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Tempust85

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Everything posted by Tempust85

  1. At least fix the vehicles in JKA SP that are used like the AT-ST. It's camera should be traded for a first person view, as it would be easier to see and control.
  2. And as I've confirmed, the FBX 2 GLM converter works with models from Maya. So it just needs animation support & reading from a .car file, which is also used by assimilate to generate an animation.cfg and to create any derivative animations from existing animations. Would be so helpful if Raven just gave us the source for carcass......
  3. Ah yeah, I had that sound with my old one (LG which was 7 years old) before it just never turned on anymore. I currently use a Samsung SyncMaster S22B300 LED 1080p which is 2 years old now.
  4. I'm fairly certain I picked development editor or whatever it's called. The code compiled fine with no issue.
  5. It seems to crash as soon as the cam collides with a wall.
  6. I'm just running a GTX 600 series (not home so can't say which one) with 1GB GDDR5. Zbrush behaves better on my current PC, which is great when it comes to sculpting fine details. My old GTX 540 couldn't do it, but was also due to my 1st gen core i3.
  7. Is this in Mod Tool, the version you pay for or both?
  8. *feels like a monkey* Any updates on this @@Psyk0Sith ?
  9. I'd feel a lot better about it if someone could code in a holstering system. Otherwise, it will just look weird. I'm thinking of removing the Briar from its holster for this same reason.
  10. The editor crashes every time I make some walls. :\ *unsubs for now*
  11. Re-import the GLM into Max and see how it's smoothed. Looks like you need to detach some faces to element to stop that odd smoothing. Anyways, this isn't a rend2 issue but a modelling issue.
  12. No one has actually said what Softimage can do with modelling, just that "it's great" & "it's unmatched". I'd like to hear EXACTLY what it can do that makes everything else pale in comparison.
  13. That'll be a good one considering what I've seen hehe.
  14. Bit surprised discovering an illegal version of UE4 already.....
  15. I think it looks great!
  16. Have you been in contact with anyone from Raven since the source code was taken down? If so, what do they think of the OpenJK project & do you think they would be open to any further utility code releases such as carcass?
  17. Lol I meant does transparency work in rend2 and how do you get it to work in the shader?
  18. You should create a fork of Xycaleth's FBX 2 GLM and input the dotXSI format. Sure it currently doesn't handle animation yet, but you could be implementing dotXSI while Xycaleth works on rend2. Don't forget, assimilate has dotXSI import code you could pinch.
  19. How does rend2 handle image transparency if at all?
  20. So everyone on a team would need to buy it for themselves? EDIT: So you could buy it for $19, cancel your sub and you only have paid $19?
  21. So long as they explain it in Rebels, I'm happy.
  22. You can't download the xchange for Maya from softimage using Wayback as there's a form to fill out and the process halts at that point.
  23. I've only managed to download the compiled plugins, the source remains lost.
  24. Heh, if only. I don't have near enough knowledge as you do to even attempt.
  25. How does it look in modview and ingame?
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