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Tempust85

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Everything posted by Tempust85

  1. Will need more rend2.
  2. What about chompers? I haven't added any tags yet. I suppose bolt_mouth would work.
  3. Shark's coming out quite nice. :D

  4. It loops well, just ignore any jitter you see: https://www.dropbox.com/s/rqaahiijo8ttoec/both_walk1.avi 30 frames, both_walk1
  5. Nope, it looks fine in Max but seems to bork itself when in modview. EDIT: For some reason, it wanted the UV's tweaked lol. Fixed now, onto animating.
  6. Ok so now a small issue in modview: Not sure what happened.
  7. Just some testing within 3ds Max: I conformed the lower poly mesh to the first subdivision, while adding a few loops here and there. So this has tail bones, spine bones, side fin bones and a head bone along with a jaw bone. Going to see how annoying it will be to get a CAT rig into JKA, then I'll worry about actual animations.
  8. Had to make a custom CAT rig, there wasn't any shark/fish presets.
  9. Whichever is the game-ready one.
  10. Need a tutorial here on JKHub.
  11. Should be able to start this today. Thanks to @@Archangel35757 I can use 2014's version of CAT rigs.
  12. Should get boothand to make a humanoid shark like he did with dat horse.
  13. Shouldn't be anywhere near that bad.
  14. He has an infiltrator outfit, guess I could just port that model as-is. Toshi said I can do what I want with his stuff lol.
  15. Nude Arnie running around with a saber + taunts? rofl! If this were source engine, I'd give his schwartzie jiggle bones.
  16. Isn't that Mac only or something that it works?
  17. Save the 2011 file as 2010, @@Boothand
  18. Give them force jump and it'll be kinda like that.
  19. Should be on this in a few days, please try and be sure the mesh is complete at least by then if possible.
  20. Really? Hmmm. Well they first made it so you had to have an account, then they capped how many images you can have for free which blows.
  21. It could be an issue per-player-model, as you can adjust tag positions when creating a character. Could also be an anomaly with some animations where the tag bones jitter, but I'm just providing ideas at the moment.
  22. I still think you should just make your own facial bone set, rather than using what's in the JO skeleton. But since I doubt you will: - Use 1 bone per mouth corner, having 2 bones there wouldn't give any benefit. - I don't know about you, but I can't move the tip of my nose so ditch that one.
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