: Quite busy with my Terminator MP game over on UDK.
  22. It having more than a few of them would probably bog or crash the game. I very much doubt rend2 is able to render more triangles than vanilla. @@Boothand What happened to the ground that made it not smooth?
  23. It's good, I'll give it that. But: - Kyle & Jan look nothing like the original - Jerec is close, but still not a decent enough match - The blending between the Valley, sky & explosion parts aren't that great - The background needs more Valley of the Jedi
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